search on "RANGER QUEST" : A foundry built with ranged players in mind. Action oriented. You are to defend 3 gates from several waves of attackers. There are NPC defenders to help stave off the attacks. Fun short and sweet. Some surprises await. Use the terrain and the NPCs to your advantage in order to win. Good solo or in a group.
Help me make this a daily foundry I need 20 reviews!
I just played this mod. a few times. The Fifth and Final Wave of the Second Part (after you click the flag to teleport to the new area) - it's really tough. The monsters blow by the barricade and gangbang you silly. If possible, make them easier to kill plz?
Also if possible, make the 5th and final wave unable to heal themselves. I died like 10 times trying to fend them off and most of them healed making this seriously unpleasant.
Also if possible, make the 5th and final wave unable to heal themselves.
Thanks for your response... All the waves are play balanced. Unfortunately foundry designers can not effect the attributes or scaling of the mobs. So the capability of self healing is not something we can edit.
However I will say I was in that game with you and the challenge of the quest is to maximize the capability of the environment. I've soloed this quest many times with a HR and with characters from 5 - 60th level - it is designed to make reliance on strong play tactics rather than simple mindless hack and slash. My suggestion is that you play the quest again and make use of the cover, height advantage of the defensive walls and benefits of the NPCs present - I think if you take all those factors into consideration you'll do much better - rather than charging headlong into the mobs and hoping for the best. Many quests offer no real danger to players... this is not one of those quests.
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Thanks for your response... All the waves are play balanced. Unfortunately foundry designers can not effect the attributes or scaling of the mobs. So the capability of self healing is not something we can edit.
However I will say I was in that game with you and the challenge of the quest is to maximize the capability of the environment. I've soloed this quest many times with a HR and with characters from 5 - 60th level - it is designed to make reliance on strong play tactics rather than simple mindless hack and slash. My suggestion is that you play the quest again and make use of the cover, height advantage of the defensive walls and benefits of the NPCs present - I think if you take all those factors into consideration you'll do much better - rather than charging headlong into the mobs and hoping for the best. Many quests offer no real danger to players... this is not one of those quests.