The wording is "When you land a critical hit, one of your next attacks strikes with 30% of your crit severity.".
Lets use me; Does this mean if you have 117% crit severity when you crit your next attack takes 30% of that, or 35.1 and uses that as a percentage damage multiplier on your next attack?
Also does vorpal add to this?
So 117+50= 167*0.3= 50.1. So a potential 50% damage bonus on next attack?
This is a total guess btw. Please feel free to correct me.
Using sly flourish I tested 2 hits, 1 crit to trigger OC, then stealthed for max severity and swung again. These are without P vorp so at max 117% severity on second hit. I hope to see 35% increase in base damage (my base says 1276-1537), I am aware that the third hit in sly does more damage, so I never used the full combo.
No Vorp #'s (seperating the crits and non on secnod hit)
3200-> 4200 crit x2
2800-> 4600 Critx2
2900-> 3900 Critx2
2600-> 4300 Critx2
2600-> 4700 Critx2
P Vorp Hoping to see +50% on second attack? or +100% on second attack if it crits?? I'm not a math type so many misconceptions could be apparent to those who are.
I probably should not have rounded off the numbers, apologies, also I had first strike on and didn't notice so most of the initial hits (left numbers) may be 15% more then you'd have approximated. But really we are testing the right side more so that should be fine to establish a baseline.
Correction. Perfect vorp seems to be working with OC. Base 1500 ish. Second strike should be *3 dmg if I'm thinking correctly. Around the 5k mark. So I guess I have OC pegged properly.
Comments
No Vorp #'s (seperating the crits and non on secnod hit)
3200-> 4200 crit x2
2800-> 4600 Critx2
2900-> 3900 Critx2
2600-> 4300 Critx2
2600-> 4700 Critx2
2600-> 2400 Crit-non
3300-> 2400 crit-non
2900-> 2400 Crit-non
2800-> 2100 Crit-non
2800-> 2000 Crit-non
P Vorp Hoping to see +50% on second attack? or +100% on second attack if it crits?? I'm not a math type so many misconceptions could be apparent to those who are.
3200-> 5600 Critx2
3000-> 5500 Critx2
3100-> 5100 Critx2
3600-> 5000 Critx2
3100-> 4800 Critx2
3700-> 2300 Crit-non
3700-> 2300 Crit-non
3400-> 2300 Crit-non
3400-> 2400 Crit-non
3300-> 2000 Crit non
I probably should not have rounded off the numbers, apologies, also I had first strike on and didn't notice so most of the initial hits (left numbers) may be 15% more then you'd have approximated. But really we are testing the right side more so that should be fine to establish a baseline.