There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector's Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.
Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup - But now the player can chose one of the three available stat allocations for that gear slot!
New Event: Midsummer Festival!
Starting at 10:00 AM Pacific on Saturday, August 10, Sergeant Knox will have a quest to point players to the festival grounds near Neverwinter!
The Midsummer Festival will be running for several weeks. Log in every day to earn progress toward festival-themed fireworks, a new companion, a new mount, a fashion set celebrating the season, and more!
Quests and Environments
Contests in all zones should work more consistently.
Visual FX on end-of-instance chests are no longer offset.
At level 60, players are now guided to meet Lord Neverember.
Lord Neverember now offers a rotating daily quest that gives double the Astral Diamonds that Rhix is willing to pay.
Sealing the Crypts: The objectives of this instance have been consolidated into an objective count.
Traps have been removed from one of the barrow hallways to prevent Companions from getting stuck.
All campfires in this zone have been updated and should now properly heal injuries over time.
The walls around prisoners held by the drow have been heightened.
Caverns of Karrundax: The map and minimap are now more easily readable.
Dark Fey Slayer III is now properly called III (instead of II).
Dark Fey Slayer III now properly rewards a title.
Only one locked tier of Slayer achievements is now visible at any given time.
The number of achievement points granted by the Slayer achievements have been updated to match the other achievements.
Arcane Reservoir: A major update pass has been made to the Arcane Reservoir weekly quest; the flow should be significantly smoother and clearer.
Big, Dumb, and Ugly: The number of fomorians to defeat is now displayed correctly.
Blighted Grove: There are now NPC guards protecting the Heart of the Grove safe zone.
This safe zone has also seen major iteration, and the walls are now solid.
Feywild Flowering: This quest now uses an icon of the correct color.
Malabog's Castle (Dungeon)
All bosses now drop the proper loot.
Krol Nightforge's intro cutscene now has proper capitalization.
Portals used in the final boss are now visible on low-end machines.
The end chest now allows multiple players to interact at once.
The end chest now shows proper mouseover text if it is locked.
The rewards on the end chest have been updated with the proper loot.
Master of the Hunt (Skirmish)
The interval between adds has been increased from 15 to 60 seconds.
Two hounds are summoned by the boss at add intervals, down from three.
Torching Toadstools: The fire FX now draw from farther away, so it is easier to see if the toadstools have already been torched.
All of the areas of Sharandar have had a significant art improvement pass.
Many, many more quests than listed above have been updated, added, improved, and smoothed out.
Several new, short instances have been created for new daily quests.
The daily quest pool has been shaken up and given more variance, with three new quests per area thrown into the mix.
Up to 40 players can now be in Sharandar at a time, down from 50.
Various environmental FX have had visual upgrades.
Voiceover has been added to the majority of the NPCs' quest dialog.
Evocation: This class feature no longer incorrectly stacks with itself.
Feat: Chaos Magic: This feat now has a new icon. When applied as a debuff or buff, the icon changes color based on what is applied.
Chaotic Fury is red, Chaotic Nexus is blue, and Chaotic Growth is green.
Feat: Elemental Empowerment: This feat now properly affects some powers that it had previously missed.
Feat: Frozen Power Transfer: This feat no longer incorrectly extends the duration of other buffs and debuffs on the wizard.
Feat: Severe Reaction: This feat can now be resisted by immunity to Crowd Control.
Astral Shield (Divine): Healing is now properly considered to come from an Encounter power.
Flame Strike: Damage is now properly considered to come from a Daily power.
Feat: Cycle of Change: This feat no longer counts as an At-will power for the purpose of triggering effects.
Feat: Healing Step: This feat no longer counts as an Encounter power for the purpose of triggering effects.
Feat: Sovereign Justice: This feat no longer counts as an Encounter power for the purpose of triggering effects.
Great Weapon Fighter
Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.
Known issue: The first rank of this power currently grants significantly more Deflect than intended.
