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Wizard Arcanist encounter power Steal Time has no sound of its own

dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User

The wizard encounter power Steal Time has no sound. The only sound you hear when you use it is the sound of enemies getting hit, the power itself has no sound. The sound was removed in the patch when there were a couple wizard changes. One of the changes was a re-work of the cast animation for Steal Time. It seems that in this rework, the sound has been left out.

Steps to reproduce:
1. Log in to the game as a Wizard
2. Swap to a loadout that is on the Arcanist Paragon Path or choose that path
3. Put the Steal Time power into a normal encounter power slot (not the mastery slot)
4. Stand somewhere where you will not be hitting any enemies or dummies
5. Cast Steal Time
6. Result: absolutely no sound at all

Expected:
The power used to make a 'tsssssssssssss.....' hissing sound while casting ('while stealing time') and then a 'pooffff' sound upon release ('on shattering the stolen time'). The cast time has been severely shortened, so I think the correct sound should be 'tssspooffff' - the same poof but shorter length for the casting sound.

In mastery slot, it still makes a little high 'bleep' sound which it has always made there in addition to the tsssssssssss pooffff


These sounds were very satisfying and I miss them!

Comments

  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    I'll let our audio folks know!
  • sageone#7098 sageone Member Posts: 49 Arc User
    @nitocris83

    I was reviewing another post about changes to the wizard and am a bit confused. The main complaints were for the animation time and the damage output of attacks. While you did shorten the animation time which is awesome, for some reason you felt it necessary to REDUCE the damage output which goes against what players wanted. As you have no doubt seen from numerous posts players want the damage output INCREASED for the cw because it has been at the bottom of the dps for quite awhile. Chances are @noworries#8859 wanted to make the cw better and stronger but the higher-ups told them no. i would ask if the cw can be reviewed again and not only have the previous damage levels restored but to have the following changes implemented:

    Ray of frost magnitude increased from 55 to 60

    Scorching Burst magnitude increased from 30-80 to 40-80

    Chill Strike Spell mastery magnitude increased from 225 to 300

    Shatter Strike: Powers with control effects now deal 200 magnitude (up from 150) against CC immune targets

    Ice Storm: Instead of the knockback effect have it freeze all enemies within its radius for 4 seconds for 650 magnitude and for cc immune targets let it do 750

    Maelstrom of Chaos: Reduce the animation time and increase the area of effect. Currently the animation time is so long that by the time it hits the enemies have already moved from the location.

    Imprisonment was disliked only because it didnt do any damage. All you had to do was add damage to the power and it would have been acceptable. Give us back Imprisonment as an aoe with 225 magnitude and Spell Mastery makes it ST 350 magnitude with the arcane conduit effect.

    Barring that we'd be ok with them boosting all encounter damage by about 10% and at will damage by about 20%

    None of these are big changes except for Ice Storm and Imprisonment but i believe they would go a long way in making players a little bit happier with the cw.
  • irene#2829 irene Member Posts: 159 Arc User
    edited January 2022
    Tell the audio folks we will bish bash boom their office if there is no sound. =)
    Post edited by irene#2829 on
  • odo#5624 odo Member Posts: 9 Arc User
    wizards in NW need to be redone. almost from scratch. no synergies, low magnitudes, long cast times , still after so many years buggy powers. and overall its a HAMSTER class atm compared to other endgame dps. take control out of wizard or boost it to the sky. not to mention that now we are more easy prey cause new mod made all classes take 20% more dmg.
  • modlesiemodlesie Member Posts: 248 Arc User
    edited January 2022
    odo#5624 said:

    wizards in NW need to be redone. almost from scratch. no synergies, low magnitudes, long cast times , still after so many years buggy powers. and overall its a HAMSTER class atm compared to other endgame dps. take control out of wizard or boost it to the sky. not to mention that now we are more easy prey cause new mod made all classes take 20% more dmg.

    Wizard single target is good enough, with new set it will be pumped up, only AoE powers are weak, or maybe i should say- compared to The TR's AoE powers- wizard are weak ^^
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    @sageone#7098 @irene#2829 @odo#5624 @modlesie

    This thread is about the sound for Steal Time missing. Apart from that the sound going missing and the changes you describe happened in the same patch, these are not related issues. If you want to give feedback on the Wizard class (and I wholeheartedly agree on the re-write, every other class has either been released after game release or has been rewritten already) - please do so by making a thread on the suggestions forum. This is the bug report forum.

