All potions are the same when viewed from the shoes of people who don't use any self-buff potions in PvP. If you don't like these, then you should also be supporting a blockade against people using other types of "steroids" as well.
In retrospect, if you'd support a change in the system so it abolishes ALL outside-buffs in the form of 'elixir guzzling' and only allow the standard heal pots, then I'd agree. If not, then its simply one steroid junkie complaining about how other junkies use stronger steroids.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Anyways -
the bonus and the flat damage increase is ridiculous. +7,5% crit severity bonus? +225 power/recovery/crit? And it can stack with other potions as well (e.g. Squash Soup = +10,5% crit severity). This is like next level roids.
These pots transform you into a dps monster and I see more and more players using them in PvP. Sooner or later those will be the next standard must have besides the elixirs to compete.
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arbitrarityMember, NW M9 PlaytestPosts: 96Arc User
edited December 2014
Thing is, they expire on-death, so they're fairly time-consuming to use constantly, not to mention expensive. For high-end PvPers, that's not really a factor, but they're a pretty tiny minority.
Why would somebody max Alchemy if there weren't some good potions that doesn't drop from pve encounters? They are wai and every player can produce them so there is no problem in using them. I don't understand why it is a problem for some players, since we can call higher gs, enchants a steroid or should we pvp naked?
The potions were probably designed for pve and never excluded them from pvp. Personally I'd say that potion use is ridiculous and shouldn't be allowed apart from the battle potions. There's just too many consumables that apply buffs that mostly don't even persist through death. The amount of advantage one can gain is just silly. If both sides use them, them you're essentially wasting money. If one side is using them, then what does it mean? You have the bag space and money to gain more of an advantage over using skill?
Of course pvp is one massive imba mess anyway where gear and imbalances star as a higher role than skill for the most part.
these potions should honestly not be allowed in pvp, they are way to strong and they just increase the gap between maxed players and new player.
Quite the opposite. Potions help lowbies much more than 25k guys. Geared players are already softcapped while lowbies can get the full benefit from potion stats, they also help close the gap in a cheap way. What? You want new players to wait and get all rank 10s? Ridiculous. Potions and consumables are actually attainable.
You can sorta make a point about the flasks since they don't persist through death so only modestly wealthy players can afford to quaff them constantly...or you could just level up alchemy and make them yourself.
If he's saying that, he's wrong. Level alchemy. Get a couple alts and invoke every day for the persistent potions. Done and done.
The alchemy pots are slow and pretty annoying to make. I levelled alchemy to max on 2 characters and pretty much never used it. As a quick check, just the ardent pots will cost you about 9k for an hours buffs, or 10 days of praying. If you're a lowbie, you could really do with spending that 9k elsewhere, and that's not all of the buffs you can use. That alone is almost half of your rough AD income limit.
Alternatively they could remove all that bs, lower geared players don't need to worry about spending their ad on temporary boosts that higher players want to use to thrash them more and can remove 1 whole imbalance.
Of course pvp is a imba joke. Then again pve isn't much better when I could probably solo a good deal of the content and the only struggle comes from rolling the die on whether your raid is competent or not.
Ok guys, now tell me, who would use buff potions in PvE were they locked from PvP? I for one do not / would not use them for PvE purposes. PvE is already a piece of cake. Whereas PvP is a place where a small buff can make a big difference.
The alchemy pots are slow and pretty annoying to make. I levelled alchemy to max on 2 characters and pretty much never used it. As a quick check, just the ardent pots will cost you about 9k for an hours buffs, or 10 days of praying. If you're a lowbie, you could really do with spending that 9k elsewhere, and that's not all of the buffs you can use. That alone is almost half of your rough AD income limit.
So you can get ardent potions for free by spending an hour or so to get a couple alts (plus your mains you play) to 10 to invoke and get flasks for a pittance of gold for the solvents. Basically it's all free. If there is a problem here, it's not the potions, it's the player i.e. laziness. That's the bottom line. Instead of taking the time to come on and whine about potions, they could spend that time making them in alchemy.
So you can get ardent potions for free by spending an hour or so to get a couple alts (plus your mains you play) to 10 to invoke and get flasks for a pittance of gold for the solvents. Basically it's all free. If there is a problem here, it's not the potions, it's the player i.e. laziness. That's the bottom line. Instead of taking the time to come on and whine about potions, they could spend that time making them in alchemy.
potting up for pvp is like taking viagra before other performances.
While gear/enchants actually show somewhat your level of "training" in the game, potions/elixirs allow temporary and OP bonuses comparable to steroids.
It s not like i cant afford them, they are just wrong
Quite the opposite. Potions help lowbies much more than 25k guys. Geared players are already softcapped while lowbies can get the full benefit from potion stats, they also help close the gap in a cheap way. What? You want new players to wait and get all rank 10s? Ridiculous. Potions and consumables are actually attainable.
You can sorta make a point about the flasks since they don't persist through death so only modestly wealthy players can afford to quaff them constantly...or you could just level up alchemy and make them yourself.
potting up for pvp is like taking viagra before other performances.
While gear/enchants actually show somewhat your level of "training" in the game, potions/elixirs allow temporary and OP bonuses comparable to steroids.
