And by whose definition would they be controversial? Yours?
What you see as being controversial for your character might not be the same thing for another character... don't try and force your version of morality on everyone else.
The lizard folk were depicted as trapping and attacking those that came to the island. That could be seen as malicious and hurting others. In any case, by the time you got there, you had already slaughtered countless beings when the morality of the actions weren't always crystal clear.
Let's call the Lizard Folks actions.. arresting. They are arresting the armed invaders and they obviously have to use force.
For the examples you mentioned, I wouldn't use the word "steal" to name the act. I would use "destroy" or "sequester".
So it's the power namer's problem. The namer let spellcasters steal and become stealers.
It's not their problem, it's obviously yours. You seem to want to put some weird off the wall spin on the specific wordage used when the ACT is what is important.
Preventing HARM is the ACT. Stealing XXXXX is a name.
The powers are not named the way you mention for the simple fact that they do not 'sequester' time, or 'borrow' it or any other synonym. It steals the time, it literally takes the time from the monsters, winds it up into a ball and then slaps the monsters upside the head with their own time.
If a priest, a lawful good priest.. comes up and starts talking to you when you are off to save people, do you let him steal your time? or do you rudely brush off the lawful good priest? In which case he doesn't get a chance to give you pertinent information to saving the people you are in such a rush to save...
Every single thing in nature is a thief, your character.. being a learned wizard, would have long ago known this and made his peace with it.
Considering how fast a NW can level via invoking, foundry,pvp and leadership.
what I do is I only do the zones that "FIT" my characters.
My rogue is more likely going to to Velosk and Skyhold than my cleric.
im probably not going to send a character who has issues with spiders or slaying drow into rothe vally.
or send the closterphobic charcter into whispering caverns.
each zone has different feels and alignments. and different badge titles as well
a lawful character has no need for the title mutineer, while you probably want to do the skirmishes
since you cant go back and do those later, the maps are all optional.
at 60 you can always blow through the zones ooc if your a completionist.
And by whose definition would they be controversial? Yours?
What you see as being controversial for your character might not be the same thing for another character... don't try and force your version of morality on everyone else.
When you think a thing is not controversial and I think it's controversial, it mostly is controversial.
Preventing HARM is the ACT. Stealing XXXXX is a name.
The powers are not named the way you mention for the simple fact that they do not 'sequester' time, or 'borrow' it or any other synonym. It steals the time, it literally takes the time from the monsters, winds it up into a ball and then slaps the monsters upside the head with their own time.
By naming the power "Steal Time", the namer defined the act as stealing.
I suppose that with "right reasons" you mean "they stood in my way"
OK the punisher could be considered an a "good aligned character" by that way of reasoning (many other marvel superheroes don't think that way however);)
When did Neverwinter stop being a game and turn into some misguided moral crusade? While I can admire the rabid tenaciousness of a hardcore Rp'er, killing and taking the rewards of those many deaths is part of almost every MMO's. Maybe the OP should try a My Little Pony style game where there are only shiny happy thoughts and no nasty evil minions to upset him.
Definitely not an Arc User.
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sritthhMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
Something to remember about alignment: it represents your worldview, it doesn't dictate your actions. Lawful good means you try to help others and do not break the law most of the time. It is not a rigid definition. If a law is too rigid or allows/forces an evil act a lawful good character can and will break it. The act of stealing isn't always illegal/unlawful nor is it always evil, it just means you're taking something that someone else has laid a claim to, technically police seizing evidence at a crime scene is stealing as they don't own those items, but they're doing it in a manner that is lawful and hopefully for a good reason.
