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Official: Rise of Tiamat Trial (Master)

lassor#2420 lassor Member, Cryptic Developer Posts: 42 Cryptic Developer
Greetings, adventurers!

This is the thread to leave feedback on the Master version of the Rise of Tiamat trial. The Trial has been completely rebuilt with brand new mechanics and flow. Do your best to 'forget' what you know about the existing Tiamat, because things have changed. Looking forward to hearing what you all have to say!

Comments

  • lassor#2420 lassor Member, Cryptic Developer Posts: 42 Cryptic Developer
    Please be aware that the Trial will only be available to test for limited times during the Preview period. It is currently active on Preview and will be until Monday, May 9th @ 12pm PT.
  • gor1llaf1stgor1llaf1st Member Posts: 133 Arc User
    so how do you balance this trial with a ring, aka band of air, that is super unbalancing? the rng for the ring is super crazy, not to mention the hard difficulty to get it. and then you will have whole groups with and without the ring..... so how do you balance this new trial for those extremes????
  • aster#8001 aster Member Posts: 81 Arc User
    edited May 16

    Please be aware that the Trial will only be available to test for limited times during the Preview period. It is currently active on Preview and will be until Monday, May 9th @ 12pm PT.

    Hello Lassor, are there any chance to push out again Master Tiamat in Preview server ?
    Thanks in advance!
    "The more I care for life, the more everything around me dies."

    AsteR (Barbarian)
    Asterina Happy Heal (DC healer)
    Saber (Paladin Healer)
    AsteR Lezenfan (CW)
    PepinAsteR (Bard healer)

    Mod22-Mod23 Alphatester

    жShinigamiж Guild Leader



  • werdandi#8366 werdandi Member Posts: 332 Arc User
    Hello,
    This is to inform you that there is an incompatibility between using an AOE targeting gem and using "on release" in the gameplay menu.
    If you are playing with "on release" option, you can place the AOE of the gem on the ground but you cannot activate the gem, rendering it useless...

    It is very annoying to be stuck using the other option "second press" : it is currently the only option that makes the gem work properly.

    It is very important that you fix this issue because many people (well, at least myself!) prefer to pre-place the zone of their encounters before releasing the key, rather than double tapping.

    This comment is valid for both baby and master Tiamat.


  • lassor#2420 lassor Member, Cryptic Developer Posts: 42 Cryptic Developer

    Hello,
    This is to inform you that there is an incompatibility between using an AOE targeting gem and using "on release" in the gameplay menu.
    If you are playing with "on release" option, you can place the AOE of the gem on the ground but you cannot activate the gem, rendering it useless...

    It is very annoying to be stuck using the other option "second press" : it is currently the only option that makes the gem work properly.

    It is very important that you fix this issue because many people (well, at least myself!) prefer to pre-place the zone of their encounters before releasing the key, rather than double tapping.

    This comment is valid for both baby and master Tiamat.


    This was an issue with all Temporary Powers. Our Software team was able to look at this and get it resolved.
  • mynaammynaam Member, NW M9 Playtest Posts: 932 Arc User
    This idea that was said on stream that players should not be taught trial mechanics to allow people to discover it in trial make no sense. By the time it is on NORMAL preview private preview have already released guides. This means that the only people that need to learn the mechanics then is the ones that DO NOT GO TO YOUTUBE to learn mechanics. That is you are INTENTIONALLY causing the XP ONLY mentality!!!! PLEASE RECONSIDER THIS IT IS ONE OF THE REASONS THE PLAYER BASE IS SO LOW!!!!!
    There are more than BIS players in this game
    It has been 5 YEARS since last new class this is getting ridiculous
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Please do master/normal version of dungeons. This way content for all MOD 19 have nothing new for vast majority of player base. Giving an EVENT is not same thing as permanent content for non BIS. As we suggested in CDP
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



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