thanks for bringing new content, gear and reworks for some classes.
but...
Trickster Rogue: The piercing damage (Saboteur) on Bloobath is just too strong. Since anybody can reach a high AP Gain (Sigil of Devoted, Cloak of Black Ice or Imperial Dragon Cloak), it's a "I gonna spam my dailies" feast on PvP. Trickster Rogues have the highest benefit at the moment on spamming Dailies! I've 47% DR, 21% Tenacity, 40% Deflect (+5 with WM stacks) and 48K Hitpoints (GWF Sentinel) but a TR Saboteur is able to kill me just with 2 Bloodbath Dailies because of the stupid unresistable Piercing Damage. With the high AP gain, TRs can spam like up to 3 Dailies in a Minute... So there are 3 Solutions in my eyes: Remove Piercing Damage from the game, don't put it on Multi-Hit Dailies/Encounters or give any Class a Piercing Damage Feat(s) for PvP.
TRs are avoiding the Stealth drain just with spamming the At-Will Gloaming Cut, it might be not a big deal BUT Gloaming Cuts are hitting for 5K up to 20K damage, that is too much for a simple At-Will Power! (The Buffs while in Stealth are just too strong, like more Crit, more Crit Severity, first strike etc..., I think that makes Gloaming Cut so strong)
Devoted Cleric: The Encounter Power Sunburst is interrupting you (+knockback) even when you are immune to CC effects like on sprinting or unstoppable. When i'm using, for example, my Daily Savage Advance and a DC is using sunburst on me at the same time, when my Daily started, all my AP is gone and the Daily did no Damage or Prone on my target because of the Sunburst interrupt/knockback. Please fix this.
Faithful Gift Stacks (I guess that is the insta heal thing?) can be stacked on Party Members before the actual Combat started. For example: A Node Holder is going to the Enemy Node with Faithful Stacks on the buffs, he will benefit from it even when the DC is far away on another Node. Means: You bring your opponent down under 40% health or lower and the enemy is healing back to full HP. Those instant heals / Over the Time heals are very high, I saw like 50K up to 100K heals and it feels like, it's not affected by healing depression or just too high...
Artifact Lathander Set: The 3 Set Bonus is not affected by Healing Depression and it's broken! It's annoying enough that it's proccing with Soulforged when the User is dead. On a death, soulforged procs + the Lathander Set is proccing + it's healing the user back to full HP, so the user can benefit from it every 90 seconds (Soulforged Cool Down). Why it's broken? -> I saw over 100K+ Heals with the Lathander Set and the tool tip says something like 50% (maybe someone can post the whole tooltip?). When you are fighting a well geared GWF/GF/DC, you will take longer then 90 Seconds, especially against GFs, to kill your opponent. So it's nearly impossible to kill a Tank when the tank is using Soulforged and the Lathander Set.
inb4: This Thread is about PvP so don't bring your "It's WAI for PvE hurr durr" stuff into it, thank you.
(1) Sigil of the Devoted is bullshi*
(2) The new "auto-AP gain every 3secs" from certain artifact equipment are also bullshi*
(3) Something needs to be done about Shadowy Opportunity and BB.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Nice thread. In fact Cryptic does not draw conclusions, There were HRs with Piercing dmg in mod 4, there was Sentinel with bleeding stacked to 20k DMG now Tr can do 35k dmg from one DoT, Lathander is similar to Sealdrine in mod 3, this is all sick .
thanks for bringing new content, gear and reworks for some classes.
but...
Trickster Rogue: The piercing damage (Saboteur) on Bloobath is just too strong. Since anybody can reach a high AP Gain (Sigil of Devoted, Cloak of Black Ice or Imperial Dragon Cloak), it's a "I gonna spam my dailies" feast on PvP. Trickster Rogues have the highest benefit at the moment on spamming Dailies! I've 47% DR, 21% Tenacity, 40% Deflect (+5 with WM stacks) and 48K Hitpoints (GWF Sentinel) but a TR Saboteur is able to kill me just with 2 Bloodbath Dailies because of the stupid unresistable Piercing Damage. With the high AP gain, TRs can spam like up to 3 Dailies in a Minute... So there are 3 Solutions in my eyes: Remove Piercing Damage from the game, don't put it on Multi-Hit Dailies/Encounters or give any Class a Piercing Damage Feat(s) for PvP.
