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Prone immunity for a second after getting proned

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  • slushlikewindslushlikewind Member Posts: 272 Bounty Hunter
    edited April 2014
    No thanks.

    GWF already getting nerfed in upcoming Mod 3. And GF is already UP, any more nerf might as well just delete that class.

    And being able to chain cc something is needed in any PVP game, and prone is pretty much the only reliable one in terms of hard CC, crippling it is just gonna make the game less fun since it is so much harder to lock down certain class and would cause some other issues in terms of class balance....
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited April 2014
    gorguts99 wrote: »
    That's not true, you can effectively block frontline surge using your shield...
    Then it must be bugged, because I have been knocked over and pushed back by it with my guard up many times.
    Stay frosty.
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited April 2014
    No thanks.

    GWF already getting nerfed in upcoming Mod 3. And GF is already UP, any more nerf might as well just delete that class.

    And being able to chain cc something is needed in any PVP game, and prone is pretty much the only reliable one in terms of hard CC, crippling it is just gonna make the game less fun since it is so much harder to lock down certain class and would cause some other issues in terms of class balance....

    Well if GWF damage will be really nerfed after new patch then their kicks might be not much of a problem anymore. The lack of balance betwen the power/number of CC abilities and damage is what cause a problem now. I mean 50%-80% hp short after 1 cc chain, cmon...
  • slushlikewindslushlikewind Member Posts: 272 Bounty Hunter
    edited April 2014
    barq3t wrote: »
    Well if GWF damage will be really nerfed after new patch then their kicks might be not much of a problem anymore. The lack of balance betwen the power/number of CC abilities and damage is what cause a problem now. I mean 50%-80% hp short after 1 cc chain, cmon...

    What class you play?
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    pando83 wrote: »
    Quite simple: no.

    Limit the number of fighters that can be stacked in a PvP Group to 2. There, you don't have 3-4 fighters gangbanging people with no chance to fight back.

    As for 1v1 fights, quite simple, avoid the first prone, build your PvP toon tanky enough to take a couple of rotations.

    Why i say no: right now, outside of a bit underpowered PvP classes like CWs and DCs, we have TRs and HRs being able to kite and avoid damage a LOT. To the point that i see more and more of these guys, expecially TRs, trolling Whole groups of enemies until 1 experienced player butts in and put some pressure on them.

    Now, TRs can mix immunities, dodges and stealth to avoid the enemy for long before taking any damage. Or to recover after taking damage. Tearing down the enemy's health with bilethorn before dropping a monster SE on his head. HRs can root, DPS from far, jump in and melee DPS, jump out and root- ranged DPS again. .

    Exactly that...

    In case people haven't figured it out yet. Nerfs in this game have caused a lot more problems than they actually solved.

    So you end up with a solution that that is worse than the actual problem itself....like well Tenacity. Sometimes I swear no one thinks these things through before doing them.

    Then suddenly all kinds of other problems crop up and people are like... Why did that happen?

    Why is everything even MORE imbalanced now????

    Well Gee I wonder why...

    PS: From what I see over on Test server there's no actual GWF damage nerf at least according to the damage I see, at least not I the PvE side. But I'll need to see more before I make that decision.
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited April 2014
    What class you play?

    mostly tr/gwf, sometimes hr,gf,cw
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