wait till you get the ones using frontline and resto strike and takedown
oh yeah you probably wont kill them because they would have ferocious reaction slotted plus the 5/5 feat from the destroyer tree making for a 20% heal at 15% health plus the health from regen determination activating so on and so forth heck lets add in the new perfect soulforge enchant good luck killing one of these guys.
not to mention a constant 15% dmg increase to you via the feat and using threatening rush tp mark you.
You know, it's funny. I see a lot of people saying GWF is a dead class and no one plays it, yet I constantly see them everywhere in PvE and PvP. So it doesn't really seem like it's that much of a dead class...
Dragon Server
Ragnos Fireborn - 18.7k GWF Half-Elf Eva Darkblood - 13.8k TR Elf Venger Force of Evil - 13.7k CW Tiefling Azaghal Belegost - 16.5k GF Dwarf Drak'ar - 13.3k HR Drow Roghthar Darkspawn - 11.5k SW Human
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mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
A "few" well played GWF's in pvp can make or break a match. Saying it's a dead class is just plain silly.
The OP makes a valid point with the regen capabilities of the GWF and the Soulforged changes. They'll be like Popeye with an infinite can of spinach.
you forgot to mention what are the gears of this OP GWF, lolz those are elites GWF. Normal GWF are nowhere to be found. what is normal 9-11kgs, LOL. you will all see 12-14kgs with Greater or 6-9 Enchants, by ratio, there would be 4 CW per 1 GWF, 3 TR per 1 GWF maybe 2-1 for DC and 1.5-1 with GF. don't ask me where i get this data, this is ingame experience ratio. LOL.
Is this confirmed that the paragon paths will be switched? It was an admitted error on cryptic's part that they were listed that way before, I'm pretty sure that this is incorrect information once again.
I mean come on just swapping the fighters paths? No game designer is that lazy right? Lol
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Is this confirmed that the paragon paths will be switched? It was an admitted error on cryptic's part that they were listed that way before, I'm pretty sure that this is incorrect information once again.
I mean come on just swapping the fighters paths? No game designer is that lazy right? Lol
Try it for yourself on the preview server, Sent GWF Iron Vanguards are monsters in PvP.
GF's don't have unstoppable and can't run off after their soulforge revive to wait for that to reset.
gf have unstoppable like daily, gf have hp restore daily,gf got shield,gf got prone lock,gf can one shot it on low hp btw since can easy hit 20-30k whit encounter
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
gf have unstoppable like daily, gf have hp restore daily,gf got shield,gf got prone lock,gf can one shot it on low hp btw since can easy hit 20-30k whit encounter
You've clearly never played GF.
RIP Neverwinter 26/06/2014
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astariadodfMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Yes its true, they are really going to have to rethink some things, hopefully they will do it before live. Sadly, I doubt it. Preview is full of the elitist exploiters that use the crutches due to they really dont have skills, and cant stand to lose. Why do you think they left live PvP (they will say challenge but thats a facade).
Root of problems now and going to be magnified:
Soulforged immunity is just wrong for so many classes - yes your likely to die but I believe any immunity should have a price, not a bonus free damage all with out concern. That is the crutch factor, hides SO many unskilled players.
Prone in PvP is over the top. It is by far the longest and most common CC, with the least counter. Prone takes you out for the flying part the falling part and the get up part. Best way to solve this is make players on the boss table as far as resistances IMO.
Mechanics should be looked at. Right now a GF can prone multiple people on a shield - not realistic in real life, or D&D forth rules. A GWF with the sword should have the same mechanics looked at, and should always be inferior to that of the GF - Why would you roll a GF if it is egual?
Yup, this can only end badly for GFs who were finally in a reasonable spot in both PvE and PvP, as many have warned. It's effectively a stealth nerf since this WILL be inevitable without further changes.
Crudely combining the best-in-game survival mechanics of a GWF with the best-in-game burst stoppage power of a GF (if they can get to you) is beyond insane!
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
so many people whinning before the thing is even ready...
we dont know if gwf is going to be that"monster".
without tenes his killing will be very compromised.
dont forget he will have to sacrifice either bravery or weapon master which isi already huge survivality skills in order to put ferocious reactions.
thus the new prone skill has less dmg than ibs, buta lot more cooldown... so hold your horses.
gwf may get more diehard, but if with tenes it is already hard to kill some rogues and some clerics... id ont want to think how it will be to kill them post update...
so much whinning without seeing the counterpart that gwf has = lower dmg than rest plus needs to chase target. so wait it be on live server first before complain or start asking for nerfs.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
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mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
I've talked to a few GWF's and they've all said that with Iron Vanguard GWF's are insanely strong. They'll have amazing gap closing capabilities and have the best of both worlds.
