1. add diminishing returns for controll powers class based(mobs that were controlled are immune to another controll for 5 sec after or somethink simmilar) = no more 3 cw sing none stop,tanks will become viable in a group again.
2. when you return to instance you spwn at first fire = no more running (unless entire group does that)
3. add insta kill to bosses that if they get dmg,cant target somethink they do massive aoe that insta kills everythink
tell me what you think ?
Comments
cause the mobs with high def/hp, they drop what ? 8 coppers ?? not worth anyone's time . thats why most run/skip .
*fumes in Pyraphenia's general directon*
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
btw you know that Fulminorax has insta kill attack that even tank can't survive?
I wonder what would happen if every boss had something like that on the moment he takes dmg, yea probably every GF would have a time to run away from it (because he wouldn't block this since it's "insta kill") not to mention that he would have to tank everything since adds would become immune to CC due to diminishing return; that shield meter will surely withstand several attacks in a second.
If you have GF try to do FH without kiting (+ video), then we'll talk.
[SIGPIC][/SIGPIC]
If they did that Im sure hardly anyone would have trouble finding squads. As for the glitches and exploits.....they're working on it.