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Hammer of Faith... how to fix it without nerfing it and losing your player base

wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
edited August 2013 in PvE Discussion
When you first get HoF as a cleric it is very strong in PvP, it kills easily, but then you reach level 60 and go up against those who are well geared and those who know how to avoid its damage and when you do land it against those who are well geared you knock off only about a third of their health. The 40% nerf to HoF is a joke, HoF doesn't even kill hardly anything in PvE and its a single target encounter. What needs to be done with it is to have it scale up in damage with power, then it wouldn't be so ultra powered when you first get it but so underpowered when everyone is geared up. Nerfing it 40% so that as a single hit spell it doesn't even do as much as the multi-hit Flame Strike is appalling. HoF should do more damage than it does now at high Power levels (it should cut a well geared opponent down way more than less than 1/3rd of their health bar if the cleric is lucky enough to land all three line of sight strikes with it), but less damage than it does now at green/blue/tier 1 levels that lack power. Either that, or HoF needs to do substantially more than Flame Strike (while not nerfing Flame strike) while doing all damage in a single hit so as not to proc temp health points and immune to damages (under these circumstances HoF won't do less in PvP for the cleric as the consecutive partial hits are frequently being blocked by triggered immunities before the cleric can get the kill with it).
Post edited by wholyhandgrenade on

Comments

  • abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    I play a DC solo and in PvE only because I hate PvP. If HoF is nerfed by 40% as planned, I will lose the only hard-hitting spell I have -- which is hard to set off since it IS a Daily and can't be spammed like encounters and at-wills -- and it will be even harder to deal with the mobs that aggro insanely on DCs just to complete the quest content of the game. I would understand a nerf if it were an AoE spell, but it's a single-target spell; the most I can do with it is take out a single Ice Troll while not getting thrown around by two Winterwolves at once for a couple of seconds and resisting a portion of damage from their accompanying goblin archers/cutters. That's it. It takes actual skill to use it effectively when you're doing PvE. Can we please keep just this one hard-hitting Daily for us DCs that prefer to complete quests solo?
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited August 2013
    I've been crit by dps clerics from Prophecy of Doom for over 20k...Hammer of Faith is not your only damaging ability.

    I dont agree that they nerfed it, but its still not game breaking for any cleric in pvp or pve.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited August 2013
    munkey81 wrote: »
    I've been crit by dps clerics from Prophecy of Doom for over 20k...Hammer of Faith is not your only damaging ability.

    I dont agree that they nerfed it, but its still not game breaking for any cleric in pvp or pve.

    if prophecy of doom were a daily I'd slot it in place of HoF, but it isn't its an encounter and I don't have an encounter slot available that I can spare to put it into... but you are right the daily of HoF likely does no more damage than prophecy of doom (so if the daily does little to no more damage than the encounter why nerf the daily????)

    as to it not being game breaking to any cleric that uses it... I am and many others aren't playing cause of it, I'm not even logging in... still waiting to see if they go on with this horrible move, if they do I won't be logging into the game in the future either, that's pretty game breaking to me even if you state otherwise (when players quit over it then its game breaking for them)
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited August 2013
    if prophecy of doom were a daily I'd slot it in place of HoF, but it isn't its an encounter and I don't have an encounter slot available that I can spare to put it into... but you are right the daily of HoF likely does no more damage than prophecy of doom (so if the daily does little to no more damage than the encounter why nerf the daily????)

    as to it not being game breaking to any cleric that uses it... I am and many others aren't playing cause of it, I'm not even logging in... still waiting to see if they go on with this horrible move, if they do I won't be logging into the game in the future either, that's pretty game breaking to me even if you state otherwise (when players quit over it then its game breaking for them)

    I agree. Nerfing the Hammer is stupid beyond all reason. But as I've seen your name on the cleric forums for quite some time. I'm sure you have the smarts and are capable of finding an alternative build to what you are using now. The Hammer is just "one" ability. I have a cleric also and its going to affect my playstyle with my cleric 0%. I am not the least concerned about the nerf, as for my playstyle, the times I use Hammer in PvP are generally only when we are crushing the other team to get some kills in, or I am in need of some quick CC immunity.

    GL to you either way

    Also. The main reason why I stopped posting, or even looking at the cleric forums a good month ago is because 98% of the threads are from DC's complaining about everything and anything, and quitting because they were in capable of finding a suitable build that worked for them.

    Yet, on a daily basis, I see more and more DC's in PvP that are near impossible to kill 1 vs 1.

