I don't recall seeing any conversation about this, but it during various discussions about the relative uselessness of crafting currently, it occurred to me that we've been collecting some stuff from nature nodes. Now, it's possible that this is just stuff that's used in the existing professions...
But how cool would it be if you could craft POTIONS. Not just health potions, but potions with the various +Defense, +Recovery benefits that dropped potions have? I know THAT's a crafting skill I could get behind. Instead of making twelve Chain Boots, hold on to them to make twelve +1 Chain Boots, hold onto those to make twelve +2 Chain boots and hold on to THOSE to make twelve +4 Chain Boots only to realize that you outleveled them months ago.
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Encounter Matrix | Advanced Foundry Topics
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
Do the different Skill Nodes provide a different set of Resources for the Classes they are aligned with, such that for a given Profession Task you know which Skill Nodes to look for?
Or is it totally random that any Resource could appear with equal probability from any Skill Node?
Or is there a bias so that it's 'more likely' a certain resource will appear from one Skill Node than another?