When you first log into the test server for Mod 22 your IL is increased, and you think "hey I'm set." But, that higher IL is actually from temporary enHANCEment stones with an IL of 1200 each. They have a 6 day timer on them and when they expire I suspect they just go "poof" and that cushy IL you got at first is gone. What you're left with is trading your R10 or higher for tokens, the most being 60 tokens. 60 Tokens can buy you 1 "Enchantment Rank 2 Choice Pack." You end up picking up a BLUE enHANCEment stone, because that is all they offer you, having an IL of only 600, half of what you have with those temps. So, later you end up grinding through ranking those BLUE stones to purple and then to orange just to get that IL you had at the start of mod 22. This is a bait and switch and is very deceptive, because it gives the impression that the mod is good just so folks can be more agreeable to it, when actually its very poor once those enHANCEment stones expire, forcing you to face ranking up your BLUE enHANCEment stones with more grinding, time and in most cases money.
Make those temp stones permanent, and give incentive for players to rank up other enhancement stones because they offer A BETTER CHOICE not by taking things away and forcing them to try to recover what they lost!
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This is sad news to me because it seems like I'm going from being able to gear up 7 classes strong enough to do most content to maybe a few if I'm lucky. Oh well...just keep playing til there's nothing left to play for i guess.