Curious what classes/specs are considered counters to other classes/specs. There's usually some sort of rock, paper, scissors dynamic at play in games like these.
For me as a TR Eexecutioner, and so far as a brand new TR Saboteur, my toughest fights are Hunter Trapper and TR Scoundrel.... (and good pre-mades, ha!).
What class/spec do you run and what are your toughest match-ups?
Hmmm good idea for a thread, I too would like to know.
From my experiences as a TR executioner, I'd say the easiest 1v1 would be a gwf. Trappers are strong counters but if you give a Tr (assuming they have some skill) a piller, or mini staircase (ha!) They can cheaply win.
I'm newer to scoundrel but I've had a tough time against well geared/specced cw more than anything
TR> ALL.
Some HR> TR (not happening when both are super geared though).
that resumes all and explain why 70% of players are TRs and remaining most are DCs and HRs on PvP
Ideally, azoused, I hope to keep this thread free from rants and generalizations. Really just want to know what your specific class/build is, and what your toughest match-ups are with that specific class/build.
HR > DC if you know how to time encounters and stuns
This for the most part.
My DC can handle a CW if I've got astral shield and hallowed laid out with a HOT already running, after the initial barrage they turn all goopy. Otherwise CWs are the bane of my existence.
* Oh look, my team needs heals! Off to save th..hey why can't I move?
*Frozen...gotcha. Oh wait, now I'm strangled. Neato...
*Seriosly..it's been like 12 seconds...I'm gonna go make a peanut butter sandwich.
My DC can handle a CW if I've got astral shield and hallowed laid out with a HOT already running, after the initial barrage they turn all goopy. Otherwise CWs are the bane of my existence.
* Oh look, my team needs heals! Off to save th..hey why can't I move?
*Frozen...gotcha. Oh wait, now I'm strangled. Neato...
*Seriosly..it's been like 12 seconds...I'm gonna go make a peanut butter sandwich.
You guys are the hardest to take down, I have to time everything perfectly to drop a geared dc. Even the. I rely on ss procs and godly crits lol. My list is...
Geared MI TR> all... Joking, but not really
Cw/trapper> anything whipserknife
HR>Cw... Them traps man
CW>gwf/gf... Sorry to freeze you
For 1v1 dpsers it's mostly gear score (same skill level) and rogue/hunters have a good mechanical advantage.
Right now GWF and Warlocks are having a bad time.
GWF will be getting a good buff in mod 6 where they wreck things.
CW's are solid in 1v1.
GF DPS is waiting for a buff in mod 6.
GF Tanks have opportunity, but super gear dependent.
In groups.
DC/GF Tank shine greatly because they are supports.
2 HR's running together hurt everything if they're both rootaholics.
I'll rank classes in order of difficulty for me, an SW, from most to least difficult:
1) TR. Even low skill, low geared TRs give me trouble.
2) CW. I'd put HRs above CWs, except that I've only run into a couple HRs that have really been good with the class, and one person in particular who I couldn't touch. CWs instant CC plus their shield make them a tough class for me to take on, and all but impossible if the player has any skill.
3) HR. When an HR is played right, I can't help but wonder why my class can't have such a high potential.
4) GF. It's a long, slow melting process. In a 1v1 scenario I'd adjust my powers for the GF specifically, then they'd be more manageable. I have faced one GF whose encounter (the name of which I do not know) caused me to damage myself at least as much as I damaged him. That was pretty rough.
5) DC. I don't have to worry about being killed, I just have to worry about backup arriving before I can kill them.
6) GWF. I'd seriously hate to play this class in PvP. I've stood toe-to-toe with GWFs trading punches because 1) It's fun to do 2) My lifesteal can (depending on the GWF) keep me alive long enough to finish them. This is not an advisable tactic though, so I don't do it unless I wanna act like I'm not squishy.
You guys are the hardest to take down, I have to time everything perfectly to drop a geared dc. Even the. I rely on ss procs and godly crits lol. My list is...
Geared MI TR> all... Joking, but not really
Cw/trapper> anything whipserknife
HR>Cw... Them traps man
CW>gwf/gf... Sorry to freeze you
I have a CW and I **** on HR's frequently.
I usually have no issue with DC or GF but it's because their BUILT to sustain, that generally a TR ganks me before their DC/GF die.
It is true, a good DC can sustain himself and take me down before my second rotation is finished, so there is that to hope for. (Specifically if he begins the casting or has time to put down Astral Shield)
A TR> All except SOME trapper HR's.
GWF is way too nerfed and the poor guy gets away with nothing. His only good move is that impenetrable rage state he goes into where he takes little damage and deals a lot. But even then he has to fight me (CW) 1v1 and susvive any possible proning/freezing I may put. If I miss a stack or get button happy and miss, then he probably has me. If he engages me first he has 50/50 and if he is far away (10' or more) he's mine.
GF is good to last but they aren't a 'bane' of any existence, which is unfortunate. That class must be super boring for PvP but really good when paired with DC for Dom purposes. Throw those in and a CW/ Trapper HR with the other two as TR's (obviously) and you may have a good shot at stringing together wins with no issue.
