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DC Gear Question

permayhap1permayhap1 Member Posts: 4 Arc User
edited February 2015 in The Temple
I have a righteous DPS DC, using L. PF and HP, Cloak of Black Ice, Belt of Strength (Blue atm) , DL Weapon and Off Hand (Will Switch to Arti Main/Off soon). Blue Artifacts )sigil of Devoted, GWF,Lantern)
1)Should I sacrifice on ArPen/Crit Strike to get more Power from Radiant enhs (power at 4.8k)
2)I have around 24k HP, with which I find Difficult to survive in eLoL etc. Should I get a DT set or something else as an alternative
3)Should I buy a lesser Vorpal?
4)What companions should I invest in?(all useless Greens atm)
I have 320k AD atm.

Thanks
Post edited by permayhap1 on

Comments

  • thewolfisloosethewolfisloose Member Posts: 0 Arc User
    edited February 2015
    1) I'd make sure you can reach 24% armor pen. And if you're trading crit for power, maybe that lesser vorpal is a less attractive option.
    2) I'd try other means of increasing HP before letting go of the High Prophet set: radiant enchants in def. slots, HP boons, main/off hand with HP bonus, Toughness feat., retrain and squeeze in some Constitution. I'm sitting at 27k HP. Not stellar but with practice, killing black drakes and dodging Lostmouth's 6 second interval pulse I stay alive well enough. I don't know what Mod 6 has in store for gear tho.
    3) Meh. Debuffing enchants are good. You already have L.PF. Grab a soulforge if you haven't or save AD for Ioun Stone.
    4) Ioun Stone. Use it to fill in the holes in your stats and then just stack power. I went with Ioun Stone of Allure because it's more affordable.

    I'm not a pro but I don't sweat. Hope this helps.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited February 2015
    No don't sacrifice ArPen for power, most cleric gears don't give ArPen, so until you reach the current soft cap pick ArPen over power, it gives more to damage than allocating it to power.

    Regarding the enchantments, they are busy reworking the enchanments for module 6, I would wait until module 6 is released. If you absolutely want to spend your AD now, those archmage rings are good, they give ArPen and Critical chance boosts and have 2 enchantment slots. You will need to get to level 20 jewelcrafting to convert the ring though.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited February 2015
    No don't sacrifice ArPen for power, most cleric gears don't give ArPen, so until you reach the current soft cap pick ArPen over power, it gives more to damage than allocating it to power.

    Regarding the enchantments, they are busy reworking the enchanments for module 6, I would wait until module 6 is released. If you absolutely want to spend your AD now, those archmage rings are good, they give ArPen and Critical chance boosts and have 2 enchantment slots. You will need to get to level 20 jewelcrafting to convert the ring though.

    I wouldnt honestly fret about stats atm, save your AD for a more powerful weapon enchant, that will bring the highest return.

    (Im using GPF on my dc atm)

    Draconic Templar is not a bad alternative set, I use it for everything except Tiamat, where HP is really more useful)
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited February 2015
    permayhap1 wrote: »
    I have a righteous DPS DC, using L. PF and HP, Cloak of Black Ice, Belt of Strength (Blue atm) , DL Weapon and Off Hand (Will Switch to Arti Main/Off soon). Blue Artifacts )sigil of Devoted, GWF,Lantern)
    1)Should I sacrifice on ArPen/Crit Strike to get more Power from Radiant enhs (power at 4.8k)
    2)I have around 24k HP, with which I find Difficult to survive in eLoL etc. Should I get a DT set or something else as an alternative
    3)Should I buy a lesser Vorpal?
    4)What companions should I invest in?(all useless Greens atm)
    I have 320k AD atm.

    Thanks

    1) No. Try to get your ArmPen to 1960 =20% resistance ignored. Going for 24% (2555) isn't possible in my view, because you would sacrifice other stats in order to achieve that. Plus, the extra 4% only help you in the already short boss fights.
    Getting your crit to buffed 40%+ is the best you could reach, try to aim for 33%+ crit unbuffed.

    2) DT set won't help with that. I use HP and have 34K HP unbuffed. You night need a reroll, but I really wouldn't bother, because next module is incoming. A few Rank 8 Brutal / Radiants/ Draconic help and 30k HP is easy to achieve.
    The Vanguard banner as third artifact also helps with your stats.

    3) I tested all three, Perfect Vorpal, Greater PF and Perfect Terror. In my parses with Terror and Vorpal the DPS was roughly the same! Yes, not more with Vorpal, the same!!
    The reason is that around 50% of you damage can't crit. The main source of your damage -Fire of the Gods- can't crit.
    On the other hand Fire benefits from debuffs, so PF and Terror f.e.

    I do use a Perfect Terror, since everyone and the world already goes with GPF and same levels of enchants don't stack.

