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Are solo players getting the hint?

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  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    burkaanc wrote: »
    you can do about all solo content solo, there are some classes with issues but for most it is doable

    Maybe. The point is really whether that's doable within reasonable limits of time, effort and patience invested - and actually worth the trouble.

    As has been repeatedly noted all over the forums steeply increased difficulty level would be a whole lot more palatable if it was accompanied by rewards of commensurate caliber. People probably aren't very keen on beating their heads against brick walls for throwaway vendor trash however.
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    burkaanc wrote: »
    you can do about all solo content solo, there are some classes with issues but for most it is doable

    Not anymore you can't. Many WoD solo quests now require additional help.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    Not anymore you can't. Many WoD solo quests now require additional help.

    unless they changed smth within last 2 weeks its easy as a pie, at least if you use your brain(applies to most classes, some classes might be in a bit of ****)
    k3ll0 wrote: »
    Maybe. The point is really whether that's doable within reasonable limits of time, effort and patience invested - and actually worth the trouble.

    As has been repeatedly noted all over the forums steeply increased difficulty level would be a whole lot more palatable if it was accompanied by rewards of commensurate caliber. People probably aren't very keen on beating their heads against brick walls for throwaway vendor trash however.

    they are in the process of improving rewards - ilvl 120 gear, RP etc. and it doesnt take much time, on gwf the general feeling i get in solo content is "Now I am become Death, the destroyer of worlds." and on paladin i just murder everything, though it is a bit slow
    Paladin Master Race
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2015
    GWF is very easy to play in M6, and to be honest, gives a very poor perspective on the level of difficulty for pretty much any other class. They can take damage and dish damage and while I wouldn't go so far as to say it's a skill-less faceroll, it is in my opinion the absolute easiest class to solo endgame content with right now. I will concede that someone who's good with their GF or OP might be in a similar situation for survivability but at a slower pace.

    @Dying in Spinward allegedly due to heroic encounters
    Mistral Point is on its own node. Cult Assault/Elemental Assault are up frequently but have absolutely teeny tiny footprints that are really easy to go around to avoid engaging. They're also not close enough to anything you *must* interact with to create a problem. Thieving Birds (first node) takes up a fair bit of space but you just need to watch for the kenku with HE enemy borders and stay away from those; you get used to it. The Slaadi one (second node) is basically confined to the lake; this would prevent you from doing the Slaadi kill quest (although it theoretically would be ideal if anyone ever actually did the HE)... nothing else requires going inside the border of this HE. The one with air archons and cloud giants (third node) is sort of in a blank area surrounded by quest objectives; you don't ever need to go through it, and it would be great for kills/drops *if* anyone ever did it, but basically you just need to learn where the limit is and stay outside.

    I think I've maybe had an HE start right at the exact second I was in the middle of one of their spawn points once or twice. I had time to escape. Mobs have a brief window of not being aware of you right when they spawn, HE or otherwise. Need to be aware of your surroundings, yes, but none of these should be 100% preventing you from questing.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

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  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    burkaanc wrote: »
    unless they changed smth within last 2 weeks its easy as a pie, at least if you use your brain(applies to most classes, some classes might be in a bit of ****)

    Well ain't that a good thing if it works for you. Doesn't appear to be the case for most folks though - and it oughta be fairly obvious which is more important in the grand scheme of things.

    And 1HKO's from trash mobs is bull**** no matter how you spin it.
    they are in the process of improving rewards - ilvl 120 gear, RP etc.

    I am aware that they're looking into the matter. Until the actual results come online, however, that's a rather cold comfort.
    That had also better happen rather soon given the rate the game is apparently haemorrhaging players ATM.
    and it doesnt take much time, on gwf the general feeling i get in solo content is "Now I am become Death, the destroyer of worlds." and on paladin i just murder everything, though it is a bit slow

    I don't see how the difficulty being grossly uneven depending on class played is supposed to help your case. It rather seems more like proof positive of the current settings being fundamentally skewed, and does nothing to inspire confidence in the general state of the game.
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    burkaanc wrote: »
    unless they changed smth within last 2 weeks its easy as a pie, at least if you use your brain(applies to most classes, some classes might be in a bit of ****)

    Yeah huh, okay. Getting one-shotted over and over with 2066 IL isn't "easy as pie" and there are a lot of players who are well below that.

    Shoot, there's players 1000 IL above me saying the solo quests aren't all soloable. But, I'm glad someone thinks the new solo quests are easy as pie.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    Yeah huh, okay. Getting one-shotted over and over with 2066 IL isn't "easy as pie" and there are a lot of players who are well below that.

    Shoot, there's players 1000 IL above me saying the solo quests aren't all soloable. But, I'm glad someone thinks the new solo quests are easy as pie.

    i started them at ~ 1600, and i dont think theres oneshots in solo content, unless you facetank wardens 3hit strike that is similar to malabogs

    how much life steal the ppl who have problems have ?
    Paladin Master Race
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    burkaanc wrote: »
    and i dont think theres oneshots in solo content,

    I am given to understand the open-world trashmobs in the 70+ endgame zones tend to hit hard enough to make the difference academic - and can well believe that, given what eg. the Icewind bararians were like already in Mod 5.

