So, there I am happily working away on my newest quest, now that our Detail budget has been raised to 1700. (Yay!)
I get up close to 1500. Before, we were having bugs pop up when we were very close to detail cap, but that cap is now 200 higher, so I wasn't worried.
Turns out I should have been.
As soon as I put in my 1,496th detail, the drop-down menus for details all stopped working.
If I remove some details, they start working again. If I put the details back in, they stop working again. It appears to have something to do with the number of details used.
Is anyone else having this problem, or is it just me? It pretty much makes that shiny new detail cap utterly useless, if we can't set the settings that we need to use them.
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@Gruffydd
Comments
for me as i tested it the budget works fine and on top of it if u exceed the detail limit u still can add more u r just left with "unfinished task";
also 1496th is not rly nr of details as some of them cost more than one point but anyway having 1k+ details makes the editor pretty hard to deal with (maybe not with high frequency-big cache single/dual core cpus, but for my fx8 its a pain sometimes; guess the editor could use some tweaking; wonder how it would behave under wine);
if this is not ur cause then cant tell what u mean, try to make a scrnsht;
ps: i was rly worried when reading ur post, something like "oh sure i had to know better, twas too good to be true" ), but for me it seems to work fine so far;
You may be hitting a long-standing bug with dropdown menus. They seem to "appear" beneath the dialog they are in instead of over it.
Try clicking on the dropdown, and then try using the up/down arrow keys to change the selection.
You can also try clicking on the dropdown, and then clicking on the dialog "about" where the selectio "would" appear.
So, if you click on it it should look very slightly different, and if you click about a line or two lower on the dialog it should change the selection in the dropdown field.
It seems to be a UI bug when in the upper count of details (probably memory related somehow) but noone seems to be able to pin it down to anything in particular.
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