I'm pretty sure it'd look like <font color="orange">HAMSTER</font> with all of the completed messages, but I'm thinking about using reach point in part of my story to do an animation where a room sort of transforms in front of the player... anyone else tried this type of thing before...? basically it'd be a string of reach points all in a row in the same area or a few feet away from one another and as the player walks a few more steps walls start coming out of nowhere, etc.
crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited July 2013
If you keep the reach points out of the storyline you can avoid the complete messages. I use reach points for triggers but nothing as elaborate as what you are suggesting
I figured out how to do it... now... sort set appear and dissappear on dialoge/component, etc.
As far as reach point... What I'm imagining is a crazy room where where it's like you fall through space space and as you jump the parts of the wall's bricks and platforms go in and out of the room depending on reach points... not sure if you can set reach point's y coordinates and stuff like that...
Thinking about inspiration from movies like the Cube... and games like real world rubix cubes or video games like portal.
Comments
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
As far as reach point... What I'm imagining is a crazy room where where it's like you fall through space space and as you jump the parts of the wall's bricks and platforms go in and out of the room depending on reach points... not sure if you can set reach point's y coordinates and stuff like that...
Thinking about inspiration from movies like the Cube... and games like real world rubix cubes or video games like portal.