Greetings Adventurers!
We are happy to announce that as part of Module 3 – the Curse of Icewind Dale, we will be introducing a PVP focused campaign that will bring adventurers to many battlegrounds. Test your mettle against your fellow warriors and claim unique new rewards!
Overview
The PVP Campaign is very straight forward with how it operates. Players will be presented with objectives to be completed during PVP gameplay, and completing enough objectives will grant rewards. There are 30 objectives to be completed in the 3 PVP areas; Icewind Dale, Gauntlgrym, and Domination. Your rewards will be varied, but will include a series of PVP only boons, new gear, and 3 brand new artifacts. For those who prove they are the most hardened of warriors, there is a unique cosmetic equipment set that cannot be earned anywhere else so that you may show your dominance over your fellow adventurers wherever you may roam.
Feedback
We need to collect as much feedback as possible on this so we can further enhance the experience of completing your PVP objectives. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one) Location: (Please enter the location for the objective or feature that you are providing feedback for)
Please use “Bold” face text for the Type & Location then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples: Bug: Domination: Objective I was unable to complete the following objective in Domination – “Kill foes while below half HP”
Feedback: Boons: Supply Line This boon feels like it is always a worse choice than the other two, even when I would otherwise want it’s stats.
Thank you again for all your help Adventurers! We look forward to hearing back from you! Also keep your eyes peeled for Devs to be on the Preview shard playing PVP with you!
Chris “Gentleman_Crush” Meyer
KNOWN ISSUES:
Some rewards are still placeholder.
Completing daily PVP quests in Icewind Pass and Dwarven Valley currently does not grant progress in the PVP Campaign.
Boons: Inspiring Defense: This boon has no description text. This boon does the following. "As nearby allies lose HP, they will gain up to 10% additional damage resistance. Only works while flagged for PVP".
As a PvE player, I agree with the post above mine. Please don't give me new artifacts that I'm going to be obligated to PvP for just so I can improve in PvE.
One thing that REALLY needs to be repaired...Don't nerf TR's dps, u can even boost it, but... u should nerf duration of TR's stealth. It isn't fair that TR is the only class, which can solo dungs (CN solo in one hour) and is the only class, which can hold the point in pvp against a few people all the time (so the whole pvp round can be loosed or won because of one perma stealth).
And the smaller thing is that so long duration time of stealth is so easy to achieve, what makes perma stealth not only very powerful, but also popular in the game.
I dont really like the idea of many of the "challenges" for the PVP campaign include "kill <font color="orange">HAMSTER</font> players" or "Get <font color="orange">HAMSTER</font> double kills" This puts support class roles like a DC at a SEVERE disadvantage.
Each class should have its own PVP campaign. Either that or completely rework the system so that any player that participates in the kill gets awarded with the kill. Make it so they must do atleast like 10% of the targets HP as damage and then they get credit, but if this system is based upon killing blows (much like current pvp is)
All the TRs will be the first ones to get all the boons done. Its really a flawed system.
0
zhaofuoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 129Bounty Hunter
edited March 2014
maybe you could add in a design wherein if a player is in a party that help contributed to damage a player that would result in a kill as well. this way dc won't need to be in a disadvantage trying to compete for a kill againts DSP class
Lots of the objectives look at Kill or Assist as far as getting credit goes. However we are carefully monitoring how Clerics and support players will complete these things without making the goals arbitrarily large. It would be really unfortunate if you had to try and get 5,000 or 10,000 kills just to complete these because it also counted your assists. Some of this will involve looking at the roles Clerics fill in the future, but some of it could be in adjusting objectives as well.
... Some of this will involve looking at the roles Clerics fill in the future, ... Your feedback is appreciated!
I love you crush. I hope looking at DCs and GFs role in groups in next on your list after module 3 bugs are sorted out! As a very high end DC, I barely heal, PvE or PvP. My main purpose is debuffing. DCs best in slot PvE armor is High Prophet. Have a t1 set being the absolute best set a DC can have... is saddening.