    Plus, nothing short of boss telegraphs should be one-shotting people in group content either. This isn't a ******* bullet-hell shooter and doesn't really have the controls for dealing with that kind of nonsense - doubly so given the prevalence of lagspikes and the nasty tendency of enemy telegraphs to occasionally not spawn their red zones like they should and/or hit you when you've clearly moved out of the red.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    k3ll0 wrote: »
    Plus, nothing short of boss telegraphs should be one-shotting people in group content either. This isn't a ******* bullet-hell shooter and doesn't really have the controls for dealing with that kind of nonsense - doubly so given the prevalence of lagspikes and the nasty tendency of enemy telegraphs to occasionally not spawn their red zones like they should and/or hit you when you've clearly moved out of the red.

    it is an action mmorpg so 1shots should be a part of the game, ok not from basic attacks from t2 mobs, but from anything bigger than that its ok
    Paladin Master Race
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited May 2015
    damsel1988 wrote: »
    The point was actually that you come home from work to play the game for a few hours. However, you sit there waiting for the Heroic Areas to end so you can do you quests. No friends are on because it is a different time to them. So you sit and wait for all the Heroic areas to end so you can do your 'normal' dailies.
    It is not a case of being able/not able to do certain Heroics by yourself, I mean that's not meant to be done, and it is not a matter of your armor/weapons.

    It is simply a matter of a solo person daring to venture into Neverwinter and spending their time waiting for Heroics to end so you can play. (changing instances does not work, in fact, they should have created one instance where there are no heroics). Most areas have Heroics back to back, like three or four in same area.

    So group players who hate/can't do anything on their own, love the game like it is. They already look for a group to kill one mob in level 1. But there ARE solo type players who like the company to group sometimes, but in general are happy about the challenge to master things solo. Cut out the solo part is cutting off a large segment of NW fans. If that is the intention, then so be it and we'll get the message

    Many +++ to this one
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    burkaanc wrote: »
    i started them at ~ 1600, and i dont think theres oneshots in solo content, unless you facetank wardens 3hit strike that is similar to malabogs

    how much life steal the ppl who have problems have ?

    I imagine some people have quite a bit of Lifesteal still - holding out hope the nerf will be reverted.

    I watched solo SWs just get shamed and anally violated so badly in Spinward solo quests that I wanted to hide so they wouldn't see me witness their shame. As for me, most trash mobs weren't one-shotting me and the one that did was helped along by four friends. I speak of the Green Dragonfang in WoD. At 90% health with full health temp HP due to unstoppable, the Green Dragonfang was one-shotting me. Not only that, but they appeared to have widened the Dragonfang's hard shot. I was well out of the way of that red line and off to the side. It still hit me. Twice even when I ran back out to give it another serious dance and move attempt.

    So solo questing in WoD that involves killing Cultists cannot be filled on any trash mob grouping that contains a dragonfang (female archer). Certainly not as easy as pie there. In fact, at my IL, it's undoable.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,513 Arc User
    edited May 2015
    I imagine some people have quite a bit of Lifesteal still - holding out hope the nerf will be reverted.

    As a GWF, I put back all the Lifesteal because that helps a lot. Although it is not as much as mod 5, it still helps a lot comparing with without. Using WMS with mod makes many hits. Lifesteal is changed to chances. Hence, even 5% chance, it helps (since WMS makes many hits).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    burkaanc wrote: »
    it is an action mmorpg so 1shots should be a part of the game, ok not from basic attacks from t2 mobs, but from anything bigger than that its ok

    That kind of BS is neither very D&D, very "heroic" (you're supposed to be a serious HAMSTER by the 60-70 stage after all) nor very supportive of actually enjoying your time in the game. It's also something that came very abruptly with a Module that by offical admission was pretty much a complete trainwreck, so don't expect people to either like it or believe it's WAI.

    Plus unless I've understood common complaints hereabouts entirely wrong endgame trashmobs tend to murder you so fast as makes no difference from 1HKO anyway.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited May 2015
    k3ll0 wrote: »
    That kind of BS is neither very D&D, very "heroic" (you're supposed to be a serious HAMSTER by the 60-70 stage after all) nor very supportive of actually enjoying your time in the game. It's also something that came very abruptly with a Module that by offical admission was pretty much a complete trainwreck, so don't expect people to either like it or believe it's WAI.

    Plus unless I've understood common complaints hereabouts entirely wrong endgame trashmobs tend to murder you so fast as makes no difference from 1HKO anyway.

    Agreed comrad, and I'd only add that by the time PCs have reached end game and are called to face new Mods/content and new challenges..imho its US that should be landing (every now and then that is) the beheading one shot kill moves to mobs...NOT them to us players that have invested time, energy and attention to negotiate the myriad of avenues related to character advancement...heros and legends and the like in that respective gearing would imo never be on ground to be intimidated by mobs being this overpowered as this mod has presented in traditional D&D realms.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    Heroics simply are not meant to be tackled solo. End of story.

