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What if you make an item for chests to unslot enchantments?

darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
edited September 2013 in General Discussion (PC)
I would like to see a consumable item (1 use) that allow you to unslot an enchantment, with no cost. This item can be BoP, in dungeon chests, every player will use it, no matter his class, level etc.

With this, you make T2 dungeons and DD more atractive, and top players will return to T2 dungeons, because they will need this item to unslot his high level enchants, so they can sell them and buy higher ones.

Maybe a 100% chance to appear is too much value, but what about give a 1/4 item every chest? (4 new shards or something that you can trade for the item).
Lescar PvE Wizard - Sir Garlic PvE Paladin
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Post edited by Unknown User on

Comments

  • zalcszalcs Banned Users Posts: 345 Bounty Hunter
    edited September 2013
    What they should really do is lower the removal price significantly and put lesser enchantments/blue wards in the chests. Getting enchantments is way too expensive and there's no BoP on them. They needed BoP way more than armor tbh.
  • jiglesjigles Member Posts: 1 Arc User
    edited September 2013
    Yes its ridiculous atm... i was salvaging some old weapons... it asked me 153K AD to unslot lesser plague fire when it costs atm 80k AD on AH. (LMAO)

    yep an item as rare drop or on chest would be good
    Collision - LVL 60 TR ○○○ ENYO - LVL 60 CW
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    the problem is worse for new players. with the fey campaigns even new lvl 60 players can get 4 enchants easily. with luck they have a coal ward from invoking. now most of new lvl 60s might not have their final gear, yet they might have some lvl 60 gear. so what now? wait until you have the final gear to apply a lesser enchantment only to pay a ridiculous amount of ad once an armor drops you would like to use? or just leave this enchant in bank and don't have the chance to try it out some weeks?

    it is like with the transmutable items, the mount and the companion upgrades - all this stuff is obviously made with a player in mind, that plays this game regularly for over half a year and has millions ad for disposal. what devs don't consider: you have to give new players stuff to try thinks out, to get experience how something works. it is perfectly ok that higher level stuff may cost a lot to apply/remove, but lower level stuff should be affordable.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    edited September 2013
    Transmutable items are not the problem, because they are cosmetic only. If they cost less better for all, but is only cosmetic.

    The enchants are a mechanic of the game and have influence in the efficiency of character, and if the solution for unslot is to play dungeons more, is better for the game and for the players. If the dungeons die, the game will die too.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • krisst0fkrisst0f Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    I would like to see a consumable item (1 use) that allow you to unslot an enchantment, with no cost. This item can be BoP, in dungeon chests, every player will use it, no matter his class, level etc.

    With this, you make T2 dungeons and DD more atractive, and top players will return to T2 dungeons, because they will need this item to unslot his high level enchants, so they can sell them and buy higher ones.

    Maybe a 100% chance to appear is too much value, but what about give a 1/4 item every chest? (4 new shards or something that you can trade for the item).

    What about a rare loot drop that let a player make an item BoE from BoP
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