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Official: Masterwork Professions Changes

cryptic39#8917 cryptic39 Member, Cryptic Developer Posts: 77 Cryptic Developer
Hey everyone,

We have some news about long-awaited updates to Masterwork Professions!

For now, let’s detail some changes to existing Masterwork. Some key changes to note:

1. Masterwork Professions no longer requires players to complete quests to advance in Masterwork I-V.
- A pack of Masterworker’s Tools, containing a crafting implement previously earned by the Masterwork questlines can now be purchased at The Stronghold Artisan for 50,000 Astral Diamonds.
- These Masterworker’s tools now also have a different functional ability: Recycle: 10%.
- Players who have the requisite items to complete quests for Masterwork can trade the items (items such as the Gilded Ledger or Statue of Great King) Masterworker’s Tools or one of the Chultan Masterwork books.

2. Masterwork IV and V Recipe Books have now been renamed to “Chultan Masterwork”.
- Chultan Masterwork I and II books are now purchasable at The Artisan for 100,000 Astral Diamonds per book.
- Chultan Masterwork books will all gather in the “Chultan Masterwork” category in the Workshop interface.
- A new ore/ingot resource is now available to craft and gather for the Chultan Masterwork book.
- Chultan Wootz Ore can now be gathered with Explorer’s Chart: Omu.

3. Recipes that generate crafting resources in Masterwork I-III have been removed.
- Existing resources will still remain in inventory, and can be used on the remaining recipes.
- These resources are not required in the Chultan recipe books. Please let us know if you see any irregularities… that’s most likely a bug! You should be able to craft everything within those books.
- These recipe books can be exchanged at The Traveling Merchant for a Professions Supplement Pack.

4. The following Explorer’s Charts are no longer available for purchase:
- Explorer's Case: Bryn Shander
- Explorer's Case: Caverns
- Explorer's Case: Cold Run
- Explorer's Case: Chasm
- Explorer's Case: Lonelywood
- Explorer's Case: Icespirew
- Explorer's Case: Vellosk

5. Stronghold Temporary Structures have also been updated to grant Chultan Masterwork resources.

*As always, anything on preview is subject to change.

We’ve also gone ahead and fixed up the 6th node in the Sharandar Ruins, but the charts will no longer be purchasable until a later date.

Let us know what ya think!


----

Formatting Your Feedback and Bugs


For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!


Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:


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Examples:
Bug: Profession worker levels got reduced, but also their skills, so it is impossible to craft any mastercraft item.
Feedback: The item bonuses make it difficult to justify the time investment to craft the new gear.
«134

Comments

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,939 Arc User

    One quick question, some of us have tons of saved up (now eliminated) explorers cases up to use in double professions events. Will we get any compensation for these because they are worth a lot of GMs.

    Second that, a lot of effort went into acquiring explorer cases of all kinds so we can farm the ones that were worth the most during 2xWeekends. Basically for those who like to profit off of explorer cases, we typically saved up a stack of each kind so we can react to market conditions. These should have some value in the new system.
  • kalina311kalina311 Member, NW M9 Playtest Posts: 1,997 Arc User
    edited October 9
    I had my guilds first rose gold pvp ring crafted prior to the profession over hall got unlocked it took an estimated 10,000-15000 thousands dollars estimated in( zen to ads) resources including failures to initially be able to craft at the highest level linking all profession together

    all equipment time resources enchantments devalue in the game over time if not new players can never catch up
    and then there is a great divide balancing content/ vs time invested etc .,.

    do you think if they introduce brand new crafting some player want to go thru hundreds of days/ quests maps ( a trial by fire essentially and be forced to do thru all the hamster other crafters did in a bad system and experience their "pain " cause its "unfair" LOL and all this just to be able to start the new and improved professions .. which is a new ad sink/ zen cow for cryptic lol i think not
  • sephiz#1200 sephiz Member Posts: 40 Arc User
    edited October 9
    Well the node in Sharandar ruins that I reported back in June is now moved and obtainable so that is at least a positive about this. I'm not going to check all of the bugs I found last time to see if they were fixed but at least this one was half fixed since I still can't equip the white tool (the ones named well-worn) while now I can equip the purple tools unlike before.

    Old report with old picture.

    - I did not go out of my way to test every single tool but I believe only some the MW tools are affected. As shown in the image below I can't equip any of the tools from MW1 & MW2 quests while the ones from credits in chult work.




    As for the new stuff:

    - This is probably the old code of Mailsmithing + Platesmithing when merged into Armorsmithing acting up again as usual. I can buy infinite Armorsmithing recipes for a true AD sink. I had all MW unlocked but even after getting scammed the 1st time on purpose the artisan should learn some restraint and stop scamming me after buying 1 ;).


