I have two words for the devs. EPIC. FAIL. The new pvp system was supposed to LOWER queue times. I just spent over 40 mins and over 20 mins respectively in the queue today w/ one toon. If this is not fixed NOW it will really make PvP non-viable. I have four toons. Having to spend FOUR HOURS just to play PvP, ignoring actual match times, is INSANE. SADISTIC. UNCALLED FOR.
Match times are up too, I averaged 20 mins each for my two matches. Mainly because the teams were SO evenly matched that it was a running slug fest. One match my team won by about 10 pts, the other we lost by a little over 100. I guess I can shrug that off, but I'm already yearning for the old days when I only waited TEN minutes (AT MOST!!) to queue and matches almost NEVER took more than 10 mins. If the Devs wanted to upset and annoy people who liked casual PvP, THEY HAVE SUCCEEDED. If they wanted to make PvP more player friendly and enjoyable, THEY HAVE FAILED. EPICALLY.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
The issue which caused long queues was resolved. The current issue is simply the the new Elo system has a lot of gaps and player's at either extreme are having a hard time being placed into a match.
This issue is being addressed as best as possible but even without developer attention this issue should be more or less temporary and resolved over time as the Elo ratings evolve.
Comments
Match times are up too, I averaged 20 mins each for my two matches. Mainly because the teams were SO evenly matched that it was a running slug fest. One match my team won by about 10 pts, the other we lost by a little over 100. I guess I can shrug that off, but I'm already yearning for the old days when I only waited TEN minutes (AT MOST!!) to queue and matches almost NEVER took more than 10 mins. If the Devs wanted to upset and annoy people who liked casual PvP, THEY HAVE SUCCEEDED. If they wanted to make PvP more player friendly and enjoyable, THEY HAVE FAILED. EPICALLY.
This issue is being addressed as best as possible but even without developer attention this issue should be more or less temporary and resolved over time as the Elo ratings evolve.
Let's keep the discussion to this thread though.