    I can name 5 off the top of my head right now on Mindflayer that are elite beyond reason.
  • farfig1337farfig1337 Member Posts: 108 Bounty Hunter
    edited August 2013
    When you first get HoF as a cleric it is very strong in PvP, it kills easily, but then you reach level 60 and go up against those who are well geared and those who know how to avoid its damage and when you do land it against those who are well geared you knock off only about a third of their health. The 40% nerf to HoF is a joke, HoF doesn't even kill hardly anything in PvE and its a single target encounter. What needs to be done with it is to have it scale up in damage with power, then it wouldn't be so ultra powered when you first get it but so underpowered when everyone is geared up. Nerfing it 40% so that as a single hit spell it doesn't even do as much as the multi-hit Flame Strike is appalling. HoF should do more damage than it does now at high Power levels (it should cut a well geared opponent down way more than less than 1/3rd of their health bar if the cleric is lucky enough to land all three line of sight strikes with it), but less damage than it does now at green/blue/tier 1 levels that lack power. Either that, or HoF needs to do substantially more than Flame Strike (while not nerfing Flame strike) while doing all damage in a single hit so as not to proc temp health points and immune to damages (under these circumstances HoF won't do less in PvP for the cleric as the consecutive partial hits are frequently being blocked by triggered immunities before the cleric can get the kill with it).

    Lv 60 GWF and lv 60 DC here. And I can tell you that the nerf to hammer of faith will bring the base stats of this power in lines with a GWF Daily Crescendo. Now that crescendo is getting buffed to have the same CC immunity as Hammer of faith the two powers seem about equal, after the patch.

    However all GWF base powers are already under every other classes base powers. So yeah this nerf is bringing Hammer of Faith to the same poor level of powers that GWF have. Meaning the other cleric powers are just so much better than the now nerfed Hammer of faith.

    I hate this nerf because it makes hammer of faith a completely useless power for clerics. Clerics that will want to do damage now will use flame strike instead for all purposes.

    Now we shall sit and wait for the devs to nerf flame strike......
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited August 2013
    munkey81 wrote: »
    I agree. Nerfing the Hammer is stupid beyond all reason. But as I've seen your name on the cleric forums for quite some time. I'm sure you have the smarts and are capable of finding an alternative build to what you are using now. The Hammer is just "one" ability. I have a cleric also and its going to affect my playstyle with my cleric 0%. I am not the least concerned about the nerf, as for my playstyle, the times I use Hammer in PvP are generally only when we are crushing the other team to get some kills in, or I am in need of some quick CC immunity.

    GL to you either way

    Also. The main reason why I stopped posting, or even looking at the cleric forums a good month ago is because 98% of the threads are from DC's complaining about everything and anything, and quitting because they were in capable of finding a suitable build that worked for them.

    Yet, on a daily basis, I see more and more DC's in PvP that are near impossible to kill 1 vs 1.

    I can name 5 off the top of my head right now on Mindflayer that are elite beyond reason.

    there aren't any alt builds that suit me to the BS that's coming out in this patch... I play PvP, I use HoF, sunburst, chains of light, and healing word... healing word will benefit but HoF is being trashed and flame strike is difficult to place and hit with due to its game designed purposeful delay, chains of light will now fail to stun those trying to attack me if they slot the elven armor enchancement, and sunburst is being AP nerfed, all around this is too much to bear, I won't even log in to test it out should this patch go live

    the clerics were complaining back then cause they were nerfed really hard and placed at a huge disadvantage and the situation never was corrected, when they were nerfed Cryptic even put in the patch notes a statement acknowledging clerics were at a clear disadvantage in PvP and they knew about it and were going to change it so they said just wait... well, we waited and this is what we got, major nerfs upon our other stuff (we aren't just mad cause HoF is being nerfed, its being nerfed when we are the weakest and acknowledged in notes that we were the weakest and we had been tremendously nerfed I had to change my builds last time, and now this again, its too **** much when we ought to have been and were even expecting to be buffed at least slightly).
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited August 2013
    farfig1337 wrote: »
    Lv 60 GWF and lv 60 DC here. And I can tell you that the nerf to hammer of faith will bring the base stats of this power in lines with a GWF Daily Crescendo. Now that crescendo is getting buffed to have the same CC immunity as Hammer of faith the two powers seem about equal, after the patch.

    However all GWF base powers are already under every other classes base powers. So yeah this nerf is bringing Hammer of Faith to the same poor level of powers that GWF have. Meaning the other cleric powers are just so much better than the now nerfed Hammer of faith.

    I hate this nerf because it makes hammer of faith a completely useless power for clerics. Clerics that will want to do damage now will use flame strike instead for all purposes.

    Now we shall sit and wait for the devs to nerf flame strike......

    this nerf is making HoF hit for less than Flame Strike which is multi-hit, and even hit for about the same or less than prophecy of doom which is as a ****ing encounter
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