Well, hello,
I would want people to try my Quest "The Greatfire Guild" (NW-DL7W63QAW). In return, I am willing to try quests of you. Just say it on the comments and I will try your quest
Summary: There has been some rumores lately around the Greatfire Guild and a group of goblings. You've been chosen to investigate tha real truth behind the rumors and to solve the problem.
The first step is to go to the Guild and search for clues and witnesses who can bring some light to the matter.
Thank you ^^
Comments
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With Giniel, why not make her Hurt, sitting so we can talk to her face instead of her shoes, THEN swap her with a dead body afterward. Also, dead Giniel is hovering over the floor.
The language is well-spelled, but the syntax is odd. I am guessing English is not your first language, in which case I am truly impressed. I couldn't write this well in another language.
I didn't follow the sparkly line, but instead went off looking around, through the teleport and stuff, and came to a large room with the foundry treasure chest in it. If I was not supposed to be in this room at this time, I shouldn't have been allowed to come here. also, the chest is hovering off the floor.
The adjustable difficulty is nice, but even on Hard mode, this is pretty easy.
Was Uhory supposed to be a drow? Yeah, Master Goblin says he's a drow, but he's human.
Also, I was wrong about that other treasure chest. The actual treasure chest is in with Uhory. This is a very short adventure. The teleport and stuff doesn't seem to be important to the quest and should probably be removed. The final room was pretty easy, even on Hard mode -- consider making the final fight more of a boss fight. Your adventure just -- kinda ended.
Reviewed and tipped. Thank you!
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On your quest, now: When they travel with the sparkly crystal, after talking the first time with the gnome king, I am really curious about how you did that animation. And really loved it, the times and everything.
Now, in the city on ths stables, the animals' names are displayed, and some of them are like 'Horse 1', 'Horse 2', etc. Maybe you should change them to just 'Horse'.
The Guard Chiken make me laugh!
Also, a great job with the ship and the city, both are awesome. The transition to the Island, as well as the combat before, is okay. Maybe too much fire boxes?
It was funny having bears following me ^^
The ending was a bit... Confusing, but I love the effects and the thing with the illusory island; anyway, the las interactable object cleared my doubts about this quest.
And, a little question: I did have a lot of locked options on my play, and a letter I kept as an item but didn't know who needed it.
Maybe you could say on the summary that space on the inventory is needed, i found myself discarding items because lack of space
In conclusion, i loved your maps and the story. Maybe you could put more sparkly path, but it is not that relevant.
That's something I developed for "The Sealing of Najena's Lair". Since you are supposed to be teleporting between worlds, I wanted to make it look like that was something that was not easy to do. I have an event which is "Wait for Syndal/Pham to cast the spell". This is actually a "kill enemies" story objective. The enemies spawn in a room not connected to the "Non-descript House". I have waiting for them several friendly guards who immediately begin to kill them. The magic spires start when the event begins; they disappear when it ends, and the magic circle and wisps appear, and the crystal sound begins playing. That leads to the map transition via the crystal.
I do the same thing again, but out in the open, on the beach of the ancient isle. If you use the Stool of Bowing there, you will see the ghost of King Alfonso. He refuses to say anything aside from "Avenge me!". However, if you run off behind the rock to the left, you'll see the cats that were on the ship, fighting with an island cat. When they kill the island cat, the ghost of the king fades away.
Bug! Must fix! Thank you!
He's a clever chicken!
Most of the cargo that was tied to the deck is now in flames cuz fire elementals. This is actually straight from the play. One of the few things :P
I was wondering how many people would bother doing the optional quest!!!!
I had to hurry through the last map, unfortunately. I was running over my time budget. I'm trying to come in at around half an hour. There's an encounter I didn't even get to -- the Oracle of K'Arnon was supposed to turn up.
The options for the epic weapon and the astral diamond are Easter eggs. If you return to the beach after you see them, you'll see some objects which chide you for not seeing them on your way up There are two letters. One is for the guard you see on the ship (and later, on the beach). He'll help you if you hand him his letter. The second is for Kizdean Gix in the police station. He will help you if you mail the incriminating information in the letter. You won't have gotten that letter if you didn't say the correct things to Drelzna, in the market. She wants Kizdean to kill you, but that wouldn't be an issue for a hero
I think in general having free inventory is a good thing...! There's a quest in Neverdeath Graveyard to give you another pack.
Thank you so very much for playing it, and finding more bugs for me to fix!!!!!!
I remake partially the quest. I changed the Guild's map (because I was not convinced by the other), added some details and a Sewer map adittionally to have a longer quest...
Soooooooo, I would like my quest to be reviewed again.
People of the Foundry, I'm waiting your quests for trading reviews
Edit (13/02/2014): I played your quest adn reviewed it on your thread, chinspinner
Any chance you can pick up mine in sig as well.
WIP
1.) Guard Frinko dialogue: "complain" should be "complaint".
2.) The goblins could use some customization.
3.) Biam refers to Giniel as "he".
4.) Going into the vault, the transition says "Go to Next Map".