Something more useful all the way through to level 60
example
Rogue gets an extra bag at the start of level 1
Devoted cleric gets a holy mount at level 20 which is the faster mount (level 4)
Guarding fighter gets extra help with professions like add 1 professional assets at the start on every profession
control wizard picks up extra professions materials from skill nodes or drops
Great weapon fighter something to do with a companion. I really only thought of the rogue bonus and just thought of anything for the rest of the classes
nothing like that will ever happen. Your suggestions would decrease teh company's sales of zen, which is antithetical to what most of their resources are dedicated to.
To clarify, zen sales is what drives decisions made by the developers(or their superiors) in this game.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
Something more useful all the way through to level 60
example
Rogue gets an extra bag at the start of level 1
Devoted cleric gets a holy mount at level 20 which is the faster mount (level 4)
Guarding fighter gets extra help with professions like add 1 professional assets at the start on every profession
control wizard picks up extra professions materials from skill nodes or drops
Great weapon fighter something to do with a companion. I really only thought of the rogue bonus and just thought of anything for the rest of the classes
All classes should be remade , this game is still in beta the way I see it .
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
Something more useful all the way through to level 60
The examples you gave were not bad indeed, but honestly, I must ask why should these be implemented? Why do classes need something more useful for leveling?
I think most of these suggestions are terrible. Some are WAY more valuable than others. For example the bag for a TR is far LESS valuable than gets extra help with professions like add 1 professional assets at the start on every profession or picks up extra professions materials from skill nodes or drops
A bag is easy to get but a bag is FAR cheaper and easier to get than a life time of profession materials from skill nodes or profession assets. So screw the bag for a TR it is worthless..
Comments
To clarify, zen sales is what drives decisions made by the developers(or their superiors) in this game.
All classes should be remade , this game is still in beta the way I see it .
The examples you gave were not bad indeed, but honestly, I must ask why should these be implemented? Why do classes need something more useful for leveling?
A bag is easy to get but a bag is FAR cheaper and easier to get than a life time of profession materials from skill nodes or profession assets. So screw the bag for a TR it is worthless..