Probably too late, and falling on deaf ears, But Ive been hearing CW and GWF will be nerfed because of being OP in PvP.
This sort of thing has ruined many MMOs.
I have seen another balancing approach in another game that worked well, and preserved the original PvE.
Just have De-buffs to the Op classes that apply in PvP instances or areas where open world PvP takes place.
Works great, prevents nerf wars, and keeps your PVE focused community happy.
Well... The CW got nerfed to make way for the Scourge Warlock and to make it more closely resemble what they were originally made for. As for the GWF, by understanding is that the devs wanted the players to make a choice on more survival/tankiness and damage output. Although there are some things that some GWF players don't like.
However, there are some great feedback and discussion threads in the Preview Shard forums if you want to add to the discussion there since this thread is likely to get moved/locked.
CW were nerfed because they were OP in pve not pvp... The nerfs would've happened without the warlock class too. Both classes deserve nerfs, just not to the extent that they made 2 cw trees and a path useless and gwf presumably extremely squishy. Perma stealth also deserves a nerf since its a ridiculous mechanic but need extra damage to compensate. HRs ofc need nerfing too for pvp.
Some gwfs were really good for pve though managing to out dps top CWs who already dish tonnes of damage.
The CW is being nerfed because it was the best PVE class.
CW is a tier below GWF,HR and TR in PVP
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited July 2014
I second this motion, Nerfing because of PVP isn't really that helpful. PVP needs to abolish the use of gear and enchants or make it grouped by GS buckets. The only stat that should come into play is tenacity so that pvpers can have their work rewarded but it should only give them an edge not make it so they can solo a team of 5 by themselves.
I second this motion, Nerfing because of PVP isn't really that helpful. PVP needs to abolish the use of gear and enchants or make it grouped by GS buckets. The only stat that should come into play is tenacity so that pvpers can have their work rewarded but it should only give them an edge not make it so they can solo a team of 5 by themselves.
What are you blabblering about . I have seen a pve Cw "MELTING" a >15 k GFW with 1320 tenacity ....
Tell that to the people who cried so much for a TR nerf before, now he's useless in PVE and people give 0 fcks about it.
After this sentence... IDGAF
EDIT: You must be joking because CW's are pretty much OP++ in PVE... just give a 70k crit to 10 mobs at the same time, np!
GWF tanking 3 rooms at the same time while GF's can't do it as a tank class. Sorry m8 but it was well deserved.
0
psychaos999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
CW were nerfed because they were OP in pve not pvp... The nerfs would've happened without the warlock class too. Both classes deserve nerfs, just not to the extent that they made 2 cw trees and a path useless and gwf presumably extremely squishy. Perma stealth also deserves a nerf since its a ridiculous mechanic but need extra damage to compensate. HRs ofc need nerfing too for pvp.
Some gwfs were really good for pve though managing to out dps top CWs who already dish tonnes of damage.
Squishy as in cw? I think they'll still be the sturdiest class after gf even in destroyer. But fear not, in the next month cryptic will bring unstoppable as strong as it is today. Looking at their track record with gwf there is still a possibility they will buff them.
Tell that to the people who cried so much for a TR nerf before, now he's useless in PVE and people give 0 fcks about it.
After this sentence... IDGAF
EDIT: You must be joking because CW's are pretty much OP++ in PVE... just give a 70k crit to 10 mobs at the same time, np!
GWF tanking 3 rooms at the same time while GF's can't do it as a tank class. Sorry m8 but it was well deserved.
Yea but TR can still PVP awesomely
Try being a GF!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Tell that to the people who cried so much for a TR nerf before, now he's useless in PVE and people give 0 fcks about it.
After this sentence... IDGAF
EDIT: You must be joking because CW's are pretty much OP++ in PVE... just give a 70k crit to 10 mobs at the same time, np!
GWF tanking 3 rooms at the same time while GF's can't do it as a tank class. Sorry m8 but it was well deserved.
I hope TRs get some love for PvE and rework that god awful perma stealth in pvp at the same time.
It's been months since ive seen a TR in a PvE dungeon (not counting GG). No one seems to play them in PvE and just go straight for profound/pvp gear instead and ignore that side of the game completely.
I hope TRs get some love for PvE and rework that god awful perma stealth in pvp at the same time.
It's been months since ive seen a TR in a PvE dungeon (not counting GG). No one seems to play them in PvE and just go straight for profound/pvp gear instead and ignore that side of the game completely.
Yesterday I tried to join a dungeon, the guy said TR's sucks and does not want them in his party. Who said they want to go PVP in a PVE game? Open your eyes...
all these nerfs and changes are why I honestly feel that the easiest "fix" is to just remove PvP altogether. It really adds nothing to the story or the game itself and serves no purpose other then fill people with some false sense of pride simply because "my toon can kill your toon".
