Correct. Sunburst isnt giving stats, never said it was
Linked Spirit: When using Channel Divinity, you link with every Ally you heal increasing there stat ratings for 1/2/3/4/5% for 10 seconds. Healing Multiple targets at once will increase the bonus's they receive.
I use channel divinity Soothing Light, for 1 second, they get a 5% stat bonus from me for 10 seconds. Thats what I'm going for.
With the rotation being done, just sitting in Divine Mode, invigorated healing is going off, regen is ticking, as well as ticks from Healing Word, and I'm pretty sure its causing Linked Spirit.
But even if it isnt, its besides the point. The heals are still amazing, and I've been able to keep bonus's 100% uptime in group fights.
I use channel divinity Soothing Light, for 1 second, they get a 5% stat bonus from me for 10 seconds. Thats what I'm going for.
And why not just get them all near, use divine sunburst for one second and give them all 25% stats for 10 seconds and get a ton of AP while you're at it, if you're all near node 2 anyway. Also I'm pretty sure someone said that LS also procs from enemies, now whether he meant just mobs I don't know. I can't find the post and I haven't checked this myself yet. If that is the case then using soothing light on individual targets just seems a bit ... inefficient.
I've switched to a similar build and currently loving it. I recommend trying it out if you're not liking the patch.
Although, my build is a bit different and I'm using Bastion of Health to activate Linked Spirit (no Sun Burst tricks). Really love using Bastion of Health and Sacred Flame again
And why not just get them all near, use divine sunburst for one second and give them all 25% stats for 10 seconds and get a ton of AP while you're at it, if you're all near node 2 anyway. Also I'm pretty sure someone said that LS also procs from enemies, now whether he meant just mobs I don't know. I can't find the post and I haven't checked this myself yet. If that is the case then using soothing light on individual targets just seems a bit ... inefficient.
I chose to save 98% of my Divine Power for Divine/Healing Word, and Soothing Light. Its rare I even use a blue astral shield. The amout of heals from SL and WH, combined with Sunburst in regular, the heals are unmatched imo..
I chose to save 98% of my Divine Power for Divine/Healing Word, and Soothing Light. Its rare I even use a blue astral shield. The amout of heals from SL and WH, combined with Sunburst in regular, the heals are unmatched imo..
I think you miss my point (or maybe not). You could be giving each one of your party 25% stat with one divine sunburst (this is why LS is touted as being "godly" at the moment), instead of approaching the node, and putting SL and HW on each person separately and giving each person only 5%. Which IS the way you described how you do it. I understand in pug matches (which are 100% of mine btw) it can be difficult to unite everyone but still, even if it's just 2 or 3 of you, it's still better.
- I never used power of life and this feet looks garbadge for me, Astral Seal is a good support to heal, but not even the top 5 of my global healing. And Temp HP from sacred flame are meaningless except for the 10% bonus to heal (lasting 3 sec anyway).
- Did you test this focused healing power build with DFF, i guess most of the healings bonus don't applies on it since the healing looks based on the DoT damage, and from my testings post patch, DFF seems to not apply LS.
- Deepstone blessing bonus seems hards to manage to me with only sacred flame, as the temp Hp last only 3 sec, i imagine using this build most of the time with DA not HG. Anyway, lets imagine you re casting HW (or AShield) , then giving temp HP, is each tick of healing calculated separately, or taking the deepstone bonus according on the moment the spell is cast.
P.S : Sorry for my poor english quality of writing ^^
I chose to save 98% of my Divine Power for Divine/Healing Word, and Soothing Light. Its rare I even use a blue astral shield. The amout of heals from SL and WH, combined with Sunburst in regular, the heals are unmatched imo..
You don't have to use divine power to activate Linked Spirit with Sun Burst. Just cast it and switch into Divine Mode before the animation finishes.
The bonus's you get by using Healers Lore is excellent for the build. Always have Healers Lore slotted in this build. I dont seem to ever run into issues not having divinity.