TRs are avoiding the Stealth drain just with spamming the At-Will Gloaming Cut, it might be not a big deal BUT Gloaming Cuts are hitting for 5K up to 20K damage, that is too much for a simple At-Will Power! (The Buffs while in Stealth are just too strong, like more Crit, more Crit Severity, first strike etc..., I think that makes Gloaming Cut so strong)
Devoted Cleric: The Encounter Power Sunburst is interrupting you (+knockback) even when you are immune to CC effects like on sprinting or unstoppable. When i'm using, for example, my Daily Savage Advance and a DC is using sunburst on me at the same time, when my Daily started, all my AP is gone and the Daily did no Damage or Prone on my target because of the Sunburst interrupt/knockback. Please fix this.
Faithful Gift Stacks (I guess that is the insta heal thing?) can be stacked on Party Members before the actual Combat started. For example: A Node Holder is going to the Enemy Node with Faithful Stacks on the buffs, he will benefit from it even when the DC is far away on another Node. Means: You bring your opponent down under 40% health or lower and the enemy is healing back to full HP. Those instant heals / Over the Time heals are very high, I saw like 50K up to 100K heals and it feels like, it's not affected by healing depression or just too high...
Artifact Lathander Set: The 3 Set Bonus is not affected by Healing Depression and it's broken! It's annoying enough that it's proccing with Soulforged when the User is dead. On a death, soulforged procs + the Lathander Set is proccing + it's healing the user back to full HP, so the user can benefit from it every 90 seconds (Soulforged Cool Down). Why it's broken? -> I saw over 100K+ Heals with the Lathander Set and the tool tip says something like 50% (maybe someone can post the whole tooltip?). When you are fighting a well geared GWF/GF/DC, you will take longer then 90 Seconds, especially against GFs, to kill your opponent. So it's nearly impossible to kill a Tank when the tank is using Soulforged and the Lathander Set.
inb4: This Thread is about PvP so don't bring your "It's WAI for PvE hurr durr" stuff into it, thank you.
Greetings,
Swordfish
Base on your story that TR may have 10 to 12k power wit 22 to 25k GS and its not surprising if that TR beats you. But if you say its just a 12k to 15 GS TR that I would not believe you.
Devs have been quiet for quite some time. Here's hoping Thursday will deal with some of these issues. You'd think Lathander will go down the Seldarine road unfortunately. Staying OP for too long and then nerfed to the ground, leading to a massive QQ by those that invested heavy RP.
At least there should be an OP pvp branch in each tree of any given class. Then the overpowered pvp DC could fight a TR (any branch of the TR tree, but ok TR is a different class as far as pvp is concerned), and a Senti gwf would also have a chance.
The other way of balancing things would be to create a pvp queue that ac(ually creates balanced match-ups even if the individual classes are not balanced at all. That is, one blus TR if the red team has one TR. Just balancing the number of TRs would probably be enough to create overall balanced pvp matchups.
At the moment we have the two evils. There are classes without any pvp decent branch (for gwf, Senti is the lesser evil but still way sub-par compared with the other classes), one class with all the branches OP in pvp (and sub-par in pve). And also we have a disfunctionnal pvp queue which produces a 1000-0 or 0-1000 matchup 90% of the time.
Base on your story that TR may have 10 to 12k power wit 22 to 25k GS and its not surprising if that TR beats you. But if you say its just a 12k to 15 GS TR that I would not believe you.
Unresistable Damage like Piercing Damage has nothing to do with Gearscore. I've 21K GS and you can read my defense stats above and a 17K Rogue could kill me with spamming 3 Bloodbath. Maybe Rogues with over 10K Power hurting more then others on any other encounters / Dailies but I'm talking about Piercing Damage on a Multi-Hit Daily + the overpowered Gloaming Cut, even a Rogue with only 7K Power can hit me with 4K up to 8K Gloaming Cuts. Oh and I was fighting many Rogues in the last days, so I know what I'm talking about, kkthx.
Unresistable Damage like Piercing Damage has nothing to do with Gearscore. I've 21K GS and you can read my defense stats above and a 17K Rogue could kill me with spamming 3 Bloodbath. Maybe Rogues with over 10K Power hurting more then others on any other encounters / Dailies but I'm talking about Piercing Damage on a Multi-Hit Daily + the overpowered Gloaming Cut, even a Rogue with only 7K Power can hit me with 4K up to 8K Gloaming Cuts. Oh and I was fighting many Rogues in the last days, so I know what I'm talking about, kkthx.