Crescendo: This power now grants CC immunity while active.
Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
The initial cast now interupts targets, and while slowed, affected targets now deal -15% damage (at max rank).
The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.
Rank ups now provide 1 additional second rather than 2.
Steadfast Determination: This is now properly affected by bonuses to Determination.
Feat: Endless Assault: This feat now properly affects Punishing Charge.
Feat: Focused Destroyer: The tooltip has had a minor update for accuracy.
Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%.
Feat: Master of Arms: The first rank of this feat no longer grants a double bonus.
Feat: Unstoppable Action: The feat no longer incorrectly increases Action Point gain for longer than expected after using Unstoppable.
Feat: Unstoppable Recovery: The tooltip has been updated to properly state that this feat heals the player.
Combat Superiority: This class feature now properly affects Terrifying Impact.
Kneebreaker: This power is now properly considered as melee damage.
Knight's Valor: Incoming damage from this power is no longer sometimes evaluated as an Encounter power for the purpose of triggering effects.
Supremacy of Steel: The follow-up AoE power now properly benefits from stats and buffs on the player, and is properly affected by defenses on the target.
Feat: Pin Down: This feat now properly adds .1 / .2 / .3 seconds to Prone time instead of adding 10 / 20 / 30%.
Cloud of Steel: Momentum is no longer maintained when jumping and throwing daggers.
Feat: Whirlwind Sneak Attack: This feat's proc no longer incorrectly counts as a Daily power.
Injury System: The Injury tutorial tip now properly states that it takes 3 minutes at a campfire to fade, down from 5.
Equipping Bind on Equip items to a Companion now properly binds the item. A confirmation dialog has been added to prevent accidental binds.
All enemies in the zone have had aggro, hit react, and general grunt audio added.
Celadaine's heavy attacks have been reduced in strength.
Dragons no longer sometimes snap back to the ground when initiating flight.
Dragons' tail swipes no longer hit players far away from the tail.
Enemies no longer sometimes attempt to attack players who are out of range of their attacks.
Malabog's Brutality attack no longer hits enemies to the side and behind him.
Master of the Hunt's Moonfire ability has had its damage reduced.
Master of the Hunt's Trample ability now properly affects players.
Redcap visual FX have had various visual upgrades.
Redcap Giantsoul: Slam now lands more in line with the warning "splat" FX.
Redcap Giantsoul: The Spin attack can now be interrupted.
Redcap Powrie: Punt can now be outranged.
Redcap Witherer: The healing visual FX is now timed a bit more closely to the healing effect.
Redcap Witherer: The Witherer now floats in the air when casting its heal. This should improve its visibility when it's needed most.
The supporting enemy in the final boss of Malabog's Castle now deals less damage, but deals damage more consistently, despite armor values.
This enemy's Choke power now only affects players.
This enemy's Choke power no longer attempts to target downed players.
Items and Rewards
Holy Avenger: This enchantment no longer plays hit FX on the player when casting certain powers.
Fatebender: Stacks are no longer expended on non-offensive powers, such as Shield or the mark portion of Icy Rays.
Fatebender: The damage buff from this item set now properly applies to all expected powers.
Knight Captain: The proc from this item set no longer attempts to trigger multiple times when using certain powers. (Also affects Antiquated version.)
Mage Lord: The proc from this item set no longer triggers off powers that affect the player, such as the initial cast of Shield.
Miracle Worker: The healing from Seeker's Beacon can no longer be deflected.
Oak Warden: The Determination set bonus now properly triggers.
Timeless Hero: The proc from this item set no longer triggers multiple times when using certain powers.
Many items new to Fury of the Feywild have been updated with proper icons.
Many mounts have had updated rider animations.
The cost of Tier 2 seal items has been adjusted to bring them closer to Tier 1 seal costs.
The drop rate of blue-quality items in Sharandar has been reduced.
When a player has a full inventory and walks over items that are automatically picked up, the items are now properly left on the ground.