You don't have to use divine power to activate Linked Spirit with Sun Burst. Just cast it and switch into Divine Mode before the animation finishes.
I'm not saving Divine for the stats, I'm saving it for the divine healing word, and soothing light. Alot of people have mentioned using divine sunburst for the effect of the group stat bonus, but thats honestly my last thought. Yes 25% stats is great, but I am seeing the Divine being used better for just healing word, and soothing light, the heals are ridiculous. So far, about the only one that can really put me down is a very good GF cuz of no Diminishing Returns. Even though, alot of them just give up on me when I go from 1 bubble of health to full, in about 2 seconds.
Also, I wasnt aware of any "trick" to Linked Spirit. I rarely, use sunburst in divine mode, the sunburst heals in normal with this build are crazy.
Also, people have mentioned the Temp heals being <font color="orange">HAMSTER</font>. Correct, the temp hp's arent very high, but because of temp heals, the bonus's to healing that person are "higher", thus even 200 temp heals, will give you a huge bonus to healing the person.
- I never used power of life and this feet looks garbadge for me, Astral Seal is a good support to heal, but not even the top 5 of my global healing. And Temp HP from sacred flame are meaningless except for the 10% bonus to heal (lasting 3 sec anyway).
- Did you test this focused healing power build with DFF, i guess most of the healings bonus don't applies on it since the healing looks based on the DoT damage, and from my testings post patch, DFF seems to not apply LS.
- Deepstone blessing bonus seems hards to manage to me with only sacred flame, as the temp Hp last only 3 sec, i imagine using this build most of the time with DA not HG. Anyway, lets imagine you re casting HW (or AShield) , then giving temp HP, is each tick of healing calculated separately, or taking the deepstone bonus according on the moment the spell is cast.
P.S : Sorry for my poor english quality of writing ^^
Sorry for quoting myself but you did not really answer my point.
For me your build would be the exact same without power of life as deepstone blessing give you the bonus heal you want, so i don't understand why people think this feet is good, there are so many best ways to spend 5 points.
I'm not saving Divine for the stats, I'm saving it for the divine healing word, and soothing light. Alot of people have mentioned using divine sunburst for the effect of the group stat bonus, but thats honestly my last thought. Yes 25% stats is great, but I am seeing the Divine being used better for just healing word, and soothing light, the heals are ridiculous. So far, about the only one that can really put me down is a very good GF cuz of no Diminishing Returns. Even though, alot of them just give up on me when I go from 1 bubble of health to full, in about 2 seconds.
My point is that you do not use any divine power when activating Linked Spirit with Sun Burst.
Throw Sun Burst and pop into divine mode before the animation stops. You will have used 0 divine power and will have boosted the group with a massive amount of stat points.
So what does your rotation look like in PvE Munkey? Do you drop back on the Divinity HW and use HW to build divinity instead for astral shield?
Also how do you justify deepstone blessing? It looks very interesting on paper, but generally if a person needs healing they are taking dmg, and even taking small amounts of dmg completely negates the temp HP from sacred flame as its so small no? It looks like a tiny sliver to me. To me it at least it seems unlikely that you can intentionally get healing in on a person with temp hp from sacred flame in the microsecond the temp HP will last if they are actually taking dmg, which is when the burst healing is actually needed.
Just wondering what your thoughts were on that front. Thanks!
So what does your rotation look like in PvE Munkey? Do you drop back on the Divinity HW and use HW to build divinity instead for astral shield?
Also how do you justify deepstone blessing? It looks very interesting on paper, but generally if a person needs healing they are taking dmg, and even taking small amounts of dmg completely negates the temp HP from sacred flame as its so small no? It looks like a tiny sliver to me. To me it at least it seems unlikely that you can intentionally get healing in on a person with temp hp from sacred flame in the microsecond the temp HP will last if they are actually taking dmg, which is when the burst healing is actually needed.
Just wondering what your thoughts were on that front. Thanks!