The problem many people have with alignments in D&D and other games is they take a very simplified 1-dimensional view of those alignments and they think that because it's a 'statistic' on a character sheet that it must dictate every action of their character. Alignment should be about your characters ideals and their goals in life. Good people sometimes do bad things and bad people actually often do good things. Lawful people sometimes break the law (usually with justification) and Chaotic people can have a code of honor even if they don't follow the law of the land. The rigidness is why so many have trouble understanding or playing Lawful Evil, Chaotic Good, or true Neutral alignments. It's part of the reason I liked 4e alignment as it helped mitigate some of the issues with certain alignments by rewording them in terms that weren't as rigidly set in peoples mind (good covers neutral and chaotic good, unaligned covers the varieties of neutral alignments and a way to show a separation from the moral morass of law/chaos, good/evil, and evil covers lawful and neutral evil) though it did reinforce the lawful stupid and bat**** crazy extremes.
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ministerofchangeMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited August 2013
Stuff like this is why I always played one of the Neutrals - Just makes life easier!
Being good-aligned, my wizard really has problems performing the steal act.
And imagine, my chaotic-evil DC, he just cannot complete any quest. It's always about rescueing damzels in distress, slaughtering a local baby-eater, capturing a bunch of thieves. All he was able to complete is Stealing time, Search and seizure, Every last drop and Stealing thunder.
Why on earth do we have to be heroes? There should be two factions. Say, the Horde and...
Oh, got it, Blizzard has trade-marked it.
Comments
What you see as being controversial for your character might not be the same thing for another character... don't try and force your version of morality on everyone else.
and also the featured satirical comedic adventure "A Call for Heroes".
Let's call the Lizard Folks actions.. arresting. They are arresting the armed invaders and they obviously have to use force.
It's not their problem, it's obviously yours. You seem to want to put some weird off the wall spin on the specific wordage used when the ACT is what is important.
Preventing HARM is the ACT. Stealing XXXXX is a name.
The powers are not named the way you mention for the simple fact that they do not 'sequester' time, or 'borrow' it or any other synonym. It steals the time, it literally takes the time from the monsters, winds it up into a ball and then slaps the monsters upside the head with their own time.
If a priest, a lawful good priest.. comes up and starts talking to you when you are off to save people, do you let him steal your time? or do you rudely brush off the lawful good priest? In which case he doesn't get a chance to give you pertinent information to saving the people you are in such a rush to save...
Every single thing in nature is a thief, your character.. being a learned wizard, would have long ago known this and made his peace with it.
what I do is I only do the zones that "FIT" my characters.
My rogue is more likely going to to Velosk and Skyhold than my cleric.
im probably not going to send a character who has issues with spiders or slaying drow into rothe vally.
or send the closterphobic charcter into whispering caverns.
each zone has different feels and alignments. and different badge titles as well
a lawful character has no need for the title mutineer, while you probably want to do the skirmishes
since you cant go back and do those later, the maps are all optional.
at 60 you can always blow through the zones ooc if your a completionist.
OK the punisher could be considered an a "good aligned character" by that way of reasoning (many other marvel superheroes don't think that way however);)
The problem many people have with alignments in D&D and other games is they take a very simplified 1-dimensional view of those alignments and they think that because it's a 'statistic' on a character sheet that it must dictate every action of their character. Alignment should be about your characters ideals and their goals in life. Good people sometimes do bad things and bad people actually often do good things. Lawful people sometimes break the law (usually with justification) and Chaotic people can have a code of honor even if they don't follow the law of the land. The rigidness is why so many have trouble understanding or playing Lawful Evil, Chaotic Good, or true Neutral alignments. It's part of the reason I liked 4e alignment as it helped mitigate some of the issues with certain alignments by rewording them in terms that weren't as rigidly set in peoples mind (good covers neutral and chaotic good, unaligned covers the varieties of neutral alignments and a way to show a separation from the moral morass of law/chaos, good/evil, and evil covers lawful and neutral evil) though it did reinforce the lawful stupid and bat**** crazy extremes.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
And imagine, my chaotic-evil DC, he just cannot complete any quest. It's always about rescueing damzels in distress, slaughtering a local baby-eater, capturing a bunch of thieves. All he was able to complete is Stealing time, Search and seizure, Every last drop and Stealing thunder.
Why on earth do we have to be heroes? There should be two factions. Say, the Horde and...
Oh, got it, Blizzard has trade-marked it.