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited March 2014
For those who are complaining, have you ever seen a DC using the Bloodthirsty title? I don't think so. A well used DC is a machine 1vs1 (we will see this a lot when we start to farm the Black Ice inside those pvp areas) problem is that ppl that play a DC thinks that their only role is to heal and support and now they want to get free kills just for that? Come on... think outside of the box, learn to play your DC offensively.
A tanky DC is only good during premades, an aggressive or deffensive one is good for pugs pvp but now there's another mode: random pvp fights thanks to the red area in Icewind Dale, which role are you going to play there?
Lots of the objectives look at Kill or Assist as far as getting credit goes. However we are carefully monitoring how Clerics and support players will complete these things without making the goals arbitrarily large. It would be really unfortunate if you had to try and get 5,000 or 10,000 kills just to complete these because it also counted your assists. Some of this will involve looking at the roles Clerics fill in the future, but some of it could be in adjusting objectives as well.
Your feedback is appreciated!
The only time i'm getting a kill as a cleric is because:
- i'm duelling someone and he's not the best player ever (to say the least)
- I'm stealing a kill with dots (brand of the sun, punishing light, forgemaster's flame) or with a well timed divine glow.
Even when I'm duelling a TR, which is the only class I can more or less reliably 1 vs 1 and kill, there's always a genius stealing my kill because my damage is so low compared to what other classes can do that I can't compete with a chill strike, a takedown or a lashing blade when my guy is almost dead.
Hammer of fate used to be a nice execute spell long ago, prior to the quite frustrating nerf which happened before module 1, and nowadays, my party member's lifesteal and regen is so ineffective with healing depression that I can't realistically use pure damage spells to get kills unless I'm just leaving my team on its own and keep playing selfishly just to get my boons. This is what I will do if I have to but i'm not really thrilled about this idea.
Just FYI, I'm playing a full power/crit cleric, and even now I only have 1400 kills on him, playing since day 1 (yes) with a few but not many breaks, playing pvp tentatively every day I play, at the very least for the daily quest. 10k assists is something I can do, i often end a pvp match having over 30-35 assists and in gauntlgrym i'm almost always above 80 assists. Which means I like fighting a lot, but that doesn't mean I'm getting kills as a cleric.
So counting assists is something you should definitely consider, unless you want to favor classes like GWFs or CWs, ruling over damage and dots in pvp. It would also be a good incentive to fight instead of doing the stupid horse races while doing a KS from a cleric whenever you see this opportunity in gauntlgrym.
On the other hand, when I'm healing someone from 500HP to 15k, respawning someone spamming "help!", or mitigating half of the damage the red team is doing, I get 0 (like in zero) credits for this, even though I'm almost sure it does make a difference, and doing mundane stuff like keeping team mates alive should counts towards the clerics score instead of rewarding the guy giving the killing blow to an almost dead foe.
It would be fairer if the system kept track of the amount of damage each player did and count the kill towards the
player which contributed the most damage.
Still not perfect though because support like buffing and debuffing is ignored.
It would be fairer if the system kept track of the amount of damage each player did and count the kill towards the
player which contributed the most damage.
Still not perfect though because support like buffing and debuffing is ignored.
And, as a cleric, I wouldn't get any kills if i can't do some KS myself too, so, meh.
Everyone can pull someone shouting "help" here and there but not everyone got enough potential to kill, double kill and triple kill especially cleric.
"Oh you are outdpsed by a cleric!! Go bang the wall behind u". Unless you are a dedicated GF tanking tons and tons and tons of damage, or else you got some problem.
0
ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
As for Bugs or I don't even know if it bug : Players can use that high effective PVE Pots which has less CD Which isn't fun at all. And The second Thing I would like to see If you could increase the area of Pvp Zone and Make people get flagged faster
KILLERDDDD
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
I love you crush. I hope looking at DCs and GFs role in groups in next on your list after module 3 bugs are sorted out! As a very high end DC, I barely heal, PvE or PvP. My main purpose is debuffing. DCs best in slot PvE armor is High Prophet. Have a t1 set being the absolute best set a DC can have... is saddening.