I believe the intent of this thread and others like it is to raise awareness and possibly make necessary changes before it goes live.
Conversation is good.
I've talked to a few GWF's and they've all said that with Iron Vanguard GWF's are insanely strong. They'll have amazing gap closing capabilities and have the best of both worlds.
I believe the intent of this thread and others like it is to raise awareness and possibly make necessary changes before it goes live.
Conversation is good.
we don't know that. pve not good to test.
and on preview hours and hours to try get in a pvp match which not always is accurate since a lot ppl pugging.
there are many factors to look up, i rather see how it will be on live server before have any opinion based on"theories" of how things look like.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
0
ninjtMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
edited November 2013
Well I don't know how you can't theorize given how strong Iron Vanguard is. It doesn't take much guess work.
He didn't say pve either. He was talking purely pvp. On preview bigger guilds are able to set up premade matches with each other to test things out. So I'm confident that GWF's will be stronger than ever.
Instigator tree with Vanguard will be insanely strong... Threatening rush plus mark feats gives u extra 15% dmg, trample 15% dmg, instigator cap 12% dmg, and with Frontline surge IBS is alot easier to land and all that with 40-50% crit chance and high recovery. For both pvp/pve is not even a contest when it comes to dps builds! As tanks swordmaster i think is alot better but then again.. who needs tanks?!!!
How the new soulforged work? It's like a fallen(don't dead) revive, or a total revive? Buffs go away(like normal revive/complete dead) or do they stay? Determination bar drop down or stay at point before GWF go down? Do it grant Damage immunity like reviving for some seconds or you still vulnerable from stay up?
Instigator tree with Vanguard will be insanely strong... Threatening rush plus mark feats gives u extra 15% dmg, trample 15% dmg, instigator cap 12% dmg, and with Frontline surge IBS is alot easier to land and all that with 40-50% crit chance and high recovery. For both pvp/pve is not even a contest when it comes to dps builds! As tanks swordmaster i think is alot better but then again.. who needs tanks?!!!
your also forgot the dmg % from determination
this is correct and through testing it is correct that sent with ferocious reaction and what i said at the beginning of this thread these guys are insanely strong. to the person that said their dmg is so low well im sorry but the change to tenebs arent going to make people unslot them the only thing that changed to them is that it takes DR into consideration now so players can mitigate some of the dmg thats it they can all proc at the same time still.
as opposed to guardians who take the swordmaster tree which has nothing useful for guardian fighters why would anyone choose flourish over frontline or crescendo over indomitable the skills just dont synergize well with the guardian fighter cleave is better than WMS. the only thing i havent tested out yet is if you go for a tactician build with the AP gain and slot steel defence since you gain dailies much faster you can be immune for 3 seconds quite alot.
Frontline surge has a incredibly long cooldown, and you've to sprint a bit to get to the target, which means you've less time to land the other encounters. But more damage than takedown.
Takedown can reduce cd to 3 secs if it misses, but it's more difficult to make it land.
You can take both, but you've to sacrifice either IBS or restoring strike. Which means either much less damage or you miss the Amazing healing capabilities of RS and the sentinel Aegis power extra healing from it.
It's not like you get more powerful, you just get more options to build different types of GWF.
Tenes will see their damage reduced a lot. Being affected by DR is no joke, and they don't damage if dodged. This means that on tanks you get 40% or more damage reduction, and CWs/ TRs/DCs can dodge it. DCs can also mitigate the damage further i guess.
As gannicus says, you can take FR, but you lose most likely bravery. Which means, have fun being kited around by TRs and CWs. Sure, you have FS. 19 seconds cooldown. And CWs and TRs will probably be able to keep themselves out of its range since you are as slow as a turtle.
We can probably get immortal regeneration sentinels with iron vanguard and the increased regeneration from boons and artifacts. But you can easily counter them with any class cause their damage, imho, will be laughable.
To have enough crit and ArP they have to sacrifice tankyness, and tenes will not deal enough damage to be a real threat.
The regeneration gain from new boons, to me, is probably an attempt to increase a bit survivability in PvP. Now you can have damage and compensate with more regeneration from artifacts and boons, making many hybrid builds stronger and harder to kill.
A GWF can get one of the 2 regen artifacts to increase survivability in PvP, and then the AoE artifact for PvE.
But talking about pure tanks... now going full regeneration sentinel, you can get to may be 20% regeneration (i've seen 1.8k regen, and with new boons+ artifact now you can get up to much more than 2k. May be 2.5k regen). Which means at 34-35k hp you get 3k healing ticks. Plus new soulforged. Plus artifact power every 2 minutes (such tank can survive 2 minutes and get a second charge). Plus FR.
