Can you add NPC's in quests that aren't there for any other reason but to interact with to get quest irrelevant dialogue? They wont fight for/against players, aid players in any way, there just there as irrelevant dialogue fillers.
Also...can you use NPC's as parts of the enemy mobs?
Thanks...
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Author of the LGBT quest: Alternative Entertainment (NW-DHQPDNBZM)
With behavior set to Contact, there should be a box to enter text under it. If you want to set a dialogue tree, a button for Advanced Dialogue or something to that effect should be just under that.
Not directly. What you can do is, after a certain trigger happens, make the NPC disappear. Have an enemy encounter with the same skin appear from that same trigger.