Hello, I have finished and published my second foundry quest. This one is a lot shorter than Mage Masher, but like Mage Masher, this one is an investigation also, most context items are optional. I also toned down the combat, in hopes that this one will have more appeal to those wanting something to satisfy the daily. That being said, I am hoping it is just as fun as my first foundry quest. Beat up dwarves, battle your sins, and overcome evil.
Details are near maxed, NPCs are near maxed, sound is near maxed, so hopefully this provides a good atmosphere, this 3 room dungeon took me a near month to complete
The shortcode is NW-DUSXF6LXI
In Game Description:
Adventurers and dwarves have been disappearing in Mithril City. Your contact suspects it has something to do with a famed tavern in Drunkard's Alley. Head to this haven of debauchery and meet your contact.
Author:
The Dirty Dwarf is a short solo hack-n-slash investigation style mission. With the exception of the contact and the conclusion all information is stored on non-objective lore items, or optional contacts. Keep an eye on the mini-map, the optional contacts may or may not be the usual suspects.
Some advice, be careful when in the actual tavern. Everything in there is set to roam and their pathing is completely random, so results may vary. I suggest pulling back to areas that have been cleared. Additionally, you can dodge, knockoff, and/or get knocked off most of the ledges in there. Be careful and remain calm when fighting the final boss, just remember to circle about and avoid the red on the ground.
The tavern can range from easy to difficult so don't run in headlong.
The Entrance, anything more would reveal too much.
I will consider all feedback, and I am always looking for ways to improve and perfect what I have already published. So please be as critical as you would like, I have thick skin.
Comments
1) combat is tough - i was on my tr, but i know my higher level gwf couldn't handle this. maybe you want a difficulty slider?
2) there were a few points where it wasn't intuititive where i needed to go next..i'm an admittedly lazy gamer, I don't like running around without knowing where to go too much. I do like waypoints with points for some of these.
3) where you have to kill 10/10 patrons in the beginning, it was weird because i know you grouped them, beacause id killl them, and nothing moved on the meter. non-authors may think this is weird. maybe just change the objective to kill the son, because honestly...youre going to have to clear the room anyway to make it thru.
4) the last boss is a little scary, i don't know if that's intended but you have almost zero room to move, and a high likelihood of getting knocked off. so i fought with my back to the wall. may want to give some ranged classes more room to maneuver but that's your call.
all in all though great quest..i can tell a ton of time went into this
OH btw...I think I caught an x-rated scene in there...I was pretty much loling on that one
Bill's Tavern | The 27th Level | Secret Agent 34
I also just realized the most non-intuitiveness point is the arcane code, I am adding a pointer for that, also I will add an objective as to where the arcane code should be used. I want this to be a quick adventure.
Yeah, that last boss is meant to be scary. I tested it with a CW, but I am in a better position to fight him than most, because I fought him 1390850193 times and know how to dodge him without needing a lot of space. I kind of want this to be a fight that raises the players blood pressure without griefing. So I am going to have to work on something to balance this.
And as for that scene...you should have seen it before the first review advised me to change it...it was a triple X scene, and lets just say stoke emote was never meant to be used how I used it lol
But what can I do, the theme of this quest is sins, and that is one of the seven deadly sins
I'll withdraw this quest, until I can get your feedback implemented, along with the recommendation for boss music.
A short solo hack-n-slash: The Dirty Dwarf
the combat in tavern was fine, i just thought the objective was off
i wouldn't pull the x scene- it was pretty funny
Bill's Tavern | The 27th Level | Secret Agent 34
All the fights in the bar are between easy and standard, I am still trying to figure out how to stagger them a little so the place doesn't get overwhelming for melee. I added the boss music...which surprisingly, was the worst update in terms of giving me difficulty. I didn't realize all the music at the room level needed to be turned off for this to work, then added back in as sound nodes with what seems to be non overlapping constraints with other sound nodes.
I am still thinking about how to handle that final boss, I want it to be a challenge but not over the top. I think I may bring that paladin in sooner as a guard encounter on a timer...it would just look bad...or hysterical when the boss one shots the savior of the dungeon. But I am going to do something.
Other than that I think I am going to have to wait for more feedback on the combat before I can tune it some more. Were there any fights not in the tavern and not the boss that were troubling? I have a difficulty slider on my other quest, but it inhibited me from doing some triggering mechanics later on, I kind of want this to be a one size fits all solo combat adventure that leans more on average difficulty instead of challenging, just as a change compared to what I had put out as my first quest, which was a challenging solo or multiplayer hack-n-slash.
Thanks again Dzogen for taking the time out to run the quest and getting it out of Beta Hell, you are the fifth review, and gave me some valuable feedback.
A short solo hack-n-slash: The Dirty Dwarf
Depending on the area, you can put them on a patrol to delay them.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The groups are all set to fight to submission, I didn't want the dwarves to be killed because they are only out having a good time, even though they are drunk as can be and over confident with beer muscles.
That means I can't get them to patrol in a particular way or they become killable, the fight to submission makes them roam freely. I think I may have to bite the bullet and thin the herd. Dzogen suggestion to rename the objective to just beat up the owner's son allows me to do this with minimum impact to the story. I was just hoping there was some other way.
I think I am also going to add something to the boss, like a friendly encounter on a timer.
Thanks, I am glad you enjoyed it. Unfortunately we are only allowed one campfire, so I put it in the middle thinking that would be the best place for it. I will try to do what I did with Mage Masher, and put the fire sooner in the quest, with portals going back to it later in the quest. I am just going to need to think about doing this in a meaningful and interesting way.
I'll also go through the dialogue again and try to get all those errors as per your in game review.
Thanks everyone, I'll try to release a 1.2.0 with all of your suggestions as soon as I can, along with any other feed back I get today.
A short solo hack-n-slash: The Dirty Dwarf
A short solo hack-n-slash: The Dirty Dwarf
A short solo hack-n-slash: The Dirty Dwarf
I am really curious as to how the timer event on the last boss fight will be interpreted. I look forward to reading more of the community's thoughts.
Thanks again.
A short solo hack-n-slash: The Dirty Dwarf
A short solo hack-n-slash: The Dirty Dwarf
A short solo hack-n-slash: The Dirty Dwarf
A short solo hack-n-slash: The Dirty Dwarf