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How does Mark work?

daswoolydaswooly Member Posts: 60 Arc User
edited June 2013 in The Militia Barracks
The game tooltips are a little vague (from a new player's point of view) as to what causes and drops Marks. The tooltip reads that Guarded attacks do not drop Mark, which I understand. But it seems likes Marks fall off even if I don't use non-guarded at wills and am sitting in guard. So my questions are:

What attacks are okay to use to keep Mark from falling?
What causes Marks to drop?
What attacks cause marks?
What's a good way to achieve a high uptime on Mark?
On a boss is it worth trying to keep Mark up? (Tide of Iron debuff doesn't last long and clears Mark)

Sorry for the newbish questions, but unless I'm just missing something, there's not a whole lot of specific information about Mark in game.
Post edited by daswooly on

Comments

  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    Ok so simply put
    1. Mark has a duration they fall off eventually.
    2. Every time you get hit by a marked mob and you didn't guard the attack it will drop off.
    3. It doesn't actually generate threat on its own it just increases the amount you do when you deal damage to it.
    4. Threatening Rush put up Mark in an AOE, Enforced Threat puts up Mark in an AOE
    5. No attack of ours takes it off a mob but when your attack you are not blocking so anything that has mark up while you attack will lose it.

    I don't use Tide of Iron so can't comment on any of our debuff and buffs taking it off.
  • daswoolydaswooly Member Posts: 60 Arc User
    edited June 2013
    mhblis1 wrote: »
    2. Every time you get hit by a marked mob and you didn't guard the attack it will drop off.
    Thank you very very much. THIS is exactly where my disconnection existed. Knowing this pretty much clears up all my questions.
  • gainxgainx Member Posts: 15 Arc User
    edited June 2013
    mhblis1 wrote: »
    Ok so simply put
    1. Mark has a duration they fall off eventually.
    2. Every time you get hit by a marked mob and you didn't guard the attack it will drop off.
    3. It doesn't actually generate threat on its own it just increases the amount you do when you deal damage to it.
    4. Threatening Rush put up Mark in an AOE, Enforced Threat puts up Mark in an AOE
    5. No attack of ours takes it off a mob but when your attack you are not blocking so anything that has mark up while you attack will lose it.

    I don't use Tide of Iron so can't comment on any of our debuff and buffs taking it off.

    So many people don't know #3
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited June 2013
    mhblis1 wrote: »
    3. It doesn't actually generate threat on its own it just increases the amount you do when you deal damage to it.

    I'm pretty sure this isn't true. It just doesn't overwrite the aggro on an ally that already exists.

    The proof of this is when you mark a passive mob. The mob will then charge directly at you. Low threat attacks on the marked enemy don't seem to take the aggro from the GF.
  • cilginordekcilginordek Member Posts: 459 Arc User
    edited June 2013
    mhblis1 wrote: »
    Ok so simply put
    3. It doesn't actually generate threat on its own it just increases the amount you do when you deal damage to it.

    It does if you use Enhanced Mark passive
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    If you mark a passive mob with your TAB button and don't have Enhanced Mark slotted pretty much any attack will pull it off. The reason it comes running over is because you are the only one on the aggro table. you are right though it doesn't overwrite threat as a taunt would it only allows us to generate threat faster.

    Yes Enhanced Mark passive does allow it to generate damage and threat the entire time is up. Though you'll see I didn't mention it at all since it clearly spells out what it does in the tool tip and I didn't want to confuse the issue as has happened in other threads.
  • temjiutemjiu Member Posts: 92 Arc User
    edited June 2013
    Thanks for the info guys, just got my GF to 10 and got the skill, so most of this answered my questions too. just a bit of clarification needed.

    based on what I am reading, the mark is primarily used as a debuff for mobs who get aggroed by another player in the group, right? so they do a bit less damage to them, and you do double threat whacking on the mob, hence a greater change to pull its attention back to you faster, correct?

    It would also seem a secondary use could be pulling in a mob at range, as long as no one is hitting them. seems like trying to use it as a threat increase on your targets that are already on you is a waste of time.
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited June 2013
    I'd say the primary use of the TAB button is to pull at range. But yes mark allows you to keep mobs hitting you instead of your DC or CW while you are killing bosses. But that said you do need to not only put the Mark up it pays to hit them once or twice. After that even if the Mark falls of they usually stick like glue now.

    Remember if someone has damaged a Mob using tab to stick the Mark up is not going to pull the mob off it is not a taunt. You will need to put the mark up and deal some damage yourself and the original player will need to stop dealing damage or it is not going to change targets.
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