I'm a 23k gear score PVP build CW with 42k HP, I just been easily kill 3 times (in around 5 to 6 sec) by two 8K stealth TR (in pair) and I couldn’t move (daze) all of the fights. The fight before, an 8K stealth TR took me 36K before I was finally able to kill him (23K CW nearly survive an 8K Stealth TR hello!!!!). And before that a 12k stealth Tr hit me with Dazing Strike follow 5 second later by Smoke bomb and disappeared for around 5 second and come back with Dazing Strike and Smoke Bomb again and while I was daze all the fight, from the beginning, he took of all my 42K HP and killed me. 10K to 16K TR are doing around 39K DPS with Lashing Blade (an encounter!!!!!) that DPS has to be nerf 70% down. Smoke Bomb daze you for 5 second and even if you go out still poisoning you for around 29K HP (an encounter!!!!!) it dazing time should be nerf 50% (Dazing Strike also) on players and DPS buy 60%. I could continue like that for all the GOD MODE 5 TR received thanks for destroying our game.
thanks for bringing new content, gear and reworks for some classes.
but...
Trickster Rogue: The piercing damage (Saboteur) on Bloobath is just too strong. Since anybody can reach a high AP Gain (Sigil of Devoted, Cloak of Black Ice or Imperial Dragon Cloak), it's a "I gonna spam my dailies" feast on PvP. Trickster Rogues have the highest benefit at the moment on spamming Dailies! I've 47% DR, 21% Tenacity, 40% Deflect (+5 with WM stacks) and 48K Hitpoints (GWF Sentinel) but a TR Saboteur is able to kill me just with 2 Bloodbath Dailies because of the stupid unresistable Piercing Damage. With the high AP gain, TRs can spam like up to 3 Dailies in a Minute... So there are 3 Solutions in my eyes: Remove Piercing Damage from the game, don't put it on Multi-Hit Dailies/Encounters or give any Class a Piercing Damage Feat(s) for PvP.
TRs are avoiding the Stealth drain just with spamming the At-Will Gloaming Cut, it might be not a big deal BUT Gloaming Cuts are hitting for 5K up to 20K damage, that is too much for a simple At-Will Power! (The Buffs while in Stealth are just too strong, like more Crit, more Crit Severity, first strike etc..., I think that makes Gloaming Cut so strong)
Devoted Cleric: The Encounter Power Sunburst is interrupting you (+knockback) even when you are immune to CC effects like on sprinting or unstoppable. When i'm using, for example, my Daily Savage Advance and a DC is using sunburst on me at the same time, when my Daily started, all my AP is gone and the Daily did no Damage or Prone on my target because of the Sunburst interrupt/knockback. Please fix this.
Faithful Gift Stacks (I guess that is the insta heal thing?) can be stacked on Party Members before the actual Combat started. For example: A Node Holder is going to the Enemy Node with Faithful Stacks on the buffs, he will benefit from it even when the DC is far away on another Node. Means: You bring your opponent down under 40% health or lower and the enemy is healing back to full HP. Those instant heals / Over the Time heals are very high, I saw like 50K up to 100K heals and it feels like, it's not affected by healing depression or just too high...
Artifact Lathander Set: The 3 Set Bonus is not affected by Healing Depression and it's broken! It's annoying enough that it's proccing with Soulforged when the User is dead. On a death, soulforged procs + the Lathander Set is proccing + it's healing the user back to full HP, so the user can benefit from it every 90 seconds (Soulforged Cool Down). Why it's broken? -> I saw over 100K+ Heals with the Lathander Set and the tool tip says something like 50% (maybe someone can post the whole tooltip?). When you are fighting a well geared GWF/GF/DC, you will take longer then 90 Seconds, especially against GFs, to kill your opponent. So it's nearly impossible to kill a Tank when the tank is using Soulforged and the Lathander Set.
inb4: This Thread is about PvP so don't bring your "It's WAI for PvE hurr durr" stuff into it, thank you.
Greetings,
Swordfish
I all with you on this... I want to add
Developers should be cutting the activation time of Conduit of Ice by 50%.
Make Steal Time and Sudden Storm usable in PVP:
Reduce by 50% the activation time of Steal Time and make the Slowing Time working on all class without any immunity, so the activation time will slow everyone for around 1.5 sec (not a big deal) and make this spell able to interrupted TR Stealth and immunities (so TR will have to use knowledge and good play to compensate instead of always disappearing and strike while immune, stealth or stunning without us having no way to fight).
Reduce Sudden Storm activation time by 60% and the resulting Bolt of lightning strike to be done 50% quicker so we will be able to use that spell in PVP
For last I think that CW Stamina (stamina bar) should go up 20 to 30% faster so we will be more able to fight against charging GW and HR.
My thread is not about CWs, it's about "broken" feats, encounters, dailies from TR/DC and the lathander set, thank you. Maybe you should make your own thread about encounter tweaks for CWs.