    4)To be honest, none are necessary. Well a Stone is mandatory, but everything else isn't needed. You might want to have an Eryine/Dancing Blade, a Honey Badger or a Rust Monster. It's up to you.
    A cockatrice for open PvP is nice :)
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • herundrionherundrion Member Posts: 238 Arc User
    edited February 2015
    Hardest things to build on DC are Lifesteal and ArP.
    It would be helpful if you post your character sheet with stats and %.
    1)Never sacrifice ArP for power unless you're at 24% RI.
    For Crit you can sacrifice sometimes, but I doubt you're at that point.
    2)Get lifesteal. Darks in defensive slots. They way I did it on my DC is use Belial Stone (or one of the banners) and some spiffy blues/purples on my companion.
    Seriously, my DC has 23k HP and does fine in all content because of lifesteal. Tested on Preview as well and she's doing fine (for now). Obvsiouly, everything will change but we can't know how atm.
    3)Unless you're doing more damage than the whole team combined, stick with PF/Terror. Unless it's maxed, Vorp won't be as good as others. Also, you'd want 40+% crit before investing in PVorp - at that point it will actually scale your damage more than PF/Terror. But those are specific conditions - so your build has to be tailored for that.
    4)Stone, duh (Black Dragon is nice and you get offense stats too). You can also get a Sprite for AP gain, maybe that Cultist and/or Fire Archon for a bit more DPS here and there. Erinyes and Blade for extra Crit Severity, but that's an investment. The Skull is not too bad because it will stack with Avatar proc.
    However, all those companions are just bells and whistles (except for a Stone). So get everything else together first.
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited February 2015
    1) ArPen is a must-have. Not in every situation, but in many. Whether you choose to go beyond 24% ResIgNore is a matter of choice and min/max fine tuning if you're aiming for PvP. In PvE those points are rather wasted. Also, if you were a Healer-with-DPS the balancing might be a different topic, as you heals do profit from Pow but not ArPen. On the other hand again, your Lifesteal mileage profits more from ArPen than Power, IIRC.

    2) I have the same problem (RiDO with HiProph too). I actually find this mildly embarassing, but this should absolutely not be a reason to opt out of ArPen. Crit? maybe. What you can do to get more HP is using easily swapped high-HP items, like the GWF class artifact (if you have one as alt) or Hero's Rings - preferably the personalized ones (requires Lvl 20 Jewelcrafting....) and put those on in high damage environments. Since I'm not really running eLoL or eSoT too often, I've put that on the slow burner for now, though. Another - rather pricey - option is the use of Armor-PowerUps for 400 HP each.
    Also keep in mind that the high HP pool buffers you against spike damage only for so long - your healing/Regen/Lifsteal will have to be upped to some extent, too. Potions have a rather low cutoff regarding health gain.
    What also might or might not be an option is to shift your Powers from DPS to defense buff pre-fight. because when all those nifty wee little +3% here +5% there bonuses are added or multiplied, even the basic Damage Reduction buffs can make quite some difference.

    3) A clear "No" to going Vorpal, Debuff gives better results (Healers can be different topic, though). GrPF is the cheaper top-notch version unless you happen to have several Coal Wards in your bank account, then it's Terror due to the on-tap availability of the shards from Grimak for upgrading it. Which of these gives you the better mileage is a question of playstyle and skills used. With the rather low-ish crit chance on a DC the Vorpal is less optimal, and the non-critting of DoT from Fire of the Gods has been mentioned.

    1-3) For all the details on the numbers game feel free to peruse Kaelacs Number-crunching guide...

    4) Stone, cat, chicken - whatever you prefer and can afford. An augment pet is a great way to up your Lifesteal and/or Regen (and or ArPen until you manage to get it all on your gear). I use the Ioun Stone of Allure because I'm fond of slow effects, but that's more a matter of taste. The 3x Ring slot Ioun stones are all (so far) ugly, more expensive, and don't feature a Defense Runestone slot (where an Eldritch Runestone gives you even more stat gains), and somewhere on this Forum there's a thread with all the math in detail - I don't find it on the quick, maybe someone else has it bookmarked...
    Another hidden gem you might find interesting its the Redcap Powrie companion - 165 ArPen and Lifesteal each, currently rather affordable on the AH due to their availability from Simril Gifts. And if you're planning on dumping RL cash into the game, the Bahamut Champion Pack companion is plain straightforward P2W: +12.5% crit chance for you, -25% for the reds, paired with astonishing survivability even in dragon fights - and you get it for each of your toons with that one purchase, similar to what you might know from mounts.
    [The Bahamut Champion pack seems to have vanished from the ZEN store...]
    [Re-edit: Thx for the info!]
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    [The Bahamut Champion pack seems to have vanished from the ZEN store...]

    If you've bought it, you can't see it. It's there for people who've not bought it though.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    Can fire of the gods crit? All I know is that debuffs affect it so a Terror/PF are the way to go. Plus you can spam a lot of AoE to debuff mobs for the party.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited February 2015
    Regarding the Bahamut companion mentioned here, I am certainly intrigued by the idea of getting one. I got an owl for my hunter and was very happy with its survivability and threat reduction bonus (makes my hunter nearly invisible), so I would not mind getting a companion that "fits" (as in immersion) a cleric. So the questions I have is what are the reset times of moon beams and moon shadow ? And how squishy is the companion, does she perish as soon as the first mobs in Tiamat arrive ?
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited February 2015
    ghoulz66 wrote: »
    Can fire of the gods crit? All I know is that debuffs affect it so a Terror/PF are the way to go. Plus you can spam a lot of AoE to debuff mobs for the party.

    I have tested fire of the gods on a dummy and it can crit up to 15k..without crit is about 8-9k
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited February 2015
    kangkeok wrote: »
    I have tested fire of the gods on a dummy and it can crit up to 15k..without crit is about 8-9k

    This is wrong. You saw Brand of the sun ticking that high with crits. Fire of the gods can't crit, period.

    People "testing"... dohh...
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited February 2015
    grabmoore wrote: »
    This is wrong. You saw Brand of the sun ticking that high with crits. Fire of the gods can't crit, period.

    People "testing"... dohh...

    Ah ok, my bad..i missread the log
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