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Issue with Healthbar

tantrumusmaximustantrumusmaximus Member Posts: 215 Arc User
edited April 2015 in Bug Reports (PC)
I noticed some strange behaviour with my health bar on GWF. I would go Unstoppable and then get temporary HP etc and the health bar would shrink and show the temporary buff to HP... if I tried to drink a heal pot it would say I'm already at max health... The problem is the red part of the health bar was real short as if I was very low on health and there was a big 3 inch gap on the right side of the yellow temporary hit points etc... like blank as if you were hurt.

So this makes it hard to tell when I truly am hurt or not.
Post edited by tantrumusmaximus on

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    instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited April 2015
    I'm having this issue as well.. But it's Mod 6, so I chalk it up as a part of the overall fail.
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    "...I grab my wiener and charge!" - ironzerg79
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    theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited April 2015
    the whole idea of temp HP that they came up with is not working sure an extra 20k hp is nice but with damage resistance in the high 20s even with full lev 70 purples and rank 12s 20k means nothing when you are getting hit for 70-100k
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    theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited April 2015
    I always thought it should be

    GF= tank =high DR
    GWF= tanky striker= mid DR
    CW HR ect= striker= low DR

    cleric/healadin =mid DR (due to healing aggro ect)
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