Sometimes when in a dungeon, me and the rest of the party can experience rubber banding, unresponsive abilities and very low AP gain. For people whose builds focus on AP and daily power spamming, this can make the dungeon harder, especially for healers who use such build. I'd be thankful to learn what causes this, what can we do to fix it and if Cryptic already took note and can improve the connection.
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https://en.wikipedia.org/wiki/Lag_(video_games) The most frequent reason why you are lagging is the network performance (losses, corruptions, jitters, etc) usually because of congestion and/or unsufficient bandwith (can be on the server side, on one or more clients side, or anywhere in between as the routing can be quite very indirect).
outdated hardware on the client or the server side (the first being more likely)
installation performances (for exemple using wifi rather than wire while your mom/wife/husband is using the micro-wave) or protocols
poor optimization (server having to send too big/too much packets at the same frame)
There are some others, but not so frequent.
A too big/long desynchronisation between the server and the client can cause what we call rubberbanding (the client "rewind" from its predicted state to what the server sent as the absolute state), and in extreme cases a Server Not Responding red message to pop (which doesn't mean the problem is from the server-side though)
For what can be done from the client/player side is to keep his hardware and drivers up to date, play with a wired fast connection/big bandwith connexion, do not watch (and do not allow anyone in the house to watch) 4k streams while you are playing, etc. From the server side, there are some strategies (beside an up to date hardware), but I'm not skilled enough in the field to pretend being able to explain.
Anyway, there will always be some lag, as it is inherent to the travel time communication has to spend between the server and clients. Even light is not instant, so your eyes are slighlty lagging behind what is displayed on your screen, and your brain is lagging behind what your eyes are seing :P.
The most serious of us trying to plan their moves accordingly to the rubberbanding and voicing crazy strategy plans, some of us seeing players fighting a head that was already long dead on our screens (but very alive for some others), seing countless deaths by falling in the rifts or walking to far ("dude you jumped into the void" "what do you mean ? i'm currently fighting the red head ... oh nevermind i'm rubberbanding back to my death")
We were not able to put Tiamat down (even though we were routinely doing so usually), but it was a 15min hell of laughs.
Having fun together in any situation, that's how I love to play the game