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easy way to fix pve!

borredoutofmyminborredoutofmymin Member Posts: 4 Arc User
edited November 2013 in PvE Discussion
1. add diminishing returns for controll powers class based(mobs that were controlled are immune to another controll for 5 sec after or somethink simmilar) = no more 3 cw sing none stop,tanks will become viable in a group again.
2. when you return to instance you spwn at first fire = no more running (unless entire group does that)
3. add insta kill to bosses that if they get dmg,cant target somethink they do massive aoe that insta kills everythink

tell me what you think ? :D
Post edited by borredoutofmymin on

Comments

  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited November 2013
    da what? LOL
  • themagicbum87themagicbum87 Member Posts: 75
    edited November 2013
    I'll support this if AND ONLY IF Cryptic stops thinking that the best way to make fights harder is to just increase the number of adds that spawn. Give us more interesting fight mechanics.
    [SIGPIC][/SIGPIC]
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited November 2013
    I think everythink! Couldn't help myself :rolleyes:
  • clearlyavirginclearlyavirgin Banned Users, Neverwinter Beta Users Posts: 163 Bounty Hunter
    edited November 2013
    Or just roll a cw, tr, or dc?...
  • eatmearueatmearu Member Posts: 38
    edited November 2013
    make the mobs worth killing and i'd be happy not to skip them .
    cause the mobs with high def/hp, they drop what ? 8 coppers ?? not worth anyone's time . thats why most run/skip .
  • abell39abell39 Member Posts: 1,175 Arc User
    edited November 2013
    My one gripe about PvE is the gigantic mobs of adds in boss fights that turn the area into a sea of red splats and insta-kill you because no matter where you dodge, you dodge into at least three overlapping red splats that all go off on you simultaneously.

    *fumes in Pyraphenia's general directon*
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2013
    lol, yea, lets give another reason to glitch the **** out of everything because some lonely tank can't find a party...
    btw you know that Fulminorax has insta kill attack that even tank can't survive?
    I wonder what would happen if every boss had something like that on the moment he takes dmg, yea probably every GF would have a time to run away from it (because he wouldn't block this since it's "insta kill") not to mention that he would have to tank everything since adds would become immune to CC due to diminishing return; that shield meter will surely withstand several attacks in a second.
    If you have GF try to do FH without kiting (+ video), then we'll talk.
  • goodwilloutgoodwillout Member Posts: 64
    edited November 2013
    I think: Nope.
    ***********************************
    [SIGPIC][/SIGPIC]
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited November 2013
    if they really want to level out the play field for all classes in terms of getting dungeon parties all they'd have to is give a bonus to rainbow squads. Simple as that. And by bonus I mean slightly high drop rate or maybe at least make it so you're guaranteed T1 items when running T1 dungeons and T2 items when running T2 dungeons.

    If they did that Im sure hardly anyone would have trouble finding squads. As for the glitches and exploits.....they're working on it.
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