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Castle Never they say it Min.Require 9200 GS But It need 15000+ GS To Done

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  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited March 2014
    I really don't get those "can't be done with the min GS requirements", there was exactly like this one about ToS.. "nerf ToS cann't be done with 8300"

    It's a MINIMUM. Not a recommend gs, not a party average maximum. just a minimum to enter.
    If someone want to carry a 9200gs friend why shouldn't they ?
    If a group has a great teamwork, and skill and want to do it, why shouldn't they ?

    If someone doesn't have the skill or the team-worked group, he/she will need the GS to compensate for it, and nothing wrong with that.
    I don't believe a random group of 10k people who never played together can do it in one run, but that is not a reason to nerf the dungeon, it only means that a person should find a group/guild he can train with, get to know , try several times, learn how to do it, and feel like he achieved something after completing it successfully. Not easy but thats the whole point.

    And btw CN is not mandatory, you can get better weapons from VT/MC, so lacking such group and/or skill nothing limits a person to keep gearing for what ever he is comfortable with doing CN, and leave others the right to do it with lower GS because they can.

    Disclaimer - I dont claim to be myself skilled enough to do it with 9300gs party, wiped at CN enough, and times with a very well geared party that made a coordination mistakes (resulting in one cw dead and then the second falls..). And made through with lower geared who played together (friends /guild)

    btw2 - the wing flapping knock back is dodgable, just dodge forward after the first flap (unless gwf, gwf should know how to sidestep/avoid red zones by the time he goes CN)
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited March 2014
    It doesn't need 15k+ GS to be done.
    10.5k - 11k GS is more than enough if you know what youre doing.

    CW, CW and more CWs.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • bglnodabglnoda Member Posts: 8 Arc User
    edited March 2014
    nazghul22 wrote: »
    CW, CW and more CWs.
    And yet 1 CW cant solo bosses like TR or GWF.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited March 2014
    bglnoda wrote: »
    And yet 1 CW cant solo bosses like TR or GWF.

    Oddly enough when dungeons consists of 10000000000 adds and 3 bosses then CW for some reason tend to be favored....
  • chrcorechrcore Member Posts: 329 Bounty Hunter
    edited March 2014
    diogene0 wrote: »
    Gear won't help suckers. 12k is more than you will ever need to do CN. It's just slower and less forgiving. So yeah a T2 set, rank 5s, a couple of boon and you're set for CN. Cookie cutter builds are mandatory though, there is no room for "creativity" in CN.

    Not if you don't have decent enchants and most folks with less than 12K that aren't twinks will not have anything better than lesser enchants.

    I'd love to see a video of folks with less then 12k GS and no enchants doing draco.
  • risendragonrisendragon Member Posts: 88
    edited March 2014
    One of the fastest completions of Draco was done with only 1 CW, and there have been 4-GWF runs of CN entirely. But with the Deep Gash changes, doubtful that'll be possible anymore.
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    bglnoda wrote: »
    Well,from my exp in CN its not about GS its all about weapon enchants,thats the thing that makes difference.
    If a party is not equipped with minimum of greater weapon enchants i don't think they have much chance @ CN full run.
    There was bunch of times when my party had control on adds on last boss but the Draco HP was going down slow,and the longer the fight goes the more red will show up on floor,more red means people panic and do mistakes....so yeah you can do CN with 12k gs and keep CC but if you dont have greater or perfect weapon enchant to give you the extra edge imho the party has small chances of making it alive ^^

    Also I never did CN with GF, It was always a party with minimum of 2 CWs...
    About youtube CN videos...all I see is over geared people that don't need much of a skill to complete what they are doing,lets face it when you are over geared there is no in game content that will break you a sweat doing it. Anyway it would be fun to see a video of a party with 10~12k gs and lesser weapon enchants going into CN...

    Same thing is with VT, people say you dont need good dps for VT all you need to do is close the caskets...just lol @those people

    Will G.Enchants right ?
    Will G.Vorpal for 900k AD Right ?
    How long can it take to get 900k AD , I know do T2 Dugn and whatever
    But Gears in T2 rarely to be dropped and if i was right now this days everyone keep spam T2 dung for chest so they get there gears free so depend on T2 drops of gears is nothing to get 900k AD So Yep you need CN to be done
    KILLERDDDD
  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    edited March 2014
    frarii wrote: »
    Ah... to gearing up... you can go full T2, fomorian fabled/dreal legion set (btw way better than Ancient, base damage is all that matters in weapons, as you will reach diminishing returns in all the stats sooner than later) and rank 7 in all slots in about 30 hours of play avg, (unless you're farla and fail to get your off hand in hundreds of runs) with the boons of both modules and that gear you will sit in 15k... in a game where getting OVERGERARED for all content requires you the almighty work of playing 1 hour a day for a month... i dont think you can complain about how hard is any content here, sure, getting perfect weapon/armor enchants and rank 9s-10s plus 3 rank 80+ artifacts cost a lot more work, but the difference between those players and the rank 7 ones is not the few more stats... is the freaking experience and skill, they have been playing for a lot longer, ffs i can carry as a GF any random queue pug thorough T2 instances (and i do it for fun once or twice a week) and ive been successful on ToS for example (to cite one that seems hard for random pugs) with 2 TR, HR,DC setup... so complain less and play more.

    Could you tell me if it's better to have a full set of armor equipped vs. a combination of sets? Let's say me, a TR, wants to chose between Dread set and Swash set. Now, what I can't figure out is whether I should go for:

    a) full Dread - a CHANCE at summoning a dude that does 330dmg over 10 seconds while giving some stealth
    b) full Swash - 25% CHANCE to get 338 pow and rec for 6s - stacks 3 times
    c) half of each and get a CONSTANT bonus of 450 (actually 371, considering swash has less stats) pow or rec (whichever you didn't have) - bonus which can be used to adjust enchantments towards other stats I may need
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