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Forced dialogue without the player interacting with someone/thing?

zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
edited May 2013 in The Foundry
I want an actual dialogue with options to pop up to the player offering him choices without him having to touch something to make it happen...Is it possible?
Post edited by zlainfurry on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Not possible.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    Have an objective to inspect an invisible object is all I know to tell you.
    [SIGPIC][/SIGPIC]
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    You have to interact with -something- to launch a conversation. Object, NPC, whatever.
    [SIGPIC][/SIGPIC]
  • keylord02keylord02 Member Posts: 0 Arc User
    edited May 2013
    If you aren't using the storyline for this, you could use invisible walls to prevent players from entering a room until they have the conversation, but I've had a few people complain about this, so it might not be the smartest plan!
    Tomb of Wernar by @Lya
    Short code: NW-DJGYNI7NH

    In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
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