Hi, I'm a relatively new player but I've played many MMO & RPG computer games and am familiar with some of the D&D rule-sets.
My level 60 Drow Matron is a 13k GS DC, crit spec'd for heals as a 'Faithful' 'Anointed Champion'. She has Healer's Lore and Holy Fervor slotted for her paragon powers, Sacred Flame and Astral Seal slotted for her at-wills with Healing Word, Bastion of Health and Divine Glow as her encounter powers.
I only play in groups like this, when I solo I use different skill sets entirely.
I have not encountered any problem keeping everyone healed like this, but my kill rate and damage output is atrocious, to say the least.
I've recently opened up SoT, however, and am often pitted head to head with of DC's who invariably out-heal me, out-damage me, have more kills, ect., to the point of embarrassment!
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They end up doing twice the healing and ten times the damage as I, on every run (3 so far) leaving me to wonder where I went wrong...
Any help is appreciated.. :rolleyes:
Comments
If you are ending up with groups with other DCs then it may just be down to them running in as fast as possible and getting spells/heals out before you have the chance, so then your spells don't have much of a chance to do anything. It sounds like your choice of spells for healing are good though and covers most situations. Personally as I am also an Anointed Champion (but Virtuous) I always have Anointed Symbol slotted as the temp HP is always useful. The only thing I might suggest is don't feel you have to rely so much on just healing spells, especially now with the recent changes you will find that many of our more offensive spells also provide a healing effect too such as Searing Light and Divine Glow.
Try gettin in a few groups where you aren't with other DCs, especially ones with the mentality of feeling they always have to be first and fastest, you might be surprised that you are doing more right than you think
DC is now (more of less) just an automated healer - it just happens now. The only reason to actually slot and activate a healing power is for some kind of burst heal. Most high-end players are Life-steal'd out already anyway.
But as stated: you should overcome your concern about the stats page. Also keep in mind other DC's gear and such:
If they are Virtuous they can outsell you. If they are Righteous they can out-DPS you. If they are better spec'd for strength/power/crit they can outsell AND out DPS you. And as stated: if you both pop an encounter - whose ever hits first get the DPS credit first, the other gets what, if anything , is left over.
I find that there are just way too many variables from gear used, feats and heroic settings, encounter/daily/at-will powers used, and play style all involved to even begin to be bothered about where I stand on any stats page, including "Most healed" or "Pain Giver" and the rest. Seriously: focus on YOUR enjoyment, not your stats. when you start having a lot of fun, the stats will come all on their own.
1. In 99% of cases people can heal themselves just fine, mostly thanks to lifesteal. Respec to dps, slot some and you'll see why.
2. Righteous tree makes you valuable all the time and not only in that 1% of cases when healing is actually useful. That you can dish out much more dmg is nice, but what makes you really valuable is, you let your teammates hit much harder.... although most of them will think they hit like a truck because they are awesome, not you. And you'll be still able to heal some and buff their surviability, just not as much as faithful.
3. Just forget that "I need to heal" bias. You can't heal mobs to death! Do that, and if you won't like it, I'll give you your money back
4. Of course, if you respec to dps but still use 2-3 healing encounters in your rotation, your gaming experience won't improve. Go 3x dmg encounter (btw, divine glow can heal now too. And there is that repurpose soul feat if you really can't live without green numbers flying around).
And yeah, I've been playing like that. I usually have 17k gs, but since yesterday I'm runnning around in my green quality "party dress", without weapon or armor enhancement, companion dismissed, so I have ca 13k gs. Still I don't need to slot any heals, tho I admit I used a potion once.
Because 90% of the game is solo that's why most opt for this way.
I concur with this.
I have two DCs - one I will go DO-Righteous with (my Level 60 main) - primarily because DPS. Yes, it's may be a sad fact, but it's still fact.
I do like and prefer the idea of being true support/healing, however. So my newer DC will go AC-Faithful with the specific intention to do skirmishes, CtA, Delves, HEs and the rest. Even intending to acquire a full Draconic set (not the Templar version) because the 4-Pc bonus is awesome sauce for group-play.
I'm just undecided what to do with my third DC when the time comes because I've already experienced Virtuous tree on preview and I don't like it.
Catch up.