1: Proper camera control in 3D edit mode. Like the free camera used when playing back demo recordings.
2: MORE DETAIL BUDGET - The 1500 limit is way too restricting for creating nice-looking outdoor environments.
3: Let certain detail clusters such as grass be FREE on the budget
4: Bigger maps - 2048x2048 just isn't big enough for some applications
5: Allow us to paint textures and sculpt terrain.
6: Don't give us a limited select bunch of assets. Give us everything you guys have.
0
neverwinter1776Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Looking forward to seeing what "makes the cut" in a hopefully SOON summer Foundry patch
[SIGPIC][/SIGPIC]
0
neverwinter1776Member, Neverwinter Beta UsersPosts: 0Arc User
1. Maps that can be saved and used in separate quests (without copying the entire quest).
2. Customizable non-armored outfits, or the ability to at least change the colors on the presets.
3. Fresh blood smears that are not projectable that do not look like dried, black, old blood.
4. Teleporters that can be manipulated like other objects (i.e. appear when ..., disappear when...).
5. The ability to use tiles from premade cryptic maps instead of being forced to use the entire thing. For example, I wanted to use sections of one dungeon and then sections from another, but in order to do so I was forced to use a map transition. I find this to be obnoxious for players as the load times can sometimes take awhile. The less actual map transitions needed, the better in my opinion.
The Secret to Paradise: NWS-DCV313OOCFOUNDRY DAILY Part 1 - Paradise Lost? NW-DDMMIKYTB Part 2 - Into the Mist NW-DIJXRI4NT Part 3 - Wind of The North NW-DFB9K8KWH
1: Re-size-able details/objects
2: 3D editor capabilities for All objects, story-line tweaking, npc tuning, even perhaps ground/physics properties. Be fun to make an icy path that's actually slippery.
3: Single Mob Encounters versions of every mob available, let us build our own groups.
4: Full mouse interface control without relying on the reticel during 3D editing.
5: Any map, custom npc costume or otherwise alterable object should be available to the author/owner of that specific object across any/all quests/campaigns without having to duplicate or re-piece-together every single detail of everything custom built.
Comments
Encounter Matrix | Advanced Foundry Topics
2: MORE DETAIL BUDGET - The 1500 limit is way too restricting for creating nice-looking outdoor environments.
3: Let certain detail clusters such as grass be FREE on the budget
4: Bigger maps - 2048x2048 just isn't big enough for some applications
5: Allow us to paint textures and sculpt terrain.
6: Don't give us a limited select bunch of assets. Give us everything you guys have.
1) Timer.
2) Timer.
3) Timer.
4) Timer.
5) Timer.
oh and a TIMER!
2. Customizable non-armored outfits, or the ability to at least change the colors on the presets.
3. Fresh blood smears that are not projectable that do not look like dried, black, old blood.
4. Teleporters that can be manipulated like other objects (i.e. appear when ..., disappear when...).
5. The ability to use tiles from premade cryptic maps instead of being forced to use the entire thing. For example, I wanted to use sections of one dungeon and then sections from another, but in order to do so I was forced to use a map transition. I find this to be obnoxious for players as the load times can sometimes take awhile. The less actual map transitions needed, the better in my opinion.
Part 1 - Paradise Lost? NW-DDMMIKYTB
Part 2 - Into the Mist NW-DIJXRI4NT
Part 3 - Wind of The North NW-DFB9K8KWH
Leave feedback for The Secret to Paradise
2: 3D editor capabilities for All objects, story-line tweaking, npc tuning, even perhaps ground/physics properties. Be fun to make an icy path that's actually slippery.
3: Single Mob Encounters versions of every mob available, let us build our own groups.
4: Full mouse interface control without relying on the reticel during 3D editing.
5: Any map, custom npc costume or otherwise alterable object should be available to the author/owner of that specific object across any/all quests/campaigns without having to duplicate or re-piece-together every single detail of everything custom built.
@syraen83
The Waelrot Chronicles - NWS-DTNHVU2UM
Secret in the Gorgoth Mines - NW-DOB8M54LC
Upheaval in the King's Forest - NW-DJ3EDZ4OR
http://nw-forum.perfectworld.com/showthread.php?391231-Foundry-quot-Secret-in-the-Gorgoth-Mines-quot