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Classes id like to see at launch hopefully

gothicgirl9gothicgirl9 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited March 2013 in PvE Discussion
please excuse any bad spelling etc as i'm some what disabled in some areas ..don't flame me about any of this or you getting headaches trying to read this

With so many classes to choose form how do we pick them ? well form what I've seen so far out of the 5 launch classes the fighter type has a companion to it ...guardian great weapon fighter ...but the other 3 dont

For the thief ..we should get the ranger from what I've seen its most requested class how they will work weapon swapping with it range and sword ect ive no idea..

For the cleric we should get my favorite class the Druid ...seems like the second most requested class so far i remember my days of playing baldur's gate and making fighter druid classes or just druid.. was fun im a nature lover hehe

And for the control wizard .. form what I've seen we might get the warlock..hope fully a pure dps ae crazy damage wizard type class..

This way every class will have a companion class to it and should satisfy everyone for a while till they launch other classes if they are smart they will ...even if its to just make money lol
Post edited by gothicgirl9 on

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    stoermcstoermc Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 162 Bounty Hunter
    edited February 2013
    Don't mean to offend here, since you already stated that you don't speak english very well. Still, I have problems trying to remotely understand anything of this post. Maybe someone else can elaborate.

    Anyways, I'll try to pick up on the parts I may have understood: Every class gets companions, not only the great weapon fighter. Although it seems that you meant 'combination' in the form of multiclassing when you used the word 'companion'? It all makes a lot more sense then. This isn't planned, as far as we know and the Guardian Fighter and Great Weapon Fighter are different classes. They are just based on the same archetype.
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    ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2013
    The classes will be expanded greatly over time but not for launch.

    According to a Cryptic Employee there is "no limit" to the number of classes they can add to the game but launch will be limited to five classes. There's more than five classes in the works as we speak but only five will be ready for launch.
    It's not a matter of choice or preference at this point, it's a matter of time left. Months of players screaming release the game, release the game has finally come to an end. The result is that some aspects which would have been nice to have at launch are no longer a possibility. There simply isn't enough time to add any more classes before launch.
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    thelickingtoadthelickingtoad Member, Neverwinter Beta Users Posts: 51
    edited February 2013
    I think by "companion," he means a counterpart. Like the Fighter has two of its 4E builds in the game in the Guardian and Great Weapon Fighters. If they were to continue this convention, we'd see the Brawny Rogue (which focuses more on straight power rather than finesse in its attacks), the Battle cleric (the STR-focused, melee cleric of past editions) and the War Wizard (who specialzes in high-damage AE spells, rather than pure control).

    Ranger had two builds in the Archery Ranger and the Two-Blade Ranger. That really needs no explanation.

    The old pre-4E druid was actually split into several subclasses so that it could not become the god it was in 3E. The Guardian Druid is your nature-caster, who specializes in casting spells from his humanoid form as a controller. The Predator Druid eschews much of the control to spend more time in Beast Form, attacking that way.

    I would like to see every 4E class from the first 2 PHBs and the FR books put into the game. I'd love to play a Bladesinger.
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    gothicgirl9gothicgirl9 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    I never said i don't speak English very well ..read what i wrote ...
    but Thelickingtoad is rite i meant subclass or counterpart i know a little bit about dungeons and dragons ..i just have lousy spelling and typing skills i do know that Drizzit is probably the most famous of the D&D characters .. i remember running into him playing baldur's gate ..GO for the eyes boo go for the eyes ....
    plus i know we wont see any new classes right away but i'm hopeing those 3 will be the first of them i love druids ..and have always loved any class that does aoe dmg .. that Can pull multiple mobs at once and just kill em faster then 1 or 2 at a time :)
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    elveelve Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 336
    edited February 2013
    gothicgirl9, apart from the first 5 classes we get there was some datamined(extracted from game files) info pretty much confirming that Cryptic are working on Scourge Warlock and Archer Ranger. I think they also said that they are working on Two-Blade Ranger class. Apart from that there was some information in an interview that they initially planned 12 classes for launch so we have 4 unknown classes already in development.
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    gothicgirl9gothicgirl9 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2013
    oh i know they are working on new classes for a later date just wanted to state my opinions and air my difference's and requests like everyone else ..still hope druid is one of the first :)
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    kuronekkokuronekko Member, Neverwinter Beta Users Posts: 10 Arc User
    edited March 2013
    as to the cry for release and features not being there at release they could do like many games before them and have an open beta till "official release". This would allow everyone that wants in to get in and still give them the wiggle room of being a beta.
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    paddymaxsonpaddymaxson Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 87
    edited March 2013
    stoermc wrote: »
    Don't mean to offend here, since you already stated that you don't speak english very well. Still, I have problems trying to remotely understand anything of this post. Maybe someone else can elaborate.

    Anyways, I'll try to pick up on the parts I may have understood: Every class gets companions, not only the great weapon fighter. Although it seems that you meant 'combination' in the form of multiclassing when you used the word 'companion'? It all makes a lot more sense then. This isn't planned, as far as we know and the Guardian Fighter and Great Weapon Fighter are different classes. They are just based on the same archetype.


    I thought it was pretty clear what he wrote, not super interesting but not exactly unintelligible, maybe you are also somewhat disabled in some ways.
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    pugdaddypugdaddy Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 249 Bounty Hunter
    edited March 2013
    Will Lich be available at start?
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    wildhawkmanwildhawkman Member Posts: 7 Arc User
    edited March 2013
    I hope they take their time and not rush the game for release. If it takes couple more months up to six more months I'm good with that.
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    kimonagikimonagi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Anyone seeing any problems with them adding so many class builds?

    How will they manage loot drops with that?? Most of what you will find will all be restricted to another class build. I dont see the system they are using right now ideal to adding more classes. Just covering the PHB would bring us to 16 classes instead of 8.
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    elveelve Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 336
    edited March 2013
    kimonagi wrote: »
    Anyone seeing any problems with them adding so many class builds?

    How will they manage loot drops with that?? Most of what you will find will all be restricted to another class build. I dont see the system they are using right now ideal to adding more classes. Just covering the PHB would bring us to 16 classes instead of 8.
    How about new classes using the same loot that some other classes use. In the moment it doesn't make sense for the mage to use a dagger or rogue to use a heavy blade but if you have protecting paladin and guardian fighter they will most probably be using the same equipment.
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    sirglenosirgleno Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 75
    edited March 2013
    I never said i don't speak English very well ..read what i wrote ...
    Hard to read, and unpleasant. Oh where art thou forum ignore button?
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    ben6989ben6989 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited March 2013
    Personally, I'm looking forward to Warlock and Warlord, though they won't be in at launch.
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    quickthornquickthorn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I found the OP's post understandable enough. The first two new classes I'd like to see are Ranger and Druid. After that, paladin.
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