We’ve changed how the special chest from the Dungeon Delves event rewards gear. Previously when the chest rewarded you with a piece of Tier gear for a particular slot it would randomly be one of three sets, each with a different stat allocation and play style focus. Now when the chest rewards you with a piece of Tier gear you will be able to pick which of the three sets you want! The chance of getting a particular slot remains unchanged so it will be much quicker (and less up to the whim of the RNG) for you to complete the specific set you are looking for!
Because these items are meant as a special reward for you during this event anything the event chest rewards you will be bound to your character. This is a change to the way the chest grants the reward, not to the item itself. So if the item is Binds on Equip anywhere else it comes from remains Binds on Equip. Boss drops for instance are unchanged.
If this really goes live, what will happen to the tradable T2 sets? (i.e. those dropped before the patch, either from the boss or from DD chest, and those to be dropped after the patch, though exclusively from the boss)
I don't know no economics, but definitely the price of "less favoravble sets" will drop to almost nothing (or maybe the salvage price), since ppl are now granted the choice of picking them.
However, what will happen to the "popular sets", for example Swash for TR, War Avatar for GWF?
1. The price will soar, since the supply is lowered. (to about 1/6 of its previous level)
2. The price will drop, since the drop rate is tripled (when it comes to a specific set item)
The result will certainly be a combination of the two, but the question is which one will be the dominant one.
Finally, since only 1 (and not 2) applies to ancient weapons, you know what happens next.... (though it is worth mentioning that ancient weapons might be dropped from Malabog's Castle Chest)
Feel free to leave your comments...
Comments
At least on one thing I do not agree with you... the less expensive ones will be much LESS expensive!
One thing to add, testing this kind of modifications on preview shard is useless. You DO NOT have the most crucial part for constructing the economy -- people.
This, I would also guess would be the most likely scenario. Don't forget there is also a change to how returning to instances work in the patch. Depending on how the change to reentering an instance works it may eliminate fast runs thus making it harder to complete dungeons for lower geared PUGS. So in that case the price of specific set will grow or decline depending on the easy at which the community can complete certain Dungeons.
Why:
- Regardless of other factors - vast amounts of diamonds will initially surge into the economy (600k feywild packs)
- Overall diamond income should increase slightly: Neverember daily missions, (hopefully) dailies dungeons are soon fixed to allow players to run something other than dreadvault. Salvage vendor. (which doesn't give much - but its still generating fresh diamonds, rather then removing then from the economy like the AH does)
Why unwanted will drop: Players only grab these either out of ignorance or just to test to see for themselves. Those who test will be more likely to just grind them out since that will be easier. Ignorant players will have more opportunities to get the better sets, or at least earn faster diamonds to know the lower costs aren't warranted.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Will you still be buying T2 helm at 600K per piece knowing that if it drops, it drops.
I might as well pay one enchant key to a team to carry me thru the dungeon... way much cheaper...
I gladly paid 1.2 mil for mine. Some would pay several million.
The price doesn't matter to many. Set it high, it will sell high.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
Problem is there would be scammers and scammers, lol, need to find trust worthy people.
Question is, how much money are you willing to pay for one piece of gear, sure 500k AD for one piece that would be 125k each for every person and if they do pre-run, they could do around 2-3 runs per event that would be 375 AD on one DD, and how many DD per day, 1 every 5 hour. so your looking for atleast humanly possible 4-5 run of 375AD per day, that CARRY team would be millionaire in a day.
I've also read talk about them making guild halls with guild gear much like the starbase system they have in STO if this is true it would mean a way better system of gearing oneself than dungeon crawling or crafting could ever provide. There would be no need for drop rate runs unless you like that sortof thing. There also might be a chance for enchantments to be available in the guild stores which would be a nice change as well. If this is true that is.