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Need Help...single NPC with 3 dialogues question

holthar1stholthar1st Member Posts: 107 Bounty Hunter
edited June 2013 in The Foundry
I'm making a quest where you talk to have a dialogue with 1 NPC (we'll call him Ralph for now) 3 different times at 2 different locations. Do i need to have 3 Ralph NPC's, 1 for each Dialogue?
Post edited by holthar1st on

Comments

  • lovepeaslovepeas Member Posts: 162 Arc User
    edited June 2013
    I think you need 2 Ralphs. One for each location.
    The Delusions Quartet
    Act 1: Nightmare on Market Street
    Act 2: My Best Friend's Evil Wedding
  • silithas97silithas97 Member Posts: 34
    edited June 2013
    You have to place 2 "ralphs" one at each location, however you can tell it to make the first Ralph disappear when you finish talking to him.(Through the storyboard) Example...
    Talk to Ralph-1
    Ralph-1 says "Meet me by the bar"
    Ralph-1 disappears
    Ralph-2 appears
    Talk to Ralph-2
    Ralph-2 says "Thanks"
  • glantorxglantorx Member Posts: 189 Arc User
    edited June 2013
    you will need 3, 2 in same spot first one disappears after objective complete the other appears when objective in progress and 1 other the the other location, if using the story dialog option.
    If using the contact option then 2 the one that you speak to twice will have to be set up to disable and enable 2 sub trees of dialog to work.
    Dialog option.
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    Hope that helps
  • glantorxglantorx Member Posts: 189 Arc User
    edited June 2013
    Contact Option.
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