    The Bards made 1 thread with ALL their bugs in it. I would love to do that for Wizard but I don't have the time. If you can mention every bug concise and clear in a list (so not "[power name] needs more damage", but "when using [power name] [effect description] doesn't trigger") they might check it against their list of known bugs and add the ones that weren't listed. And hopefully fix them some time.
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    snuts74 said:




    This power was reworked and shortened, as you noted. Any VFX that existed with this previously are now only displayed on hit. But we've gone ahead and restored a shortened version of the sound fx to better represent the casting of this spell by the wizard. Expect this to show up soon. Thanks for the call out! :)

    Thanks, but you only added the hissing sound to the power when in the normal encounter slot, and not when it is in the mastery slot. They are probably coded as separate powers or something. There's two versions of the power and two sounds.

    1. A hissing sound was added to Steal time when cast in a normal encounter slot
    2. Steal time in mastery slot is still missing the hissing sound
    3. Steal time in normal encounter slot is still missing the poof sound
    4. Steal time in mastery slot is still missing the poof sound

    Here's an old video of how the power used to sound (turn sound on with the speaker icon to hear): https://imgur.com/G0K7SPc
    The video lasts 30 seconds because I don't know how to shorten it. Only the first +- 6 seconds are important. Here is what happens in the video:
    1. I walk up to the group of mobs.
    2. I cast Steal Time: my character (with the topside-blue bottomside-red cape) puts her hands in the air (stealing time). You hear a hissing sound.
    3. My character thrusts her hands towards the ground ('shattering time') and you hear a poof sound.
    4. I cast Icy terrain - you see very briefly the yellow aiming circle and a high icy sound, and whiteish ice appearing on the ground just in front of me. This is past the steal time part and from here on the video is mostly irrelevant. This is at 7 seconds into the video.
    5. At 9 seconds in, my companion, Mystagogue, casts their power Slow. It has the same sound as Steal Time used to have, but faster.

    The sound definitely still exists in game, as it's also attached to the Slow power from Mystagogue, Wayward Wizard and Halfling Wayward Wizard companions.
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    Talked to someone smart who had noticed that the visual effects are also missing. That's why it feels so extra off!
    • Shockwave moving outward from wizard is missing
    • Hourglass icon above stunned enemies is glowing so hard that it looks like a ball of light instead of an hourglass. (Or its an hourglass icon over a sun icon.) Doesn't seem to change when using a different weapon illusion (and I don't think it should)
    • Cloud particles going from enemies to wizard missing (They're not there, but they were already removed longer ago)
    Current state of the sound:
    • In normal slot, shhhh sound is there
    • In normal slot, poof sound is there most of the time on dummies, but not always in actual combat. AND I SWEAR it sometimes goes poof-shhhh instead of shhhh(-poof)
    • In mastery slot, shhhh sound is entirely missing
    • In mastery slot, poof sound is entirely missing
    • In mastery slot, a 'coin'/bleep sound can be heard, but instead of the bleep-shhh-poof I hear in my recordings, the bleep is in the place of the poof instead of at cast time
    • tchchchchchch+ringing sound of enemy that is stunned is still present
    Apart from the hourglass being too glowy, all of these problems were introduced when the casting part of the power was removed/replaced. I would say the shockwave visual and both sounds for the mastery slot are essential to this power and should be prioritized.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    Is the white smoke like thing (4 of them toward each dummy) the shockwave you referred to?


    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited September 2022
    nvm.......
    Post edited by micky1p00 on
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    edited September 2022

    Is the white smoke like thing (4 of them toward each dummy) the shockwave you referred to?

    No, yours seem to be around the enemy. The clouds you're seeing I am actually not seeing, and you don't seem to be seeing the light ball in the hourglass so I guess it only happens on some effects settings and not others? I do see clouds around the hourglass but they follow the hourglass, yours seem to be separate from the hourglasses.

    The clouds in the strike-through line refers to that years ago the clouds would erupt out of the enemies and fly to the wizard, to signify 'stealing' something out of the enemy and taking it into yourself.

    You can see the shockwave circle in the video I linked (https://imgur.com/G0K7SPc) at 4 seconds in / 26 seconds left (or any time I cast steal time), it starts small under the wizard and then increases in size up to the range that Steal Time is effective at. Like a shockwave. It has a white color. It appears once my character puts her hands down, after having them up in the air for a bit.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    dillygirl said:

    and you don't seem to be seeing the light ball in the hourglass so I guess it only happens on some effects settings and not others? I do see clouds around the hourglass but they follow the hourglass, yours seem to be separate from the hourglasses.

    I did see the light ball in the hourglass but the screen dump did not capture it. However, it does not matter because it is not the shockwave.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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