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SUGGESTION: Lantern of Revelation covering an entire node.

xplmao2xplmao2 Banned Users, Neverwinter Beta Users Posts: 232 Bounty Hunter
edited December 2014 in PvE Discussion
Lantern's range is awful right now.

Increase its range to cover the entire node so maybe people will be able to counter-attack TR's.
Post edited by xplmao2 on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited December 2014
    the already on ptr changes are enough to counter stealth

    let them take a finger they will ask for the whole arm
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    xplmao2 wrote: »
    Lantern's range is awful right now.

    Increase its range to cover the entire node so maybe people will be able to counter-attack TR's.

    So just to counter one class everyone should start wearing lantern artifacts? No thanks.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited December 2014
    don't really want to wear a certain equipment just to counter someone. and nothing beats dc sigil :p
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited December 2014
    Yeah, even if it covered half the map I wouldn't give up my free daily for it.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    Just give DC and CW a true sight skill..... for 15 seconds you can see stealth! or a ward that can see stealth in our pocket inventory.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    There is nothing wrong with having to "select and focus" which threats to prioritize upon in terms of offense and defense.

    You people are saying that you want to make one "universal" build, and have it good for PvE, can take on GWF/GFs, can destroy DCs, can wreck CWs, pressure HRs, and on top of it also good enough take on TRs...?

    Do you know how many times TR players (the non-saboteuers, that is) switch around powers, class features, artifacts to deal with different threats during game? Do you know how many times the players would try respecs to come up with a different, counter build to fight against GWFs? mod3 HRs? mod4 CWs?

    Such greed... :rolleyes: no wonder you people have problems in dealing with TRs -- your response to the "TR threat" at hand, is plain lazy, uninnovative, and passive. You don't really try to deal with TRs. You want nothing to change with your own builds or tactics, and simply have the system do it for you.

    The gall. :rolleyes:
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    lol lantern
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited December 2014
    lulz lantern
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