I think a lot of people are getting this build confused when it comes to the Temp hit points. Its not that the temp hit points are large, or that they last long, its that when they DO have Temp health, they are getting a huge bonus to healing from us. If healing someone after divine mode, with this build, any person with Temp hit points, is getting a 23% bonus to healing from you. Which is why the heals are so large. So basically, with this build and doing normal rotations, your group members are 100% of the time getting an 18% bonus to healing from you., and after Divine mode, that particular person is getting a 23% bonus.
Depending on the fight, I actually use Divine Armor quite a lot, because of the Temp health it gives, its only helping keep up the healing bonus from Deepstone Blessing. Many clerics would say the healing bonus, doesn't make up for the defense % of HW, but..without actually doing a log, I don't believe theres really any way to tell. For me, it just depends on the fight. I use Divine Armor 99% of the time in PvP, as fights generally aren't that long and I feel the need for more health. In PvE, again it all depends on the fight at that particular moment.
I don't depend on HW for Divine. Sunburst, and Sacred Flame give tons, in PvE I generally am always rockin full pips, unless my group is bad and I'm healing my *** off.
My rotations for PvE are: Divine Mode Astral Shield when its up - Healing word constantly, whether anyone needs it or not, sunburst in normal/switch to divine for Linked Spirit, healing word/divinity when big heals are needed, as well as Soothing Light. Your biggest burst heal with this build for yourself, and 1 single team member, will be Soothing light for X-amount of seconds(depends how much Divine you have, and how low there health is), then Divine Mode Healing WOrd, then sunburst normal. I've hit over 30k heals with this
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Linked Spirit: When using Channel Divinity, you link with every Ally you heal increasing there stat ratings for 1/2/3/4/5% for 10 seconds. Healing Multiple targets at once will increase the bonus's they receive.
I use channel divinity Soothing Light, for 1 second, they get a 5% stat bonus from me for 10 seconds. Thats what I'm going for.
With the rotation being done, just sitting in Divine Mode, invigorated healing is going off, regen is ticking, as well as ticks from Healing Word, and I'm pretty sure its causing Linked Spirit.
But even if it isnt, its besides the point. The heals are still amazing, and I've been able to keep bonus's 100% uptime in group fights.
And why not just get them all near, use divine sunburst for one second and give them all 25% stats for 10 seconds and get a ton of AP while you're at it, if you're all near node 2 anyway. Also I'm pretty sure someone said that LS also procs from enemies, now whether he meant just mobs I don't know. I can't find the post and I haven't checked this myself yet. If that is the case then using soothing light on individual targets just seems a bit ... inefficient.
Although, my build is a bit different and I'm using Bastion of Health to activate Linked Spirit (no Sun Burst tricks). Really love using Bastion of Health and Sacred Flame again
I chose to save 98% of my Divine Power for Divine/Healing Word, and Soothing Light. Its rare I even use a blue astral shield. The amout of heals from SL and WH, combined with Sunburst in regular, the heals are unmatched imo..
I think you miss my point (or maybe not). You could be giving each one of your party 25% stat with one divine sunburst (this is why LS is touted as being "godly" at the moment), instead of approaching the node, and putting SL and HW on each person separately and giving each person only 5%. Which IS the way you described how you do it. I understand in pug matches (which are 100% of mine btw) it can be difficult to unite everyone but still, even if it's just 2 or 3 of you, it's still better.
twitch.tv/redeclipze
- I never used power of life and this feet looks garbadge for me, Astral Seal is a good support to heal, but not even the top 5 of my global healing. And Temp HP from sacred flame are meaningless except for the 10% bonus to heal (lasting 3 sec anyway).
- Did you test this focused healing power build with DFF, i guess most of the healings bonus don't applies on it since the healing looks based on the DoT damage, and from my testings post patch, DFF seems to not apply LS.