How much punishment can you get now? I would say, immortal. Need a couple of really damage focused guys to take you down.
remember that more you stack one stats, less effective return it will give. so much more regen after 1.4, or 1.5 = wasting points depending of the build.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
How the new soulforged work? It's like a fallen(don't dead) revive, or a total revive? Buffs go away(like normal revive/complete dead) or do they stay? Determination bar drop down or stay at point before GWF go down? Do it grant Damage immunity like reviving for some seconds or you still vulnerable from stay up?
It's an instant revive(probably similar in terms of code to an auto proccing revive scroll). No injuries, but you lose all buffs.
It auto heals you for a portion of your health(a perfect was healing my 28,169HP GF for 5940, so roughly 21% of my HP) and applies a 3 sec HoT(in my case for 1260 per tick, 3780 total so about 13.5% of my HP). So...in total it's a buff removing, instant revive(you see the revive screen popup for fraction of a second) with a 34.5% heal(if you run a perfect).
That said, I read the heal off my tooltip, not from checking my log. If the tooltip is correct, then the description given in the preview path notes is wrong(and vice versa).
EDIT: Log
[Combat (Self)] Bone Golem deals 3357 (7064) Physical to you with Smash.
(I "died" here)
[Combat (Self)] Your Soulforged Armor deals 5940 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 5940 Hit Points to you.
[Combat (Self)] Your Soulforged Armor deals 1260 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.
[Combat (Self)] Your Health Regen gives 781 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.
Not sure what's happening with the double proc of the single big heal on the log, but when I watch the proc with my mouse hovering over the HP bar I don't see a 12k burst heal, that's for sure, just the 5.9k, then the HoT.
I am sick to see ppl calling out nerf before the **** thing is live. If you call out for nerf, go after the rangers. They have 6-8 dodge-like abilitys, insane crit, and lower cool down when crit, and so many other OP powers. Wait until the changes are implemented, test it with some premade v premade matches, and you will see how these new builds perform. I have several interesting build in my mind re my GWF, but will they work? will they work as well as my current setup? NO ONE KNOWS before you test it against well geared, well played premades. The atomosphere here is just sickening.
Comments
Dragon Server
Ragnos Fireborn - 18.7k GWF Half-Elf
Eva Darkblood - 13.8k TR Elf
Venger Force of Evil - 13.7k CW Tiefling
Azaghal Belegost - 16.5k GF Dwarf
Drak'ar - 13.3k HR Drow
Roghthar Darkspawn - 11.5k SW Human
The OP makes a valid point with the regen capabilities of the GWF and the Soulforged changes. They'll be like Popeye with an infinite can of spinach.
I mean come on just swapping the fighters paths? No game designer is that lazy right? Lol
We are definitely dominating, and we are always about to win.
Lol this doesn't even make sense, frontline surge is a shield bash, where is GWF's shield??
We are definitely dominating, and we are always about to win.
the same monster as gf vanguards since they dint nerf them hope thy will not nerf gwf because of it
GF's don't have unstoppable and can't run off after their soulforge revive to wait for that to reset.
gf have unstoppable like daily, gf have hp restore daily,gf got shield,gf got prone lock,gf can one shot it on low hp btw since can easy hit 20-30k whit encounter
You've clearly never played GF.
Root of problems now and going to be magnified:
Soulforged immunity is just wrong for so many classes - yes your likely to die but I believe any immunity should have a price, not a bonus free damage all with out concern. That is the crutch factor, hides SO many unskilled players.
Prone in PvP is over the top. It is by far the longest and most common CC, with the least counter. Prone takes you out for the flying part the falling part and the get up part. Best way to solve this is make players on the boss table as far as resistances IMO.
Mechanics should be looked at. Right now a GF can prone multiple people on a shield - not realistic in real life, or D&D forth rules. A GWF with the sword should have the same mechanics looked at, and should always be inferior to that of the GF - Why would you roll a GF if it is egual?
and u never played gwf to can use unstoppable he needs to recharge it and to can do this it needs to receive a lot of damage
Crudely combining the best-in-game survival mechanics of a GWF with the best-in-game burst stoppage power of a GF (if they can get to you) is beyond insane!
I just might have played a GWF. Not to L60, but enough to know that even at level 30-40 a sent spec is very good in PvP.
we dont know if gwf is going to be that"monster".
without tenes his killing will be very compromised.
dont forget he will have to sacrifice either bravery or weapon master which isi already huge survivality skills in order to put ferocious reactions.
thus the new prone skill has less dmg than ibs, buta lot more cooldown... so hold your horses.
gwf may get more diehard, but if with tenes it is already hard to kill some rogues and some clerics... id ont want to think how it will be to kill them post update...
so much whinning without seeing the counterpart that gwf has = lower dmg than rest plus needs to chase target. so wait it be on live server first before complain or start asking for nerfs.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
I believe the intent of this thread and others like it is to raise awareness and possibly make necessary changes before it goes live.