    Wait until somebody else (or more people for larger HEs) arrive. Then tackle the HE with that ad hoc group. That's the plan, the idea, and currently the only way for 98+ percent of players/characters. And this is not a design flaw, IMHO, but really WAI, it had been underperforming before Mod 6, and flawed then. You don't need to party up for that, it helps, but it's completely sufficient to just participate. Also, apart from that one daily Heroic Encounter in IwD it's completely optional to participate in HEs.

    You can solo most of the lesser HEs in IWD. The big ones like BiB are ****ing ridiculous. Spawning a million adds that practically one-shot you.
    Sharandar and Dread Ring are still solo-able.

    Really, what they were trying to do is promote more group-oriented play. Which, in itself, isn't a bad thing but they totally screwed up the application. Now, what you have is a bunch of lesser-geared 70's who need the gear to do their campaigns but can't get the gear to even run a dungeon (When the dungeon isn't bugged/lagging like hell).
    And since all of the new gear is BoP, the economy is suffering worse than ever. Also, with the WoD changes and how difficult it is to do...anything there, you're practically forced to buy your artifact equipment. Which is already difficult due to the scarcity of the equips and how ridiculously stupid it is to make AD in game.

    So, really, Mod 6 broke nearly every facet of the game for someone who doesn't CS or wasn't already very well setup before the new mod hit. The hilarious part is they know they're losing a metric ****ton of players and still won't fix it.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    As for me, most trash mobs weren't one-shotting me and the one that did was helped along by four friends. I speak of the Green Dragonfang in WoD. At 90% health with full health temp HP due to unstoppable, the Green Dragonfang was one-shotting me. Not only that, but they appeared to have widened the Dragonfang's hard shot. I was well out of the way of that red line and off to the side. It still hit me. Twice even when I ran back out to give it another serious dance and move attempt.

    So solo questing in WoD that involves killing Cultists cannot be filled on any trash mob grouping that contains a dragonfang (female archer). Certainly not as easy as pie there. In fact, at my IL, it's undoable.

    With a healthy dose of Scotch in me, I decided to try a different way for a third time. Engaged the same blasted group, but ignored the Dragonfang. Blew two heals and got within 5% health twice, but defeated the group and then focused on her. Took her down.

    Doable, okay. But easy? Nah.

    Taking the time to move FAR out of her Uber-Shot was what almost killed me each time. But, no one shots. I cannot imagine any other class doing this as I did.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    GWF is very easy to play in M6, and to be honest, gives a very poor perspective on the level of difficulty for pretty much any other class. They can take damage and dish damage and while I wouldn't go so far as to say it's a skill-less faceroll, it is in my opinion the absolute easiest class to solo endgame content with right now. I will concede that someone who's good with their GF or OP might be in a similar situation for survivability but at a slower pace.
    I parked my existing toons and levelled an OP. Fresh 70 with minimal twinking, AH bought blues, the Ardent Coin mainhand (sporting a spare Bronzewood wepon enchant), R5/R6 enchants. I can confirm that so far it's been pretty easy going in ToD lairs, Sharandar, and Dread Ring. Killing is slowish even with a combat companion out but I can soak up punishment like a champ.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • norcaine1990norcaine1990 Member Posts: 93
    edited May 2015
    I parked my existing toons and levelled an OP. Fresh 70 with minimal twinking, AH bought blues, the Ardent Coin mainhand (sporting a spare Bronzewood wepon enchant), R5/R6 enchants. I can confirm that so far it's been pretty easy going in ToD lairs, Sharandar, and Dread Ring. Killing is slowish even with a combat companion out but I can soak up punishment like a champ.

    When will you all learn that new class is always overloaded with goodies in their kit just so it 'feels' good playing it?. When you enjoy playing that class, you're more likely to spend money on it. Are you following?. Just wait few months when Paladin meets the ultimate hammer (/mace) - Nurfhummer of Torm - and then we can talk about how enjoyable the class is.

    And let's face it - it WILL happen the same way as it have happened before with HR and now is happening with SW. Mark my words.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    When will you all learn that new class is always overloaded with goodies in their kit just so it 'feels' good playing it?. When you enjoy playing that class, you're more likely to spend money on it. Are you following?. Just wait few months when Paladin meets the ultimate hammer (/mace) - Nurfhummer of Torm - and then we can talk about how enjoyable the class is.

    And let's face it - it WILL happen the same way as it have happened before with HR and now is happening with SW. Mark my words.
    Congratulations on spectacularly missing the point.

    My post was not a general observation on the ease or otherwise of Mod 6 solo content. It was specifically addressing the issue of which classes at the moment can handle solo PvE and to what extent. If/when the OP gets the nerfhammer then that list can be revisited.

    And for your information I've been playing this game long enough - specifically every new class as it was added - that I need no lessons on the typical class capability trajectory. Been there, done that, got the lousy T-shirt. As a result I have not spent a single penny on this game for around 6 months.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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