I know I've seen someone post a link to a spread sheet to all the values and the diminishing return values. I can't seem to find it any more and had it saved on my laptop, don't currently have with me. So I was wondering if someone can post the link for me, not Krips YouTube video. Thanks
Post edited by ice060788 on
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techcenterzMember, Neverwinter Beta UsersPosts: 0Arc User
I know I've seen someone post a link to a spread sheet to all the values and the diminishing return values. I can't seem to find it any more and had it saved on my laptop, don't currently have with me. So I was wondering if someone can post the link for me, not Krips YouTube video. Thanks
Can't help but think plotting straight "power/crit/recovery vs relevant effect" would be more useful, if you've got the data (and the time). I.e. "crit chance on the Y, crit points on the X" or whatever.
Plotting "points needed to get a 1% increase vs points you already have" is trickier to read, not least because you can't even get a final figure out of it (i.e. what would my final crit bonus actually be at X amount of crit?).
(nice data, though)
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dsolzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
How useful is amour penetration to cleric? I am siting at 0 right now. I only do pve content.
I am currently trying to increase my defence and defect.
Can't help but think plotting straight "power/crit/recovery vs relevant effect" would be more useful, if you've got the data (and the time). I.e. "crit chance on the Y, crit points on the X" or whatever.
Plotting "points needed to get a 1% increase vs points you already have" is trickier to read, not least because you can't even get a final figure out of it (i.e. what would my final crit bonus actually be at X amount of crit?).
(nice data, though)
Good thought. Here's the data shown with bonus on the y-axis and stat pool on the x-axis showing how the bonus "flattens" off.
How useful is amour penetration to cleric? I am siting at 0 right now. I only do pve content.
I am currently trying to increase my defence and defect.
Totally useless, unless you're regularly a second DC or a dps pvp cleric.
AP generation works most efficiently by the number of targets hit by spells and the appropriate Power selection, not by how much damage landed per target. So, doing more damage on its own (arp does not help anything else) does not help your role as a healer since you sacrifice other more useful stats.
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Here is what your looking
Diminishing returns spreadsheet
recovery starts to be very diminished around 2700
crit starts to be very diminished around 2000
around 2200 armor pen removes most/all resistances in PvE
https://docs.google.com/a/g.uky.edu/spreadsheet/ccc?key=0AgK7NUdr8JPldFlsc1lJZng0MmYtMWFyT2F5TW5lblE#gid=0
Dragon Guild
What's the source of that info?
I have updated the above page with new numbers and better calculations. Here's some new graphs:
Critical Strike
Recovery
The above graphs are based on a circa number of what would have been paid for the previous 1% increase in the bonus at different stat levels.
Plotting "points needed to get a 1% increase vs points you already have" is trickier to read, not least because you can't even get a final figure out of it (i.e. what would my final crit bonus actually be at X amount of crit?).
(nice data, though)
I am currently trying to increase my defence and defect.
Good thought. Here's the data shown with bonus on the y-axis and stat pool on the x-axis showing how the bonus "flattens" off.
Critical Strike - Stat Pool vs Bonus
Recovery - Stat Pool vs Bonus
Totally useless, unless you're regularly a second DC or a dps pvp cleric.
AP generation works most efficiently by the number of targets hit by spells and the appropriate Power selection, not by how much damage landed per target. So, doing more damage on its own (arp does not help anything else) does not help your role as a healer since you sacrifice other more useful stats.