Hey devs, would love it if you would make stuff like the water planes be two sided instead of one sided... Also would love it if you could put in a bunch of different 'textures' on planes like that and make them a whole bunch of various sizes... 1k, 500, 100, 50, 25, 10, 5 and 2... That way making 'mazes' and stuff like that would be a heck of alot easier than it currently is.
I've found workarounds by placing two one sided planes next to one another and rotating them so the 'walls' are facing out... but that blows twice as many detail item slots as really should be needed for this type of thing...
Would love to see like planes for each of the elements, various stones wall or floor textures and patterns (seamless preferably), rocks, dirt, stone walls, brick paths, red bricks, grey bricks, yellow bricks, cement, asphalt/tar type surfaces, tree bark, tree interiors, hollowed out tree interiors, tree interiors of rotting wood, etc. (hey isn't the 'world tree' a part of the dnd mythology?) each of the 'elements' (ice, fire, lava, etc.). If you do this, please also make 2 types of each sized plane - one for horizontal and one for vertal by default... that way rotation issues won't be such a hassle.
Heck, if you need it, I can even point you in the direction of some freebie type seamless texture generators, etc.. If you want 'realistic' type stuff like that though you probably need to break out the digital cameras and photoshop or visit someplace like turbosquid, etc.
... please also make 2 types of each sized plane - one for horizontal and one for vertal by default... that way rotation issues won't be such a hassle.
Wow, really? It's that much of a hassle to type -90 or +90 in either P(itch) or R(otation) field???
Wow, really? It's that much of a hassle to type -90 or +90 in either P(itch) or R(otation) field???
not too much of a hassle UNTIL you try creating an entire maze map... when you are doubling the count on each and every single wall you put in. Some floor tiles, etc. can work but more variety, etc. would be useful... if you want to do something like I started on my first quest creation where you have a 'maze' of tar you have 2 of the tar assets on each side of the wall + invisible wall, so that's 3 per wall... that adds up fast.
...if you want to do something like I started on my first quest creation where you have a 'maze' of tar you have 2 of the tar assets on each side of the wall + invisible wall, so that's 3 per wall... that adds up fast.
You know 2 of the tar assets aren't passthru? The two they use to wrap trees/building edges using. Burying them below ground would still give you a good 15'-20' "wall."
You know 2 of the tar assets aren't passthru? The two they use to wrap trees/building edges using. Burying them below ground would still give you a good 15'-20' "wall."
what's the 'name' in the filter fopr the ones that are not passthrough?
Comments
Wow, really? It's that much of a hassle to type -90 or +90 in either P(itch) or R(otation) field???
Encounter Matrix | Advanced Foundry Topics
not too much of a hassle UNTIL you try creating an entire maze map... when you are doubling the count on each and every single wall you put in. Some floor tiles, etc. can work but more variety, etc. would be useful... if you want to do something like I started on my first quest creation where you have a 'maze' of tar you have 2 of the tar assets on each side of the wall + invisible wall, so that's 3 per wall... that adds up fast.
You know 2 of the tar assets aren't passthru? The two they use to wrap trees/building edges using. Burying them below ground would still give you a good 15'-20' "wall."
Encounter Matrix | Advanced Foundry Topics
what's the 'name' in the filter fopr the ones that are not passthrough?
Don't recall offhand. I'll try and get on later and see - but it is the only 2 with a giant "protrusion" in the center.
Can't miss 'em.
Encounter Matrix | Advanced Foundry Topics