test content
What is the Arc Client?
Install Arc

Warlock's Soul Puppet is not permanent in The Chasm as it should be

rado84rado84 Member Posts: 0 Arc User
edited August 2014 in Bug Reports (PC)
I got the Feat that makes the Soul Puppet permanent but it's not permament as it's supposed to be. There's the countdown in the upper left corner that changes from 1 to 0 sec. but the Puppet isn't there. It doesn't appear at all when I go to The Chasm. If I enter The Chasm with the Puppet and the companion, the Puppet stays for a while, then suddenly disappears and never returns. So far this is the only map I noticed the Puppet doesn't appear at all when I deal damage or disappears at some point.
Unfortunately I have no idea what's causing it to disappear/not to appear, otherwise I would provide more details about it.
Post edited by rado84 on

Comments

  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited August 2014
    rado84 wrote: »
    I got the Feat that makes the Soul Puppet permanent but it's not permament as it's supposed to be. There's the countdown in the upper left corner that changes from 1 to 0 sec. but the Puppet isn't there. It doesn't appear at all when I go to The Chasm. If I enter The Chasm with the Puppet and the companion, the Puppet stays for a while, then suddenly disappears and never returns. So far this is the only map I noticed the Puppet doesn't appear at all when I deal damage or disappears at some point.
    Unfortunately I have no idea what's causing it to disappear/not to appear, otherwise I would provide more details about it.

    Oh, it's the standard pathing/traversing problems that affect companions too, I think. After a while, people learn only to use augment pets, as other companions are just a liability; they don't work very well.

    I have severe doubts about the viability of the perma-puppet. Dungeon groups, in particular, might find it a pain- trying to walk past groups of mobs without it aggroing them, or getting stuck etc. Either it's going to be the unloved and unwanted spec, or it's going to force the devs to fix many long-standing bugs. Which option would you bet on? :D
  • rado84rado84 Member Posts: 0 Arc User
    edited August 2014
    The Chasm is not a dungeon, it's a normal map. And the Puppet is permanent everywhere else but not in The Chasm.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited August 2014
    rado84 wrote: »
    The Chasm is not a dungeon, it's a normal map. And the Puppet is permanent everywhere else but not in The Chasm.

    I am quite aware of the fact that the chasm is not a dungeon, nor did I claim that it was. You clearly didn't read my post properly.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited August 2014
    kattefjaes wrote: »
    Oh, it's the standard pathing/traversing problems that affect companions too, I think. After a while, people learn only to use augment pets, as other companions are just a liability; they don't work very well.

    I have severe doubts about the viability of the perma-puppet. Dungeon groups, in particular, might find it a pain- trying to walk past groups of mobs without it aggroing them, or getting stuck etc. Either it's going to be the unloved and unwanted spec, or it's going to force the devs to fix many long-standing bugs. Which option would you bet on? :D

    I've never had a single problem with summoned companions in Chasm, so I'm not at all clear on what you;re referring to. As for the OP scenario described: I'd call this a bug of the most high.
Sign In or Register to comment.