I likely went completely off the mark when I made my cleric, but I must say that I love playing it and tend to place really high on my PvP teams, sometimes having highest score and winning blues at a gear score of 10,700 (Templar's armor and arms, Divine Emmisary's feet and waist, and everything else in blues that give power and life steal (so complete junk) and with level 5 gems slotted (power and defense) and lesser enchantments (holy defender, and lightening), and if all that wasn't bad enough I created it as an elf and my pants and shirt are level 50's without slots (I need AD for better gear).
Powers:
http://nwcalc.com/dc?b=p8c:4zikv:5yv3,1cir305:6u000:60000:bzu51&h=0
Feats:
http://nwcalc.com/dc?b=p8c:4zikv:5yv3,1cir305:6u000:60000:bzu51&h=0
what I slot:
at wills: lance of faith, astral seal
encounters: sunburst, chains of blazing light, healing word ... might exchange in AS in boss fights
dailies: flame strike, hammer of fate
doesn't do bad in guantogrym (sorry for the misspelling), I feel fairly strong in PvP (I enjoy going 1v1 and plowing into groups) and can solo quite easily, group play isn't bad
.... okay, maybe this should be entitled how not to build a cleric, but then again like I said it is fun as hell in PvP
Comments
My current Feat build is more less like this:
http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,1fl3315:66000:6z500:b5500&h=1
lol, taking the last cleric tree line and getting that point into the feat that can heal your team off of opponents attacks is awesome... almost dead, they hit me for a ton and I and my team around me heal all up, lol
that's why you use chain of light, you toss it on the ground or on top of those block stunners and when they start moving towards you simply slide port away, they go into your chains of light are stuck you pelt them and when they think they are free you kite slide port and do it all over again... TRs you blow off of you and stun, most everyone else you stun and pelt and confuse them so much they don't bother trying to chase you down, the only problem is the GF and their front side shield immunity (hence you need to get good at sliding past them for backside attacks) ... this is why its fun to have two clerics of different builds and play styles in PvP, the more different they are the more they rule together
Purely PvP spec, I'm currently levelling a second cleric to get a heal-bot going.
BotS/Sacred Flame or LoF or ASeal for At-Wills
BtS/FFlame/DLight for Encounters
HG/Hammer of Fate for Dailies.
2/2 Miracle Healer/Grand Templar, Necromancer Acces, Dark for Offensive/Utility Runestones, Azure for Defensive, Vorpal Weapon Ench, Soulforge Armor Ench.
I'm thinking of going High Prophet if I can handle the stat-loss (not to mention dishing out a chunk of AD again for enchs). DLight can basically be anything (high burst is usually important against opponents with Soulforge), it's usually replaced by Sunburst/Chains if the opposing team is pretty melee heavy, another thing against heavy melee opponents is changing Sacred Flame with Astral Seal (feated) for the extra debuff, makes kiting a bit easier. Divine Glow is also pretty good if you have confidence in your team to abuse the debuff.
I can handle CWs/TRs no problem, kiting GFs are also pretty easy with 2 slows (killing them is another). GWFs is the hard counter though, 3 possible stuns and applying so many dots to a GWF means near-perm unstoppable. It's pretty fun and people usually under-estimate the DoTs until they die.
PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
Dragon
http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,13l3314:6c000:b5z00:6y000&h=0
At-Wills: Sacred Flame, Astral Seal
Encounters: Sunburst, Bastion of Health, Astral Shield
Dailies: Divine Armor, Hallowed Ground
Its pve build not pure pvp
whatever it is, everyone was one and two hitting me this night, damage needs to be toned down or clerics need a hell of a lot more defense than they are given (one of my clerics I went with trying to get high defense, I have 40% on it where GF's get 60% or so from what I've heard plus around 50% deflection, plus immunity in front)
I'm having fun playing my cleric in GG, too.
I use Astral Seal and Brand of the Sun for Encounters.
Sunburst, Flamemaster's Forge and Astral Shield in group.
Hammer or Hallowed Ground for Dailies.
STR 20
CON 14
DEX 12
INT 14
WIS 20
CHA 20
With my set as http://nwcalc.com/dc?b=nlq:4zj77:70os,13l3314:60000:6zn0u:6x000&h=0
I am tempted to bring down Etheral Boon to 1 point, while increasing Linked Spirit all the way up to 5
I would remove the 3 points from Etheral Boon, put 2 in Linked Spirit to max it out, then drop the last point in Rising Hope. You won't have much trouble building Divine Power if you keep the Linked Spirit buff up.
i run with BotS+lance of faith as at wills, AS+BtS+FF flame as encounters and Hammer+divine armor as daily.
gear is half of it, high prophet set gives you a HUGE increase in damage, i downgraded to high prophet from grand templar and loving every bit of it. slot in some armorpen and you're golden.
the functioning is very easy:
drop the 3 DoT you have on an opponent, stack terrifying inisight and high prophet debuff, add some lance of faith or lazorbeams to it and laugh. oh and kite like crazy because if they crit you you turn into a holy skateboard. if they fight back drop astral under your feet or setup FF in divinity mode. 1vs1 there's very little that can actually kill you, rogues getting the surprise or good GF mostly, gwf will not die but you shouldn't die either.
and when everything else fail drop a few hits on an enemy to stack up insight/prophet debuff then use hammer of fate. i use lesser vorpal (i was on a budget) and saw 40k+ crit damage from a lucky hammer.
if you feel like it forgemaster and astral can also make a difference in a larger teamfight, of course foresight is always nice and everybody loves it as well as divine armor if you think the team boost is better than oneshotting a rogue or CW with hammer.
the trick to this build is that DoT are affected by insight/prophet stacks even if those are applied after the dot. of course, you'll kinda suck in pve but i promise you pvp will be fun once again. almost got my head hunter title now.
My build is just hodgepodge because I just choose things that sounded good and we all know how that worked out during beta. At this point I have just been too lazy to respec...of course I always can't decide if I want to spec for heals or kills. Just seems like pvp spec won't be good in dungeon runs.
- JailBreak (in development)