- Deepstone blessing bonus seems hards to manage to me with only sacred flame, as the temp Hp last only 3 sec, i imagine using this build most of the time with DA not HG. Anyway, lets imagine you re casting HW (or AShield) , then giving temp HP, is each tick of healing calculated separately, or taking the deepstone bonus according on the moment the spell is cast.
P.S : Sorry for my poor english quality of writing ^^
You don't have to use divine power to activate Linked Spirit with Sun Burst. Just cast it and switch into Divine Mode before the animation finishes.
twitch.tv/redeclipze
Just one question.
What about you abilities? you invested in str or wis?
a very big +1, also divinity gain with this LS build is inconsistent.
I'm not saving Divine for the stats, I'm saving it for the divine healing word, and soothing light. Alot of people have mentioned using divine sunburst for the effect of the group stat bonus, but thats honestly my last thought. Yes 25% stats is great, but I am seeing the Divine being used better for just healing word, and soothing light, the heals are ridiculous. So far, about the only one that can really put me down is a very good GF cuz of no Diminishing Returns. Even though, alot of them just give up on me when I go from 1 bubble of health to full, in about 2 seconds.
Also, I wasnt aware of any "trick" to Linked Spirit. I rarely, use sunburst in divine mode, the sunburst heals in normal with this build are crazy.
Also, people have mentioned the Temp heals being <font color="orange">HAMSTER</font>. Correct, the temp hp's arent very high, but because of temp heals, the bonus's to healing that person are "higher", thus even 200 temp heals, will give you a huge bonus to healing the person.
I went wisdom and str. Wisdom because of the Heroic points(cant think of what its called atm), that gives a bonus to healing on your wisdom.
Sorry for quoting myself but you did not really answer my point.
For me your build would be the exact same without power of life as deepstone blessing give you the bonus heal you want, so i don't understand why people think this feet is good, there are so many best ways to spend 5 points.
Throw Sun Burst and pop into divine mode before the animation stops. You will have used 0 divine power and will have boosted the group with a massive amount of stat points.
Also how do you justify deepstone blessing? It looks very interesting on paper, but generally if a person needs healing they are taking dmg, and even taking small amounts of dmg completely negates the temp HP from sacred flame as its so small no? It looks like a tiny sliver to me. To me it at least it seems unlikely that you can intentionally get healing in on a person with temp hp from sacred flame in the microsecond the temp HP will last if they are actually taking dmg, which is when the burst healing is actually needed.
Just wondering what your thoughts were on that front. Thanks!
I think a lot of people are getting this build confused when it comes to the Temp hit points. Its not that the temp hit points are large, or that they last long, its that when they DO have Temp health, they are getting a huge bonus to healing from us. If healing someone after divine mode, with this build, any person with Temp hit points, is getting a 23% bonus to healing from you. Which is why the heals are so large. So basically, with this build and doing normal rotations, your group members are 100% of the time getting an 18% bonus to healing from you., and after Divine mode, that particular person is getting a 23% bonus.
Depending on the fight, I actually use Divine Armor quite a lot, because of the Temp health it gives, its only helping keep up the healing bonus from Deepstone Blessing. Many clerics would say the healing bonus, doesn't make up for the defense % of HW, but..without actually doing a log, I don't believe theres really any way to tell. For me, it just depends on the fight. I use Divine Armor 99% of the time in PvP, as fights generally aren't that long and I feel the need for more health. In PvE, again it all depends on the fight at that particular moment.
I don't depend on HW for Divine. Sunburst, and Sacred Flame give tons, in PvE I generally am always rockin full pips, unless my group is bad and I'm healing my *** off.
My rotations for PvE are: Divine Mode Astral Shield when its up - Healing word constantly, whether anyone needs it or not, sunburst in normal/switch to divine for Linked Spirit, healing word/divinity when big heals are needed, as well as Soothing Light. Your biggest burst heal with this build for yourself, and 1 single team member, will be Soothing light for X-amount of seconds(depends how much Divine you have, and how low there health is), then Divine Mode Healing WOrd, then sunburst normal. I've hit over 30k heals with this