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What's the point of the lv 1-20 quests?

phr3dx13phr3dx13 Member Posts: 15 Arc User
I've been playing Neverwinter since 2014 (on and off). The lv 1-20 quests used to mean something. Killing monsters used to give you experience. The amount of time spent in each area used to feel rewarding. There used to be class specific quests. There used to be race specific quests. It used to feel like an immersive exploration of an area. Now it feels like a disney ride. Go to this area, do 2-4 quests, move to next chunk of that area, do 2-4 more quests, move on to next area, lather, rinse, repeat. Entire areas gone, others reduced to a shadow of their former selves. Am I wrong for feeling this way? I get it that things change over time, but I fail to see how these changes make the game better for anyone.

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,507 Arc User
    Tutorial and free stuff.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • phr3dx13phr3dx13 Member Posts: 15 Arc User
    Tutorials that have already been moved? And free stuff that's just refined or thrown away. All the more reason to drop the mad dash through areas that used to be immersive. No point killing anything other than exactly the mobs you need to kill (no more exp gain). No point in exploring, there's nothing left to find when exploring. I just really miss the way things used to be and feel. Even when one used to "hurry their HAMSTER off" it took multiple play sessions to clear areas. Now one can go from lv 1 to lv 20 in a single play session. Just really starting to feel like a Viva La Dirt League episode about Skycraft.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,507 Arc User
    edited January 20
    phr3dx13 said:

    Tutorials that have already been moved? And free stuff that's just refined or thrown away. All the more reason to drop the mad dash through areas that used to be immersive. No point killing anything other than exactly the mobs you need to kill (no more exp gain). No point in exploring, there's nothing left to find when exploring. I just really miss the way things used to be and feel. Even when one used to "hurry their HAMSTER off" it took multiple play sessions to clear areas. Now one can go from lv 1 to lv 20 in a single play session. Just really starting to feel like a Viva La Dirt League episode about Skycraft.

    From level 1 to level 20 are tutorial. You throw away 280K AD, bags?

    This is more or less the same as the past. No point to kill mobs because there were easier way to get XP faster. My character became level 80 (before reaching level 80 was also considered as tutorial) in might be less than an hour (if you knew how); might be 20 minutes. All the exploration was done only because of self interest (as self motivated) trying to get specific stuff such as bags and not because of advancement.

    I also did the minimum in the past to get the intended stuff I wanted such as bags.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • vampirespikevampirespike Member Posts: 1 New User
    edited January 24
    I get the point you are complaining about but the truth is we "old guys" are not the majority of players anymore.
    I too enjoy the little things - the exploring of the world, taking my time, questing for hours, days, month slowly through the maps.

    Now I kind of like the game. Cause it just consumes - at least for me - less time but also opens the mid and end game more for players who dont want to play through all that leveling phase from 1-80.
    So I get what you are saying but I dont think that the new playerbase, the younger playerbase would enjoy that just as much as us.
  • masteryoda#6623 masteryoda Member Posts: 6 Arc User
    Yes level 1-20 there's no exp but after level 20 everything you kill goes towards progress rewards now so after killing a bunch of stuff you will get a free random reward so there's still a reason to go round killing mobs
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