Been hearing this a lot lately.. Now the high prophet will get nerfed. It happened with the GF stalwart and now they just did it with the knight set. The dev's have made it their business to make people not use t1 sets. So it's only a matter of time
0
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited March 2014
Seems okay, even though there are some quests that seem really hard to complete, like getting 40, iirc, triple kills. The outdoor PvP was a very good idea, love it, makes me want to go back to PvPing. Yesterday i had the luck to partake in a 20+ man PvP, it was epic, loved it a lot.
I only have 2 things to note:
1. You get an injury whenever you're killed by an enemy player; if this is WAI than i need to stock up on injury kits, cause the 1 stack i usually carry around won't be enough.
2. Remains to be seen how black ice gear will affect PvP, unfortunately i think it'll have a negative effect, since black ice vs profound is worse than profound vs PvE. As of now i PvP using HV and don't need anything else, but when there will be peoples running around with 3000+ Tenacity using the HV or Profound set will equal to a guaranteed defeat, since the matches will be a lot longer, and you can't stand your ground for minutes with a few points of Tenacity.
problem is that ppl that play a DC thinks that their only role is to heal and support and now they want to get free kills just for that? Come on... think outside of the box, learn to play your DC offensively.
Are you serious? Are you saying we should be hybrid like Heal / Debuff / Tanky / Damage? When a class is mostly about healing or debuffing it should get points for that - you get points for kills with your GWF too and thats what he is supposed to do - kill.
However the Game designers seem to notice balancing problems so i dont feel like a lil kid crying for guns im not supposed to have.
Feedback: rewards for the pvp dailies in kaer konig (ice rush and runes among blood)
The rewards are only experience and 16 silver and has nothing useful for the icewind dale campaign. That's really underwhelming. Extra reputation and currencies (not much, just something) would be very welcome, and a real incentive to pvp. If we pvp we can get the job done earlier. Seems quite fair, provided you balance well the risk/reward factor. Considering tagging runes in a crowded environment can be fairly dangerous, better rewards have to be found, and please, no useless rough astral diamonds. There's enough of that everywhere.
Feedback: rewards for the pvp dailies in kaer konig (ice rush and runes among blood)
The rewards are only experience and 16 silver and has nothing useful for the icewind dale campaign. That's really underwhelming. Extra reputation and currencies (not much, just something) would be very welcome, and a real incentive to pvp. If we pvp we can get the job done earlier. Seems quite fair, provided you balance well the risk/reward factor. Considering tagging runes in a crowded environment can be fairly dangerous, better rewards have to be found, and please, no useless rough astral diamonds. There's enough of that everywhere.
Glory would be the logical choice. That would indeed be nice.
I need to point out As soon as possible about how Broken Grandmaster Rejuvinating Swiftness is on Hunter Ranger's.
This is a Screenshot of a DPS Run against Revrac , done yesterday.
He is running a Deflect Build that takes advantage of heals based off deflects.
I am assuming with companion, Feats and Gear, he say's he is able to reach 50 % Deflection.
I stood there for 6 Minutes using Duelists Flurry, Lashing Blade, Shocking Execution and only got him to 50 % health a few times where he was able to regenerate right back up.
This is with him just standing still.... no Cleric and he drank 2 PvE potions...
Definetly Broken and Needs addressed immediately.
Rangers give you crocodile tears on how their class is suffering when here is some hard cold numbers to prove how broken they actually are.
I need to point out As soon as possible about how Broken Grandmaster Rejuvinating Swiftness is on Hunter Ranger's.
This is a Screenshot of a DPS Run against Revrac , done yesterday.
He is running a Deflect Build that takes advantage of heals based off deflects.
I am assuming with companion, Feats and Gear, he say's he is able to reach 50 % Deflection.