Conversation is good.
we don't know that. pve not good to test.
and on preview hours and hours to try get in a pvp match which not always is accurate since a lot ppl pugging.
there are many factors to look up, i rather see how it will be on live server before have any opinion based on"theories" of how things look like.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
He didn't say pve either. He was talking purely pvp. On preview bigger guilds are able to set up premade matches with each other to test things out. So I'm confident that GWF's will be stronger than ever.
this is correct and through testing it is correct that sent with ferocious reaction and what i said at the beginning of this thread these guys are insanely strong. to the person that said their dmg is so low well im sorry but the change to tenebs arent going to make people unslot them the only thing that changed to them is that it takes DR into consideration now so players can mitigate some of the dmg thats it they can all proc at the same time still.
as opposed to guardians who take the swordmaster tree which has nothing useful for guardian fighters why would anyone choose flourish over frontline or crescendo over indomitable the skills just dont synergize well with the guardian fighter cleave is better than WMS. the only thing i havent tested out yet is if you go for a tactician build with the AP gain and slot steel defence since you gain dailies much faster you can be immune for 3 seconds quite alot.
Frontline surge has a incredibly long cooldown, and you've to sprint a bit to get to the target, which means you've less time to land the other encounters. But more damage than takedown.
Takedown can reduce cd to 3 secs if it misses, but it's more difficult to make it land.
You can take both, but you've to sacrifice either IBS or restoring strike. Which means either much less damage or you miss the Amazing healing capabilities of RS and the sentinel Aegis power extra healing from it.
It's not like you get more powerful, you just get more options to build different types of GWF.
Tenes will see their damage reduced a lot. Being affected by DR is no joke, and they don't damage if dodged. This means that on tanks you get 40% or more damage reduction, and CWs/ TRs/DCs can dodge it. DCs can also mitigate the damage further i guess.
As gannicus says, you can take FR, but you lose most likely bravery. Which means, have fun being kited around by TRs and CWs. Sure, you have FS. 19 seconds cooldown. And CWs and TRs will probably be able to keep themselves out of its range since you are as slow as a turtle.
We can probably get immortal regeneration sentinels with iron vanguard and the increased regeneration from boons and artifacts. But you can easily counter them with any class cause their damage, imho, will be laughable.
To have enough crit and ArP they have to sacrifice tankyness, and tenes will not deal enough damage to be a real threat.
The regeneration gain from new boons, to me, is probably an attempt to increase a bit survivability in PvP. Now you can have damage and compensate with more regeneration from artifacts and boons, making many hybrid builds stronger and harder to kill.
A GWF can get one of the 2 regen artifacts to increase survivability in PvP, and then the AoE artifact for PvE.
But talking about pure tanks... now going full regeneration sentinel, you can get to may be 20% regeneration (i've seen 1.8k regen, and with new boons+ artifact now you can get up to much more than 2k. May be 2.5k regen). Which means at 34-35k hp you get 3k healing ticks. Plus new soulforged. Plus artifact power every 2 minutes (such tank can survive 2 minutes and get a second charge). Plus FR.
How much punishment can you get now? I would say, immortal. Need a couple of really damage focused guys to take you down.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
It's an instant revive(probably similar in terms of code to an auto proccing revive scroll). No injuries, but you lose all buffs.
It auto heals you for a portion of your health(a perfect was healing my 28,169HP GF for 5940, so roughly 21% of my HP) and applies a 3 sec HoT(in my case for 1260 per tick, 3780 total so about 13.5% of my HP). So...in total it's a buff removing, instant revive(you see the revive screen popup for fraction of a second) with a 34.5% heal(if you run a perfect).
That said, I read the heal off my tooltip, not from checking my log. If the tooltip is correct, then the description given in the preview path notes is wrong(and vice versa).
EDIT: Log
[Combat (Self)] Bone Golem deals 3357 (7064) Physical to you with Smash.
(I "died" here)
[Combat (Self)] Your Soulforged Armor deals 5940 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 5940 Hit Points to you.
[Combat (Self)] Your Soulforged Armor deals 1260 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.
[Combat (Self)] Your Health Regen gives 781 Hit Points to you.
[Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.
Not sure what's happening with the double proc of the single big heal on the log, but when I watch the proc with my mouse hovering over the HP bar I don't see a 12k burst heal, that's for sure, just the 5.9k, then the HoT.