Reply in this thread whith any ideas you think would be nice to increase to variety of content available. Both PvE and PvP.
My ideas for PvE are basicly:
- More then just 5 man oriented dungeons/Skirmish
- Example: 2 or 3 Man Skirmish sounds fun to play with the more close friends you have.
- Example: 10 Man (or more) end game content
- Survival: Sort of Skirmish but you would have to defend a place or something from waves of creatures
- Treasure Map (daily quest) - A daily quest to search for clues regarding some item somewhere in the game (to diverse the daily quests that are mostly grouped daily quests)
- More machics to boss fights: Instead of boss fights where you have a big one and adds, make it for example that 2 players or so have to keep a rope tied to something so the platform they fight doesnst collapse, or extinguish fires etc... more interactive boss fights instead of kill and stay alive only fights.
For PvP:
- Capture the Flag based idea
- Progression conquering (a set of bases in a certain order, each team starts in one side and they have to conquer bases to be enable to conquer the next one untill they reach the enemy team base and destroy it)
- Variety of size: 3 - 5 - 10 (or something like it) number of players
- A simple arena where first team to get X kills wins
Another thing,
Foundry could also be used to make PvP content i believe.
GG is coming, so 10-20 man stuff will be added with that, I believe. More PvP arenas with GG, as well, so that addresses at least a few of your points.
Comments
- more adds during boss fights, please
kimm
Stay on topic :P that is for another thread
GG is coming, so 10-20 man stuff will be added with that, I believe. More PvP arenas with GG, as well, so that addresses at least a few of your points.