    - All other mats of this tier require 970 focus while this one which is new requires 9750 focus.


    - In the Tannery SH structure the Lion Fur requires Alum but this material is going away with the old charts. Also as explained below if we follow the pattern then it should have been 30 alum and not 40. Alum is not cheap ;).

    - The pricing in the SH structures in general is inconsistent and extremely high. The most common pattern I see is that it was tried to be balanced around crafting at a 50% success rate with 0% dab hands & 0% recycle. So when buying 5 items of X is as if I tried to craft 10 of those X items and failed half the time. If this ridiculous price point is intended then for consistency here is a break down:

    1. Goldsmith
    - Brilliant bead => Buy 5 or try to craft 4 => Mats for buying 5 = Mats for trying to craft 20 => 25% crafting rate
    - Fanged Ornament => Buy 5 or try to craft 2 => Mats for buying 5 = Mats for trying to craft 10 => 50% crafting rate
    - Feathered Ornament => Buy 5 or try to craft 2 => Mats for buying 5 = Mats for trying to craft 10 => 50% crafting rate

    2. Tenterground
    - Chultan Silk Thread => Buy 5 or try to craft 4 => Mats for buying 5 = Mats for trying to craft 20 => 25% crafting rate
    - Chultan Silk => Looks like a copy/paste error since the price is same as Chultan Silk Thread
    - Jute Macrame => Looks like a copy/paste error since the price is same as Chultan Silk Thread

    3. Bloomery
    - Chultan Wootz Ingot => Buy 5 or try to craft 5 => Mats for buying 5 = Mats for trying to craft 25 => 20% crafting rate
    - Obsidian Shard => Buy 5 or try to craft 4 => Actually the price of this one makes no sense we need 15x the amount of red rouge but just 2x obsidian.
    - Hardened Bronzewood => Buy 5 or try to craft 2 => Mats for buying 5 = Mats for trying to craft 10 => 50% crafting rate

    4. Tannery
    - Lion Fur => Buy 5 or try to craft 2 => Mats for buying 5 = Mats for trying to craft 10 => 50% crafting rate
    Note: Lion Fur uses Alum which is in a removed chart. Also the amount of alum should have been 30 since 6*5=30 and not 40 if we follow the pattern of the other 3 requirements.
    - Lacquered Dinosaur Leather => Buy 5 or try to craft 2 => Mats for buying 5 = Mats for trying to craft 10 => 50% crafting rate

    5. Atelier
    No materials to buy.

    Of the 11 materials: 5 are at 50% craft rate, 2 are at 25% craft rate, 1 is at 20% craft rate, and 3 make no sense.



    - These changes feel as awful as when the SH structures were introduced and when legendary tools were added to a lockbox and dropped like candy. Getting all the old MW recipes for 1,400,000 AD is hilariously sad for anyone that unlocked this before. Still not as bad as when legendary tools went from basically 100,000,000 AD each to < 500,000 but still sad.

    - As of this moment in preview it feels like all my pre-chult mats are useless and something probably should be done for the people that have hundreds of these charts and thousands of these materials. Since these materials are deprecated it's safe to assume that there will be no future use for them and therefore no value going forward.

    - Since we are doing such a big disruption to MW this is a good moment to review some of old recipe for the MW resources. As an example the absurd prices in the goldsmith show that Brilliant Beads require a lot of materials and are used a ton. The special chult materials like Batiri Prism/Lion Hides/Allosaur Fangs are generally in short supply since those zones have low populations atm but are used in high quantities in the goldsmith materials.

    - The prices of the materials on the SH temporary structures even as the previous bug report says I assume a 50% craft rate for all it's absurdly high. Previously mats where bought at practically 100% craft rate and we were paying guild marks and coffers resources for the convenience of buying old MW materials. Now I'm paying guild marks + coffer resources for a 50% craft rate at best when I can currently craft at around 80% success rate and have dab hand to possibly double my output or recycle to possibly save me resources in case of failure. The pendulum swung too hard the other way this time.

  • hexngone#5489 hexngone Member Posts: 349 Arc User
    Are you going to provide a voucher/exchange system similar to what was provided at Mod 15 that will allow us to get credit for the millions of MW resources we have gathered over the last three years and exchange them for the resources needed for the new recipes? I have enough resources to complete 60 MW II-III quest sequences.

    If you wanted to replace MW 1-V recipes and resources, why didn't you just do that instead of creating higher tiers as if they build off the lower ones?