For me how it should go.
GWF/GF> TR
TR> SW/CW/DC
HR/SW/CW> GWF/GF/DC (depending upon first cast ability)
DC/GF> Death
Each class should be able to have a 'stun' (even if shorter than others) type encounter and a TR should not remain invisible when taking DoT.
I think as a CW my weak point is 2v1 when it's a caster/melee combination or a TR that I did not physically see (generally when I am fighting someone already)
As a DC my spec is all messed up and I have no clue how to PvP with it (I gave up after trying like 5 games) I would say I get owned by TR and HR on the reg. A CW sometimes, but generally after I am strangled, I can get some health before my team arrives.
I just feel worthless because I don't do enough damage to kill a target (due to poor Spec and possible power usage)
GWF/GF> TR
TR> SW/CW/DC
HR/SW/CW> GWF/GF/DC (depending upon first cast ability)
DC/GF> Death
Although a lot of your recent posts come off as idiotic, I have to say I agree conceptually to this. That's really the kind of meta game I'm used to. Tanks beat assassins, assassins beat squishes, casters and ranged DPS beat tanks.
Although a lot of your recent posts come off as idiotic, I have to say I agree conceptually to this. That's really the kind of meta game I'm used to. Tanks beat assassins, assassins beat squishes, casters and ranged DPS beat tanks.
Hmmm, I feel many HRs are counter to TRs. But let's face, the end game TRs have no problem against HRs. But if we keep in mind that HR is a good counter for TR overall, I would say GWF>>> HR anytime. I can kill sometimes two good geared HRs at once sometimes. I feel a properly geared GWF>> HR anytime, while HR> TR, AND TR>> GWF.
I also feel that GF does better than GWF against TRs while GWF>>> GF too. I mean, because of the unstoppable and burst, overtime the GWF can break down the GF defense while the GF dps is just not enough to bring this GWF down.
the remaining classes I would say it is neutral. I wanna say GWF>> CWs too on my experience, but I don't think I have tried against the best ones. I suspect Critical would melt me if I ever faced his CW on PvP
GWF > warlock anytime too. But as a Sentinel I had no chance against a warlock very well geared running soul binder. His dps was strong, and if he built his sparks stacks up, my DPS was lower than his healing, and I woul die. It is a complete different story if I run destroyer though.
GWF > warlock anytime too. But as a Sentinel I had no chance against a warlock very well geared running soul binder. His dps was strong, and if he built his sparks stacks up, my DPS was lower than his healing, and I woul die. It is a complete different story if I run destroyer though.
I'd love to 1v1 you with my Lock. It's too bad we seem to have an immature gamer base. Any match I've been in that's sorely one-sided I've asked for 1v1 matches. The winning team typically stands in a group together just waiting for someone to show up so they can 5v1 him (or her). I have yet to see anyone agree to 1v1. Even if I wasn't fighting I think it'd be more fun to watch a 1v1 than be on either side of a terribly lopsided game.
I'd love to 1v1 you with my Lock. It's too bad we seem to have an immature gamer base. Any match I've been in that's sorely one-sided I've asked for 1v1 matches. The winning team typically stands in a group together just waiting for someone to show up so they can 5v1 him (or her). I have yet to see anyone agree to 1v1. Even if I wasn't fighting I think it'd be more fun to watch a 1v1 than be on either side of a terribly lopsided game.
would love too. Usually when I am premading and we dominate, I am down for 1 v 1s. some pugs don't respect it though
It'd be nice if we could initiate duals in the overworld. Anyway, my in game name is Templock@cannibal utopia. I run a green Dragonborn and wear a loin cloth and Dragon Cult Headdress. I think I'm hard to miss. A good GWF would be a fun challenge.
Comments
From my experiences as a TR executioner, I'd say the easiest 1v1 would be a gwf. Trappers are strong counters but if you give a Tr (assuming they have some skill) a piller, or mini staircase (ha!) They can cheaply win.
I'm newer to scoundrel but I've had a tough time against well geared/specced cw more than anything
< Goon Squad >
Roge > Most
HR > DC if you know how to time encounters and stuns
Some HR> TR (not happening when both are super geared though).
that resumes all and explain why 70% of players are TRs and remaining most are DCs and HRs on PvP
DENIAL
This for the most part.
My DC can handle a CW if I've got astral shield and hallowed laid out with a HOT already running, after the initial barrage they turn all goopy. Otherwise CWs are the bane of my existence.
* Oh look, my team needs heals! Off to save th..hey why can't I move?
*Frozen...gotcha. Oh wait, now I'm strangled. Neato...
*Seriosly..it's been like 12 seconds...I'm gonna go make a peanut butter sandwich.
You guys are the hardest to take down, I have to time everything perfectly to drop a geared dc. Even the. I rely on ss procs and godly crits lol. My list is...