It s not like i cant afford them, they are just wrong
Your the man bro! DO we look at Barry Bonds the same way we do Babe Ruth? Nope.....
All consumable buffs should not work in PVP. If they REALLY wanted to offer some type of PVP Buff/Pot make them purchasable via glory, just like PVE pots cant be used. PVE buff pots should have their effects ignored in PVE.
Quite the opposite. Potions help lowbies much more than 25k guys. Geared players are already softcapped while lowbies can get the full benefit from potion stats, they also help close the gap in a cheap way.
It's not about the softcaps - it's about the crit severity bonus. 7,5% crit severity is huge on a 25kgs player. This is a straight dmg increase plus 1% (from the power bonus - doesn't cap) non-crit dmg increase.
These pots are OP. End of story.
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3 Weeks after Release I made a ticket that buff potions worked in PvP, I made a thread, I personally contacted a Dev.
Nothing changed boys..
Im also riding the "Battle Potion and nothing else" train, but were having no destination ;_;
So you can get ardent potions for free by spending an hour or so to get a couple alts (plus your mains you play) to 10 to invoke and get flasks for a pittance of gold for the solvents. Basically it's all free. If there is a problem here, it's not the potions, it's the player i.e. laziness. That's the bottom line. Instead of taking the time to come on and whine about potions, they could spend that time making them in alchemy.
So I assume you're ok with the refining requirements too? I mean you can also get "a couple of alts" and earn enough to buy rp easily. If you don't you're just lazy. Looking forward to refining even more next mod?
Like I said, for all of of the ardent coins you need 10 coins for just an hours play. That's more than a couple of alts. The only ones in favour of this are top geared folks that want to rely more on power than skill.
Comments
We are always looking for new models --- Borderline Fashiondolls ---
WTB Class Reroll please
Still - the question is if its wai that a single potion gives you kindly all of the elixir bonuses.
We are always looking for new models --- Borderline Fashiondolls ---
In retrospect, if you'd support a change in the system so it abolishes ALL outside-buffs in the form of 'elixir guzzling' and only allow the standard heal pots, then I'd agree. If not, then its simply one steroid junkie complaining about how other junkies use stronger steroids.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
the bonus and the flat damage increase is ridiculous. +7,5% crit severity bonus? +225 power/recovery/crit? And it can stack with other potions as well (e.g. Squash Soup = +10,5% crit severity). This is like next level roids.
These pots transform you into a dps monster and I see more and more players using them in PvP. Sooner or later those will be the next standard must have besides the elixirs to compete.
We are always looking for new models --- Borderline Fashiondolls ---
With that said, I don't blame anyone using pots in PVE and they are sadly WAI.
these potions should honestly not be allowed in pvp, they are way to strong and they just increase the gap between maxed players and new player.
Of course pvp is one massive imba mess anyway where gear and imbalances star as a higher role than skill for the most part.
You can sorta make a point about the flasks since they don't persist through death so only modestly wealthy players can afford to quaff them constantly...or you could just level up alchemy and make them yourself.
What he meant was, lowbies aren't able to keep potting up as much as older players are.
The alchemy pots are slow and pretty annoying to make. I levelled alchemy to max on 2 characters and pretty much never used it. As a quick check, just the ardent pots will cost you about 9k for an hours buffs, or 10 days of praying. If you're a lowbie, you could really do with spending that 9k elsewhere, and that's not all of the buffs you can use. That alone is almost half of your rough AD income limit.
Alternatively they could remove all that bs, lower geared players don't need to worry about spending their ad on temporary boosts that higher players want to use to thrash them more and can remove 1 whole imbalance.
Of course pvp is a imba joke. Then again pve isn't much better when I could probably solo a good deal of the content and the only struggle comes from rolling the die on whether your raid is competent or not.
potting up for pvp is like taking viagra before other performances.
While gear/enchants actually show somewhat your level of "training" in the game, potions/elixirs allow temporary and OP bonuses comparable to steroids.
It s not like i cant afford them, they are just wrong
This guy here got it.
Your the man bro! DO we look at Barry Bonds the same way we do Babe Ruth? Nope.....
All consumable buffs should not work in PVP. If they REALLY wanted to offer some type of PVP Buff/Pot make them purchasable via glory, just like PVE pots cant be used. PVE buff pots should have their effects ignored in PVE.
It's not about the softcaps - it's about the crit severity bonus. 7,5% crit severity is huge on a 25kgs player. This is a straight dmg increase plus 1% (from the power bonus - doesn't cap) non-crit dmg increase.
These pots are OP. End of story.
We are always looking for new models --- Borderline Fashiondolls ---
Nothing changed boys..
Im also riding the "Battle Potion and nothing else" train, but were having no destination ;_;
You know the film from 2010 with Angelina Jolie?
So I assume you're ok with the refining requirements too? I mean you can also get "a couple of alts" and earn enough to buy rp easily. If you don't you're just lazy. Looking forward to refining even more next mod?
Like I said, for all of of the ardent coins you need 10 coins for just an hours play. That's more than a couple of alts. The only ones in favour of this are top geared folks that want to rely more on power than skill.