I want an actual dialogue with options to pop up to the player offering him choices without him having to touch something to make it happen...Is it possible?
Post edited by zlainfurry on
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
If you aren't using the storyline for this, you could use invisible walls to prevent players from entering a room until they have the conversation, but I've had a few people complain about this, so it might not be the smartest plan!
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Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.