The bird npcs all seem to fly the same height on y axis no matter what number I put in there. Is there any way to make them fly higher?
Would this be an appropriate time to call in an invisible plane at a certain height?
Also, in the path can you adjust y heights for each path point or do they always stay same y height because of the way the animation and 3d model is made up?
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As for bats - I think the right context would help. If it's dark, and you're in/near a cave, and the player is expecting to see bats, they'll look like bats. I don't think a spider would make much difference.
EDIT: In case you weren't aware, there is a "Bats" sound effect you can use (called Bats 1).
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