Alchemy: Alchemists have discovered a new, more efficient way to make Aqua Vitae. Alchemists can check their Rank 8 Alchemy tasks to view the update.
Mailsmithing: Elegant Scale Pants: This task is no longer incorrectly called Elegant Scale Shirt.
When returning to an instance, the player is now placed at his or her previous location.
User Interface (UI)
A first pass has been made on a "Zone Rewards" screen, accessible from the Campaign UI. This will show a page with everything the player can try to earn through the Sharandar Campaign.
Boon tasks now show proper names of the passive buffs gained from them.
Campaign currencies now have proper tooltips in the footer.
Currencies in the footer are now displayed with Gold and Astral Diamonds at the top, then the Sharandar-specific currencies below.
Mousing over a task now shows the description of that task in a tooltip.
Tasks with a maximum number of repeats now state as such.
The "Assist Artisans" task no longer shows its reward constantly swapping with other rewards.
The campaign list no longer has a "Coming Soon" entry.
The layout of the campaign task list has had an update to more intuitively group tasks.
The percentage completion for a given task no longer has an extraneous "0." in front of it.
The position of the Reward and Requirements section of the Task Detail window has been swapped.
The "Start" button on a task is no longer clickable when the task is in progress.
Change Appearance: Bound items now properly show up in the Change Appearance menu.
"Interaction Failed" notifications no longer write to the chat box. They still appear on screen.
It should no longer be required to press ESC twice to get out of chat text entry.
Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.
Trade is now a default chat channel. Item links are now allowed there.
Emotes: The chat text on all emotes has been reviewed. Any text that was missing proper punctuation or grammar has been addressed.
Feats: The Summary and Tree views of the Feat UI may now be swapped at any time.
Feats: The title of each Paragon feat tree has been moved to the top of its entry. It now has a tooltip with the summary of that tree.
HUD: The Campaign HUD icon has been updated in the UI.
Inventory: Double-clicking to unequip a bag no longer sometimes causes that bag to disappear.
Mail: Text no longer overlaps when the player has no messages in his/her inbox.
Professions: Alchemy icons have had a visual update.
Powers: When presented with a Paragon Path choice, the Powers UI no longer shows unrelated powers for a fraction of a second.
Text Entry: Character backgrounds, companion names, and Character Rename now support a wider array of characters / glyphs.
Zen Market: The Featured Items list no longer acts as a scrolling filmstrip, but can be paged through.
A few cases where certain widgets in the Foundry Editor stole cursor control have been addressed.
Authors may no longer change the Y rotation value on Teleporters and cause strange issues with player orientation.
"Refill HP" in Preview mode is now "Full Heal." This button also properly removes injuries.
Respawn points may now be rotated in 3D Editing mode.
Teleporters may now be rotated in 3D Editing mode.
The client no longer crashes when attempting to use the Gnarlroot Caves custom map.
The cursor no longer tends to show twice in certain circumstances.
The Depthfade Black Large 01 asset is now properly aligned when placed on the map.
The Foundry Review pop-up no longer incorrectly asks players to review a project if it is not reviewable.
The look of the Project Chooser has been updated.
Various typos have been addressed across the Foundry editor.
Well-Informed Barmaids and other Foundry contacts now show the correct play count.
When attempting to delete a single actor from an encounter, a confirmation dialog now asks if the author wishes to delete the encounter as a whole.
The display of tooltips in Gateway has improved.
The Inventory and Zen Market are now available in the Gateway!
Another pass of Fury of the Feywild text localization has been implemented.
Affected territories: France, Germany, Italy, Poland, Turkey
The first pass of Fury of the Feywild localized voice-over can now be heard.
Affected territories: France, Germany, Italy, Poland, Turkey
Graphics and Stability
Cloth collision has been improved. It should be much less likely to get stuck in strange positions or in the middle of characters.
The game should now remember window settings much more consistently when using the non-primary monitor.