Geared MI TR> all... Joking, but not really
Cw/trapper> anything whipserknife
HR>Cw... Them traps man
CW>gwf/gf... Sorry to freeze you
Right now GWF and Warlocks are having a bad time.
GWF will be getting a good buff in mod 6 where they wreck things.
CW's are solid in 1v1.
GF DPS is waiting for a buff in mod 6.
GF Tanks have opportunity, but super gear dependent.
In groups.
DC/GF Tank shine greatly because they are supports.
2 HR's running together hurt everything if they're both rootaholics.
1) TR. Even low skill, low geared TRs give me trouble.
2) CW. I'd put HRs above CWs, except that I've only run into a couple HRs that have really been good with the class, and one person in particular who I couldn't touch. CWs instant CC plus their shield make them a tough class for me to take on, and all but impossible if the player has any skill.
3) HR. When an HR is played right, I can't help but wonder why my class can't have such a high potential.
4) GF. It's a long, slow melting process. In a 1v1 scenario I'd adjust my powers for the GF specifically, then they'd be more manageable. I have faced one GF whose encounter (the name of which I do not know) caused me to damage myself at least as much as I damaged him. That was pretty rough.
5) DC. I don't have to worry about being killed, I just have to worry about backup arriving before I can kill them.
6) GWF. I'd seriously hate to play this class in PvP. I've stood toe-to-toe with GWFs trading punches because 1) It's fun to do 2) My lifesteal can (depending on the GWF) keep me alive long enough to finish them. This is not an advisable tactic though, so I don't do it unless I wanna act like I'm not squishy.
I have a CW and I **** on HR's frequently.
I usually have no issue with DC or GF but it's because their BUILT to sustain, that generally a TR ganks me before their DC/GF die.
It is true, a good DC can sustain himself and take me down before my second rotation is finished, so there is that to hope for. (Specifically if he begins the casting or has time to put down Astral Shield)
A TR> All except SOME trapper HR's.
GWF is way too nerfed and the poor guy gets away with nothing. His only good move is that impenetrable rage state he goes into where he takes little damage and deals a lot. But even then he has to fight me (CW) 1v1 and susvive any possible proning/freezing I may put. If I miss a stack or get button happy and miss, then he probably has me. If he engages me first he has 50/50 and if he is far away (10' or more) he's mine.
GF is good to last but they aren't a 'bane' of any existence, which is unfortunate. That class must be super boring for PvP but really good when paired with DC for Dom purposes. Throw those in and a CW/ Trapper HR with the other two as TR's (obviously) and you may have a good shot at stringing together wins with no issue.
For me how it should go.
GWF/GF> TR
TR> SW/CW/DC
HR/SW/CW> GWF/GF/DC (depending upon first cast ability)
DC/GF> Death
Each class should be able to have a 'stun' (even if shorter than others) type encounter and a TR should not remain invisible when taking DoT.
I think as a CW my weak point is 2v1 when it's a caster/melee combination or a TR that I did not physically see (generally when I am fighting someone already)
As a DC my spec is all messed up and I have no clue how to PvP with it (I gave up after trying like 5 games) I would say I get owned by TR and HR on the reg. A CW sometimes, but generally after I am strangled, I can get some health before my team arrives.
I just feel worthless because I don't do enough damage to kill a target (due to poor Spec and possible power usage)
Although a lot of your recent posts come off as idiotic, I have to say I agree conceptually to this. That's really the kind of meta game I'm used to. Tanks beat assassins, assassins beat squishes, casters and ranged DPS beat tanks.
Hmmm, I feel many HRs are counter to TRs. But let's face, the end game TRs have no problem against HRs. But if we keep in mind that HR is a good counter for TR overall, I would say GWF>>> HR anytime. I can kill sometimes two good geared HRs at once sometimes. I feel a properly geared GWF>> HR anytime, while HR> TR, AND TR>> GWF.
I also feel that GF does better than GWF against TRs while GWF>>> GF too. I mean, because of the unstoppable and burst, overtime the GWF can break down the GF defense while the GF dps is just not enough to bring this GWF down.
the remaining classes I would say it is neutral. I wanna say GWF>> CWs too on my experience, but I don't think I have tried against the best ones. I suspect Critical would melt me if I ever faced his CW on PvP
GWF > warlock anytime too. But as a Sentinel I had no chance against a warlock very well geared running soul binder. His dps was strong, and if he built his sparks stacks up, my DPS was lower than his healing, and I woul die. It is a complete different story if I run destroyer though.
DENIAL
I'd love to 1v1 you with my Lock. It's too bad we seem to have an immature gamer base. Any match I've been in that's sorely one-sided I've asked for 1v1 matches. The winning team typically stands in a group together just waiting for someone to show up so they can 5v1 him (or her). I have yet to see anyone agree to 1v1. Even if I wasn't fighting I think it'd be more fun to watch a 1v1 than be on either side of a terribly lopsided game.
would love too. Usually when I am premading and we dominate, I am down for 1 v 1s. some pugs don't respect it though
DENIAL