I stood there for 6 Minutes using Duelists Flurry, Lashing Blade, Shocking Execution and only got him to 50 % health a few times where he was able to regenerate right back up.
This is with him just standing still.... no Cleric and he drank 2 PvE potions...
Definetly Broken and Needs addressed immediately.
Rangers give you crocodile tears on how their class is suffering when here is some hard cold numbers to prove how broken they actually are.
It's not the gear. It's not the class. It's companions being able to be active in pvp......just another example of why they are a BAD idea.
Guys, lets keep this thread on topic. This thread is not about PVP Gameplay, companion balance, class balance, or anything else but the PVP Campaign. Please give feedback in the appropriate threads!
A quick question. The Banner artifacts evidently need to be bought with a token before they can be purchased with glory. Am I right in assuming you'll gain such tokens from the PvP campaign?
Comments
We need to collect as much feedback as possible on this so we can further enhance the experience of completing your PVP objectives. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Location: (Please enter the location for the objective or feature that you are providing feedback for)
Please use “Bold” face text for the Type & Location then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Domination: Objective
I was unable to complete the following objective in Domination – “Kill foes while below half HP”
Feedback: Boons: Supply Line
This boon feels like it is always a worse choice than the other two, even when I would otherwise want it’s stats.
Thank you again for all your help Adventurers! We look forward to hearing back from you! Also keep your eyes peeled for Devs to be on the Preview shard playing PVP with you!
Chris “Gentleman_Crush” Meyer
KNOWN ISSUES:
Some rewards are still placeholder.
Completing daily PVP quests in Icewind Pass and Dwarven Valley currently does not grant progress in the PVP Campaign.
Boons: Inspiring Defense: This boon has no description text. This boon does the following. "As nearby allies lose HP, they will gain up to 10% additional damage resistance. Only works while flagged for PVP".
And the smaller thing is that so long duration time of stealth is so easy to achieve, what makes perma stealth not only very powerful, but also popular in the game.
Each class should have its own PVP campaign. Either that or completely rework the system so that any player that participates in the kill gets awarded with the kill. Make it so they must do atleast like 10% of the targets HP as damage and then they get credit, but if this system is based upon killing blows (much like current pvp is)
All the TRs will be the first ones to get all the boons done. Its really a flawed system.
Your feedback is appreciated!
I love you crush. I hope looking at DCs and GFs role in groups in next on your list after module 3 bugs are sorted out! As a very high end DC, I barely heal, PvE or PvP. My main purpose is debuffing. DCs best in slot PvE armor is High Prophet. Have a t1 set being the absolute best set a DC can have... is saddening.
A tanky DC is only good during premades, an aggressive or deffensive one is good for pugs pvp but now there's another mode: random pvp fights thanks to the red area in Icewind Dale, which role are you going to play there?
The only time i'm getting a kill as a cleric is because:
- i'm duelling someone and he's not the best player ever (to say the least)
- I'm stealing a kill with dots (brand of the sun, punishing light, forgemaster's flame) or with a well timed divine glow.
Even when I'm duelling a TR, which is the only class I can more or less reliably 1 vs 1 and kill, there's always a genius stealing my kill because my damage is so low compared to what other classes can do that I can't compete with a chill strike, a takedown or a lashing blade when my guy is almost dead.
Hammer of fate used to be a nice execute spell long ago, prior to the quite frustrating nerf which happened before module 1, and nowadays, my party member's lifesteal and regen is so ineffective with healing depression that I can't realistically use pure damage spells to get kills unless I'm just leaving my team on its own and keep playing selfishly just to get my boons. This is what I will do if I have to but i'm not really thrilled about this idea.
Just FYI, I'm playing a full power/crit cleric, and even now I only have 1400 kills on him, playing since day 1 (yes) with a few but not many breaks, playing pvp tentatively every day I play, at the very least for the daily quest. 10k assists is something I can do, i often end a pvp match having over 30-35 assists and in gauntlgrym i'm almost always above 80 assists. Which means I like fighting a lot, but that doesn't mean I'm getting kills as a cleric.