    None of my characters have advanced enough in SKT to access Lonelywood or Cold Run, so the Explorer cases have been just sitting in inventory waiting for MW II/III to be finished. This 2xGM week was to be the week the MW vendors made the materials to complete these quests ...

    Thank you in advance for your response.
  • sephiz#1200 sephiz Member Posts: 40 Arc User
    Forgot to add this in last post.


    From my understanding MW1-3 recipes use legacy items by design so here are the Chultan Masterwork recipes that still use deprecated items:

    1. Alchemy
    - 6 distilled items use effervescent water (cold run chart)
    - Workman's Incense uses red alder bark (lonelywood chart)

    2. Leatherworking
    - Lion Fur uses Alum (Chasm chart)

    3. Tailoring
    - Chultan Silk Thread uses effervescent water (cold run chart)
  • justtester#3228 justtester Member Posts: 62 Arc User
    Chultan Masterwork - Armorsmithing recipes packs seems to be broken, I can buy [Chultan Masterwork - Armorsmithing I] infinitely but it doesn't allow me to buy [Chultan Masterwork - Armorsmithing II] after that.
    This forum is an echo chamber
  • stavrianorossi#5301 stavrianorossi Member Posts: 1 Arc User
    Well that was a waste of my time and resources.

    Having spent so much AD and time to get all professions to masterwork 5 all I needed to do was wait and spent barely nothing to get it. This is a slap to the face to all mastercrafters who have grinded for so long to get to this position.

    You might want to think about how you're going to compensate the dedicated players for this.
  • keaton1#2431 keaton1 Member Posts: 20 Arc User

    One quick question, some of us have tons of saved up (now eliminated) explorers cases up to use in double professions events. Will we get any compensation for these because they are worth a lot of GMs.

    Same question. I just invested 10's of thousands in guildmarks on maps which are now going to be obsolete. Hopefully those of us who did this can be compensated for the loss of investment.
  • dalmposterdalmposter Member Posts: 9 Arc User
    As someone who has spent the last year unlocking the masterwork recipes and stockpiling resources, these changes are such a feel bad I would strongly consider quitting if they were implemented. To simply remove all the progress we have made, including all the content along the way and just give it out to any player with a little AD makes all the achievement I got out of unlocking the recipes feel meaningless. The compensation is nothing, especially compared to the time and cost of unlocking the recipes in the current system. Removing more content than you're adding isn't a good look either
  • cherryman1cherryman1 Member Posts: 340 Arc User
    edited October 9
    Disappointed at the changes as implemented right now. As someone who has done the upgrades to version 5 for my guild the amount of time and effort to get this with the help of my guild mates who I received help from this doesn't feel right. I would at least suggest that version 4/5 require the questline and earlier versions be changed to the 100,000 to buy your way through them. This current change will kill the crafters as the only players in the game who have a lot of AD will be those that finish the hardest content the earliest and sell items they get through the RNG which isn't well done in the game.
    Guild Leader: Under the Influence
    Yule (Barb): 55k : Siren (TR): 60k : Torun (DC): 54k : Siren OP (OP): 59k : Siren SW (SW): 54k : Modern (F): 62k : Cherry1 (CW) : 48k Siren HR (HR): 54k
  • corbulet96#6235 corbulet96 Member Posts: 1 Arc User
    Hello, i have a question that is linked to this part of the post "Recipes that generate crafting resources in Masterwork I-III have been removed". I know most people don't care about the decorations that you use for the guildhall but i'm curious from where we can get them after the changes to masterwork will happen?
  • mitchell#9396 mitchell Member Posts: 4 Arc User
    Uh oh..just unbelievable really.
    Do you realize how much grind and ad it takes to get mastercraft 5? Now you are basically giving it away? What about the ones who grinded their <font color="orange">HAMSTER</font> off for this before? No compensation at all?
    How about let us unlock mastercraft 6 and 7 recipes as compensation?
    I don’t know but this seems very unfair to those who grinded and spent so much ad to unlock mastercraft 5 before.
  • keaton1#2431 keaton1 Member Posts: 20 Arc User
    All those complaining about how much it cost to grind out the entirety of the Master Work tree and the AD you invested which you feel has been lost this needs to be said. If you made it to MC5 and did not make that AD back ten fold you really should have thought out the crafting better. I have easily made back the investment ten fold if not more. You should have made back your investment. I understand most are most upset they will not be able to make millions more when the new master crafting hits by selling to those who would otherwise have to grind MC1-5 before being able to do the Sharandar MC which is to come. Some people with this change will still not do the crafting so the customer base will be there it just may be a bit more competitive.

