Greetings, adventurers!
This is the thread to leave feedback on the Master version of the Rise of Tiamat trial. The Trial has been completely rebuilt with brand new mechanics and flow. Do your best to 'forget' what you know about the existing Tiamat, because things have changed. Looking forward to hearing what you all have to say!
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Comments
Thanks in advance!
This is to inform you that there is an incompatibility between using an AOE targeting gem and using "on release" in the gameplay menu.
If you are playing with "on release" option, you can place the AOE of the gem on the ground but you cannot activate the gem, rendering it useless...
It is very annoying to be stuck using the other option "second press" : it is currently the only option that makes the gem work properly.
It is very important that you fix this issue because many people (well, at least myself!) prefer to pre-place the zone of their encounters before releasing the key, rather than double tapping.
This comment is valid for both baby and master Tiamat.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Hello, Our group has all of the achievements completed except for the gem cancelling achievement. Two days ago we completed a run and we thought we cancelling every spell from being activated but we did not achieve the final challenge completion after the cut scene ended.
If a developer could answer some questions to clarify what consists of gem being cancelled we would greatly appreciate it. These are the scenarios we came up with that may have caused the achievement to be unsuccessful that a developer could clarify.
1) staying in an instance of failed previous attempts for the gem cancelling challenge even though the other challenges were achieved in the same instance as failed attempts.
2) if someone has a spell on them and dies before the person with that spell cancels the activation does that count as a cancel or failure to cancel.
3) Right before we killed the chest of tiamat the green spell was on 4 players and just as the person with the green gem was about to cancel the spell we killed the chest and the cut scene took over. Did that spell become active during the cut scene as if the end of the trial was not at the exact moment we killed the chest.
I do have a video recording of number 3 if you would like to view it as well.
Thank you for your time and looking forward to some feedback on the issues.
ObiOne
Here to report a bug see on 1st Phase: Severin is now coming-back during each dragon head breath VS after the breath on the initial release of Tiamat master.
This point is a problem because the group need to dodge the bomb during the healing phase and it's really hard for healer to keep healing the group during:
- The last tic of the breath
- The spread of the player because of the bomb
- The meteor that still falling
Thanks
Primer