So counting assists is something you should definitely consider, unless you want to favor classes like GWFs or CWs, ruling over damage and dots in pvp. It would also be a good incentive to fight instead of doing the stupid horse races while doing a KS from a cleric whenever you see this opportunity in gauntlgrym.
On the other hand, when I'm healing someone from 500HP to 15k, respawning someone spamming "help!", or mitigating half of the damage the red team is doing, I get 0 (like in zero) credits for this, even though I'm almost sure it does make a difference, and doing mundane stuff like keeping team mates alive should counts towards the clerics score instead of rewarding the guy giving the killing blow to an almost dead foe.
It would be fairer if the system kept track of the amount of damage each player did and count the kill towards the
player which contributed the most damage.
Still not perfect though because support like buffing and debuffing is ignored.
And, as a cleric, I wouldn't get any kills if i can't do some KS myself too, so, meh.
"Oh you are outdpsed by a cleric!! Go bang the wall behind u". Unless you are a dedicated GF tanking tons and tons and tons of damage, or else you got some problem.
Players can use that high effective PVE Pots which has less CD Which isn't fun at all.
And The second Thing I would like to see If you could increase the area of Pvp Zone and Make people get flagged faster
Been hearing this a lot lately.. Now the high prophet will get nerfed. It happened with the GF stalwart and now they just did it with the knight set. The dev's have made it their business to make people not use t1 sets. So it's only a matter of time
I only have 2 things to note:
1. You get an injury whenever you're killed by an enemy player; if this is WAI than i need to stock up on injury kits, cause the 1 stack i usually carry around won't be enough.
2. Remains to be seen how black ice gear will affect PvP, unfortunately i think it'll have a negative effect, since black ice vs profound is worse than profound vs PvE. As of now i PvP using HV and don't need anything else, but when there will be peoples running around with 3000+ Tenacity using the HV or Profound set will equal to a guaranteed defeat, since the matches will be a lot longer, and you can't stand your ground for minutes with a few points of Tenacity.
Are you serious? Are you saying we should be hybrid like Heal / Debuff / Tanky / Damage? When a class is mostly about healing or debuffing it should get points for that - you get points for kills with your GWF too and thats what he is supposed to do - kill.
However the Game designers seem to notice balancing problems so i dont feel like a lil kid crying for guns im not supposed to have.
Or indeed bots or guilds.....
Which is why the rewards are a few pieces of black ice and should remain that way
The rewards are only experience and 16 silver and has nothing useful for the icewind dale campaign. That's really underwhelming. Extra reputation and currencies (not much, just something) would be very welcome, and a real incentive to pvp. If we pvp we can get the job done earlier. Seems quite fair, provided you balance well the risk/reward factor. Considering tagging runes in a crowded environment can be fairly dangerous, better rewards have to be found, and please, no useless rough astral diamonds. There's enough of that everywhere.
Glory would be the logical choice. That would indeed be nice.
This is a Screenshot of a DPS Run against Revrac , done yesterday.
He is running a Deflect Build that takes advantage of heals based off deflects.
I am assuming with companion, Feats and Gear, he say's he is able to reach 50 % Deflection.
I stood there for 6 Minutes using Duelists Flurry, Lashing Blade, Shocking Execution and only got him to 50 % health a few times where he was able to regenerate right back up.
This is with him just standing still.... no Cleric and he drank 2 PvE potions...
Definetly Broken and Needs addressed immediately.
Rangers give you crocodile tears on how their class is suffering when here is some hard cold numbers to prove how broken they actually are.
http://s24.postimg.org/4l0c4o9bp/Untitled.jpg
A PvE scroll?!?
ROFL...
Dis game...
It's not the gear. It's not the class. It's companions being able to be active in pvp......just another example of why they are a BAD idea.
It's the class. Sorry to disturb you while you're having your head in the clouds.