Not to mention the fact that 99% of all the MMOs out there have yet to get PvP right. The only way that they can make it work would be to force a set of base stats on all players who enter into PvP and make it purely about skill rather gear. And even then I doubt it would stop the PvPers from coming to the forums and crying for nerfs. Because lets face, at this point the PvP motto should be "it you cant beat it, nerf it".
The majority of changes made to all the classes have been do to PvPers complianing. And If this was a purely PvP game I could understand it but since this is a PvE based game I cannot understand the mindset of forcing me to change the way I've built my toon or the strategy I use just so some cloth wearer can go toe to toe with a heavy armor sword swinger. It wouldnt work in real life why the hell should it work in a game? It everyone would work as a team in PvP instead trying to be mister lone warrior pvp god then you wouldnt need all these nerfs.
Melee classes should never be able to kill a ranged classes from a distance and a ranged class should never be able to kill a melee class up close. I mean for gods sake, If I had a gun and you had a knife and you still got close enough and killed me, then obviously I didnt know how to use a gun properly.
I only play this game for PvP. My opinion is you should do everything for PvP and ignore PvE since it might affect PvP.
Why is that a poor opinion to have? Because a large portion of the game community greatly enjoys + regularly participates in PvE. That is what all the people playing PvE need to realize about PvP. They are using this same argument when a large portion of the community greatly enjoys + regularly participates in PvP. No, all of us who play the game solely for PvP may not be the majority, but that doesn't mean we are not a large and valuable portion of the community, and members of the same community as the rest of you who do PvE.
That being said, I only play the game for PvP, but I realize the value in PvE. I believe that both should be given equal attention so that there is a balanced coexistence between the two, resulting in a much larger community, because I have seen this kind of balance be possible despite PvP and PvE being connected as they are in this game.
I encourage everyone to have an open mind and see the value that the alternate side (PvP or PvE) offers to the community and the game as whole, rather than completely disregard each other simply because they have fun in different ways using the same outlet.
Probably too late, and falling on deaf ears, But Ive been hearing CW and GWF will be nerfed because of being OP in PvP.
This sort of thing has ruined many MMOs.
I have seen another balancing approach in another game that worked well, and preserved the original PvE.
Just have De-buffs to the Op classes that apply in PvP instances or areas where open world PvP takes place.
Works great, prevents nerf wars, and keeps your PVE focused community happy.
Well CW aren't that good in pvp. in pvp they are a support role, i think they got nerfed because of there pve part and i dont have a wizard but i really disagree with the nerf, it was not needed at all. Im a gf and we are known to be one of the worst classes yet i have never lost against a CW so not sure why they would be nerfed for pvp reasons. Now gwf is a different story and i think classes should be balanced for both pve and pvp so the gwf nerf was needed because having the highest dps and highest defence is too much now when mod 4 comes out they will have to choose one main role, tank or destroyer.
I do not blame only pvp, I blame the forum. let's see if people learn now.
good luck with this.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
I hope TRs get some love for PvE and rework that god awful perma stealth in pvp at the same time.
It's been months since ive seen a TR in a PvE dungeon (not counting GG). No one seems to play them in PvE and just go straight for profound/pvp gear instead and ignore that side of the game completely.
There actually are some PVE TRs in the game. And I know a couple that are downright feral. Basically the time effort and dedication it takes to be an effective TR in PVE has a darwinistic effect. I'd say the same about the couple of PVP CWs I know.
There actually are some PVE TRs in the game. And I know a couple that are downright feral. Basically the time effort and dedication it takes to be an effective TR in PVE has a darwinistic effect. I'd say the same about the couple of PVP CWs I know.
Tr is a weird class it takes so long to actually get it built up and strong but once it is then not much can stop it. I seen a TR today that was more tanky than a gwf, it was at icewind dale, not sure of his name but it took me about 10 mins to kill him lol, my bull charge does usually around 6-10k depending on there res but on him my first hit did 600!
and yeah a good CW controll wizard is very rare but the ones who are good in pvp are very very skilled.
Squishy as in cw? I think they'll still be the sturdiest class after gf even in destroyer. But fear not, in the next month cryptic will bring unstoppable as strong as it is today. Looking at their track record with gwf there is still a possibility they will buff them.
Well they reduced the unstoppable nerf now so not as squishy. Maybe we'll see some sentinels coming back though. If they didn't reduce the first set of nerfs I could see destroyers being completely wrecked and unable to do much apart from getting nuked.
Comments
Well... The CW got nerfed to make way for the Scourge Warlock and to make it more closely resemble what they were originally made for. As for the GWF, by understanding is that the devs wanted the players to make a choice on more survival/tankiness and damage output. Although there are some things that some GWF players don't like.
However, there are some great feedback and discussion threads in the Preview Shard forums if you want to add to the discussion there since this thread is likely to get moved/locked.
Some gwfs were really good for pve though managing to out dps top CWs who already dish tonnes of damage.