Developers should be cutting the activation time of Conduit of Ice by 50%.
Make Steal Time and Sudden Storm usable in PVP:
Reduce by 50% the activation time of Steal Time and make the Slowing Time working on all class without any immunity, so the activation time will slow everyone for around 1.5 sec (not a big deal) and make this spell able to interrupted TR Stealth and immunities (so TR will have to use knowledge and good play to compensate instead of always disappearing and strike while immune, stealth or stunning without us having no way to fight).
Reduce Sudden Storm activation time by 60% and the resulting Bolt of lightning strike to be done 50% quicker so we will be able to use that spell in PVP
For last I think that CW Stamina (stamina bar) should go up 20 to 30% faster so we will be more able to fight against charging GW and HR.
And a 1 shoot skill...
Concerning Sudden Storm, they already reduced the activation time. Just don't use that in pvp.
Concerning Steal time, the effect on PVE would be way too overpowered.
For your Stamina Bar, just get gear that grants more stamina reload.
Please ask for realistic changes.
Comments
(1) Sigil of the Devoted is bullshi*
(2) The new "auto-AP gain every 3secs" from certain artifact equipment are also bullshi*
(3) Something needs to be done about Shadowy Opportunity and BB.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
It will be the Emblem fiasco all over again.
Base on your story that TR may have 10 to 12k power wit 22 to 25k GS and its not surprising if that TR beats you. But if you say its just a 12k to 15 GS TR that I would not believe you.
The other way of balancing things would be to create a pvp queue that ac(ually creates balanced match-ups even if the individual classes are not balanced at all. That is, one blus TR if the red team has one TR. Just balancing the number of TRs would probably be enough to create overall balanced pvp matchups.
At the moment we have the two evils. There are classes without any pvp decent branch (for gwf, Senti is the lesser evil but still way sub-par compared with the other classes), one class with all the branches OP in pvp (and sub-par in pve). And also we have a disfunctionnal pvp queue which produces a 1000-0 or 0-1000 matchup 90% of the time.
Unresistable Damage like Piercing Damage has nothing to do with Gearscore. I've 21K GS and you can read my defense stats above and a 17K Rogue could kill me with spamming 3 Bloodbath. Maybe Rogues with over 10K Power hurting more then others on any other encounters / Dailies but I'm talking about Piercing Damage on a Multi-Hit Daily + the overpowered Gloaming Cut, even a Rogue with only 7K Power can hit me with 4K up to 8K Gloaming Cuts. Oh and I was fighting many Rogues in the last days, so I know what I'm talking about, kkthx.
I'm a 23k gear score PVP build CW with 42k HP, I just been easily kill 3 times (in around 5 to 6 sec) by two 8K stealth TR (in pair) and I couldn’t move (daze) all of the fights. The fight before, an 8K stealth TR took me 36K before I was finally able to kill him (23K CW nearly survive an 8K Stealth TR hello!!!!). And before that a 12k stealth Tr hit me with Dazing Strike follow 5 second later by Smoke bomb and disappeared for around 5 second and come back with Dazing Strike and Smoke Bomb again and while I was daze all the fight, from the beginning, he took of all my 42K HP and killed me. 10K to 16K TR are doing around 39K DPS with Lashing Blade (an encounter!!!!!) that DPS has to be nerf 70% down. Smoke Bomb daze you for 5 second and even if you go out still poisoning you for around 29K HP (an encounter!!!!!) it dazing time should be nerf 50% (Dazing Strike also) on players and DPS buy 60%. I could continue like that for all the GOD MODE 5 TR received thanks for destroying our game.
I all with you on this... I want to add
Developers should be cutting the activation time of Conduit of Ice by 50%.
Make Steal Time and Sudden Storm usable in PVP:
Reduce by 50% the activation time of Steal Time and make the Slowing Time working on all class without any immunity, so the activation time will slow everyone for around 1.5 sec (not a big deal) and make this spell able to interrupted TR Stealth and immunities (so TR will have to use knowledge and good play to compensate instead of always disappearing and strike while immune, stealth or stunning without us having no way to fight).
Reduce Sudden Storm activation time by 60% and the resulting Bolt of lightning strike to be done 50% quicker so we will be able to use that spell in PVP
For last I think that CW Stamina (stamina bar) should go up 20 to 30% faster so we will be more able to fight against charging GW and HR.
And a 1 shoot skill...
Concerning Sudden Storm, they already reduced the activation time. Just don't use that in pvp.
Concerning Steal time, the effect on PVE would be way too overpowered.
For your Stamina Bar, just get gear that grants more stamina reload.
Please ask for realistic changes.