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Extending Game life Cycle (Suggestion for Developers)

d3l337d3l337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in PvE Discussion
It's not about fast gaining XP, it's ok. Most of the problem is late game content.

Epic Dungeons - my suggestion random encounters, small bosses that drop rare items, untypical companions (BOP)

Epic Skirmishes - lowest rank Very Rare items, rare items.

Random encounters in normal leveling areas. (Random encounters was only funny thing in Diablo 3/World of Warcraft)

Random Very Rare Bosses in each area, spawning in every area just for few minutes a day, with unique like BOP 50% mounts, BOP Companions.

Open world event/ Bosses with unique bop loot like something grim in town.

Alternative places to get levels - more dungeons and skirmishes also epic.

Remove exploits, polish game quality, game balance.

Make a Ban wave to purge game scammers. Fight BOTTING.

Make like 10 PVP Arenas.

ADD DUEL ARENA - like join as a 2 team to be 1 vs 1.

Achievements. More achievements. Make Achievements that are in progress and lead to title Visible along with kills required.

Day and Night Lifecycle. Other Quests and monsters only at Night.
Post edited by d3l337 on

Comments

  • noose93noose93 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 38
    edited June 2013
    So basically you want it to be more like wow? Not that it's a bad thing, but personally I wouldnt like this being just another wow like mmo.
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