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Righteous spec, please cirtique

gehrondgehrond Member Posts: 4 Arc User
edited June 2013 in The Temple
http://reyva.com/resources/neverwinter-powers-feat-simulator.9/#crCYPQqWeYbMtcri6R7nP0rwjG3wZJwzYu6oLRBbmn1fN5evxHc6E2sywbivmlBYEjh5K2Y9x

Hey, I'm helping a friend with a build and wanted to get some input. Went through all the powers/feats and came up with this, are there bugs in things we picked that we should avoid? Should we swap X feat for Y feat and why? Is this going to be an effective build?

Thanks in advance for your help.
Post edited by gehrond on

Comments

  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited June 2013
    Doesn't look very good to be honest but doesn't look terrible either, I'll start with explaining the feats.

    heroic feats:
    Greater fortune, this doesn't do a whole lot, I'd only take it on a faithful spec to be honest. You would be better off putting 2 points in toughness and 3 points in healing action.

    You will want at 3 points in holy resolve. 3 points in weapon mastery is good. Initiate of faith is not useful as the bonus is so small. you are better off having points in repurposful soul (3/3).

    Now to get to the next level of feats either max out holy resolve or toughness. Then 1 point in templar's domain and 4 in bountiful fortune. Righteous tree is debuffs and heals with some damage. If you hit harder on crits the repurposeful soul feat will heal your allies for more.

    Paragon feats:
    all the points in the righteous tree look good. Rising hope is only worth 2 points and not 5. I would then put those other 3 points into desperate renewal. Soothing light is great for spot heals if someone takes spike damage. Deepstone blessing with 5 points looks good as well.

    Powers:
    Healer's lore isn't that useful. Divine fortune is good, but as a righteous cleric you will probably be using skills that also do damage as well as healing. I would only put 1 point into gaurdian of faith 2 into searing light and 2 into divine fortune. 1 into healer's lore.

    Instead I would max out divine glow and prophetic action (this class feature can save your life).

    Hope this is helpful.
    [SIGPIC][/SIGPIC]
  • scozzersscozzers Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited June 2013
    You will want at least 3 points in holy resolve.

    Holy Resolve can have 3 points max.
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited June 2013
    scozzers wrote: »
    Holy Resolve can have 3 points max.

    you want to nit pick a typo? really? I know it is 3 points max.
    [SIGPIC][/SIGPIC]
  • scozzersscozzers Member, Neverwinter Beta Users Posts: 180 Bounty Hunter
    edited June 2013
    you want to nit pick a typo? really? I know it is 3 points max.

    Um, ok, I wasn't nitpicking at you. I just felt it might be confusing for the OP, since you went on to say max it out after saying put at least 3 in it.

    (Also, there is a preview button and an edit button)
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited June 2013
    Yeah I missed it when I posted. Edited it to fix it in my first post.
    [SIGPIC][/SIGPIC]
  • tarekvracktarekvrack Member Posts: 7 Arc User
    edited June 2013
    I just moved to a similar build last night, and it is working great survivability is awesome, previously I was running a faithful build. Some changes I would make to your build, most of which were previously addressed.

    Heroic feats: Ditch healing action completely, this only works for a few spells and the ones it works for get no support from this tree. Instead put those points into toughness, and 2 into greater fortune, this will open up the 2nd tier, which I would keep the same, the third tier I would keep the same as well, along with the 4th tier. I am not a huge fan of repurpose soul, I have ran it on several different builds and would rather have the DP generation.

    Paragon Feats: Your righteous tree is good, but I would get rid of deepstone blessing, and rising hope. I would put those 10 poionts into 5/5 Divine Advantage and 5/5 into Restoration Mastery.

    Here's Why: Divine Advantage = is a huge feat, it is a lot bigger and better than it looks. First and Foremost it procs off a normal heal, which mean sunburst,Healing word, Divine Forgemasters, Bastion of Health, just about any healing spell. The party will take far less damage than you are accustomed to seeing. Which means less healing is needed. I ran Spider, Spell Plague and FH and the difference compared to the faith build without this feat is a night and day difference.

    Restoration Mastery: This tress is all about the crit, so when you heal you will crit most of the time, well in my case its about 40% of the time, so this helps the group keep the damage down. Your already spec'ing for the crit might as well have all the benefits.

    Powers are more of a preference to play style in my opinion. I wouldn't worry about divine fortune and I prefer to have chains and divine glow maxed out. Dailies I run Flame Strike and Hammer.

    Also you will want to spec ability points into Strength and Charisma, Strength will give you a higher crit percentage, and Charisma will keep your recovery maxed out at the soft cap. I'm in all tier2 gear and I am in diminishing returns in both crit and recovery, my AS is on a 15.0 cooldown and I don't see much sense it making it lower.

    Overall you will contribute with more dps, and healing will not be a problem with AS and Sunburst, you will have DP on tap just about every time you want it and the AP gain is insane, you will proc a ton of dailies. If I get some time I will post an entire write up on my buiild, DPS was just under the geared out rogue last night, and every run was smooth, and I never once got 1 shotted, and in spider I could take multiple hits from Blade masters in the final fight before the tank could grab them.
    That's my 2 cents you mileage may vary.
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