CW is a tier below GWF,HR and TR in PVP
What are you blabblering about . I have seen a pve Cw "MELTING" a >15 k GFW with 1320 tenacity ....
Even if there was No PvP! GWF and CW have completely taken over the PVE game... They were in need of change anyway
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
do you love ? Tell meh the truth .
Its hard but I can...
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
After this sentence... IDGAF
EDIT: You must be joking because CW's are pretty much OP++ in PVE... just give a 70k crit to 10 mobs at the same time, np!
GWF tanking 3 rooms at the same time while GF's can't do it as a tank class. Sorry m8 but it was well deserved.
Squishy as in cw? I think they'll still be the sturdiest class after gf even in destroyer. But fear not, in the next month cryptic will bring unstoppable as strong as it is today. Looking at their track record with gwf there is still a possibility they will buff them.
One for PVE...
One for PVP...
And it works like a charm...
Why can we not have that???
1 - Too much work
2 - Stupid idea for D&D
3 - Its Neverwinter and not WoW
Yea but TR can still PVP awesomely
Try being a GF!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I hope TRs get some love for PvE and rework that god awful perma stealth in pvp at the same time.
It's been months since ive seen a TR in a PvE dungeon (not counting GG). No one seems to play them in PvE and just go straight for profound/pvp gear instead and ignore that side of the game completely.
and also the featured satirical comedic adventure "A Call for Heroes".
Yesterday I tried to join a dungeon, the guy said TR's sucks and does not want them in his party. Who said they want to go PVP in a PVE game? Open your eyes...
Not to mention the fact that 99% of all the MMOs out there have yet to get PvP right. The only way that they can make it work would be to force a set of base stats on all players who enter into PvP and make it purely about skill rather gear. And even then I doubt it would stop the PvPers from coming to the forums and crying for nerfs. Because lets face, at this point the PvP motto should be "it you cant beat it, nerf it".
The majority of changes made to all the classes have been do to PvPers complianing. And If this was a purely PvP game I could understand it but since this is a PvE based game I cannot understand the mindset of forcing me to change the way I've built my toon or the strategy I use just so some cloth wearer can go toe to toe with a heavy armor sword swinger. It wouldnt work in real life why the hell should it work in a game? It everyone would work as a team in PvP instead trying to be mister lone warrior pvp god then you wouldnt need all these nerfs.
Melee classes should never be able to kill a ranged classes from a distance and a ranged class should never be able to kill a melee class up close. I mean for gods sake, If I had a gun and you had a knife and you still got close enough and killed me, then obviously I didnt know how to use a gun properly.
Why is that a poor opinion to have? Because a large portion of the game community greatly enjoys + regularly participates in PvE. That is what all the people playing PvE need to realize about PvP. They are using this same argument when a large portion of the community greatly enjoys + regularly participates in PvP. No, all of us who play the game solely for PvP may not be the majority, but that doesn't mean we are not a large and valuable portion of the community, and members of the same community as the rest of you who do PvE.
That being said, I only play the game for PvP, but I realize the value in PvE. I believe that both should be given equal attention so that there is a balanced coexistence between the two, resulting in a much larger community, because I have seen this kind of balance be possible despite PvP and PvE being connected as they are in this game.
I encourage everyone to have an open mind and see the value that the alternate side (PvP or PvE) offers to the community and the game as whole, rather than completely disregard each other simply because they have fun in different ways using the same outlet.
Well CW aren't that good in pvp. in pvp they are a support role, i think they got nerfed because of there pve part and i dont have a wizard but i really disagree with the nerf, it was not needed at all. Im a gf and we are known to be one of the worst classes yet i have never lost against a CW so not sure why they would be nerfed for pvp reasons. Now gwf is a different story and i think classes should be balanced for both pve and pvp so the gwf nerf was needed because having the highest dps and highest defence is too much now when mod 4 comes out they will have to choose one main role, tank or destroyer.
[SIGPIC][/SIGPIC]
good luck with this.
There actually are some PVE TRs in the game. And I know a couple that are downright feral. Basically the time effort and dedication it takes to be an effective TR in PVE has a darwinistic effect. I'd say the same about the couple of PVP CWs I know.
Tr is a weird class it takes so long to actually get it built up and strong but once it is then not much can stop it. I seen a TR today that was more tanky than a gwf, it was at icewind dale, not sure of his name but it took me about 10 mins to kill him lol, my bull charge does usually around 6-10k depending on there res but on him my first hit did 600!
and yeah a good CW controll wizard is very rare but the ones who are good in pvp are very very skilled.
[SIGPIC][/SIGPIC]
OP doesn't want GWF to get nerfed
Well they reduced the unstoppable nerf now so not as squishy. Maybe we'll see some sentinels coming back though. If they didn't reduce the first set of nerfs I could see destroyers being completely wrecked and unable to do much apart from getting nuked.