    My only concerns are with the 294k guild marks I invested in maps Thursday when the double hit is if I can exchange them. I mean I can obviously take the hit and I won't be upset not having to grind out 245 maps in older areas. Had I known this was coming I would have invested all of those marks in the hundreds of Sharandar maps I purchased. It is about my only concern with the changes other than the bugs being worked out.
  • holeyrock#4722 holeyrock Member Posts: 4 Arc User
    I am just now finishing up master works level 5 and there is no way to make any ad back now. I bet I spent around 70 million and will have nothing to show for it. Not to mention tall of the resources I have been piling up. I will strongly consider quiting the game as this is just the latest slap in the face.
  • arthurus#9465 arthurus Member Posts: 1 Arc User
    Well, no compensation will ever been enough, if this patch is effective, i will loose everything. I spent so much Time, so much AD on MC.. tens on millions AD, hundreds on hours, really.
  • geminisky59#9345 geminisky59 Member Posts: 68 Arc User
    Let’s try to look at this as maybe a step in the right direction. I’ve often thought the MW quest were poorly designed and inaccessible to most. If this change allows for more master-crafters so be it. I feel like this aspect of the game should have been that way from the start. Yea the folks who have been master crafters will lose out myself included. What I truly hope for is more and diverse recipes. Just like drops in the dungeons this aspect of crafting needs attention. I hope the devs will include this in new updates.
  • daviar1daviar1 Member, NW M9 Playtest Posts: 15 Arc User
    edited October 10
    eh, whatever. As long as the new MW stuff is competitive with end game I guess I won't complain too much. If not, I'll really feel like I've wasted time, effort, and money. Any idea on when this will be released to live?

    I was surprised by this post btw. I came looking here to figure out why my masterwork armorsmithing III only allows the creation of an alembic when I'm being asked to create armor. Guess that won't matter much longer.
  • xenocide#6577 xenocide Member Posts: 205 Arc User
    I have not done any of the mastercrafting.
    I was warned by players about the amount of time and astral diamonds it would take and I was immediately turned off from ever doing any of this.

    These new changes are nice and I will probably start doing a little crafting and work towards mastercrafting, something that I definitely would not have done without these changes. However even with that I feel that the people who have put in the time and effort previously should get something pretty damn special.

    Completing mastercraft 5 on any single profession is one hell of an achievement and it should be recognized.
    Even if its just some sort of vanity item like an amazing title, some fashion and a pet.
  • grey#8986 grey Member Posts: 9 Arc User

    As someone who really enjoys the MW element of the game here are my comments;

    Context and Rationale - I think it would be helpful to provide a bit more context about the changes - what is the rationale? (presuming allowing more people to access, redundant recipes?), how does this relate to the rewards and progression CDP (summary points on return on investment and professions comes to mind - whilst also balancing this with the fact its a MMO and things always change). Providing this alongside implementing changes may help bring existing MW'ers with you.

    Couple of points

    Essence of Focus (MW1 Alchemy) - this has been taken out and is no longer needed for Distilled Philospher's Focus. This was a major use for the green and blue professions supplements for MW's to make the +1 version of MW goods. It is kind of redundant now? Offering green and blue supplements in exchange for recipes has little practical use now (unless they are purple quality). Also consider how this links in to current events such as Gond - one of the benefits of Gond was the green profession supplements.

    Clarity - it would be good to explain the Travelling Merchant exchange for recipes in a bit more detail and consider/change the rewards offered.

    Complexity - personally i like the complexity of MW and the tons of materials needed. Changes that 'dumb down' Masterworking would personally be a negative but i may be in a minority. Many of us have being asking for more professions bag space - i guess we should be careful for what we ask for! Or how it is implemented.

    Recognising Effort - I would echo previous comments on providing those at MW5 some recognition even if this is title etc. You could get flavourful and provide an additional 3% focus to those workshops that are already established in the market?

    Thanks,

    Efnis

    (And the Imaginary Friends)
  • depaminadepamina Member Posts: 24 Arc User
    Feedback: I love that you guys are taking care of the MW. It was long overdue. I'm glad that now the rest of the players can at least try to get in to MW crafting. That's how you should deal with monopoly. Everybody that invested in MW in the past got the value of the investment back times 100 i think. Crafters earned hundreds of milions of AD on MW sets and now are crying that it's not fair to take that thing away. Well it is. I'm glad you are opening the doors to MW for newer, less welthy players. Change my mind.
  • fritz#8093 fritz Member Posts: 68 Arc User
    depamina said:

    Feedback: I love that you guys are taking care of the MW. It was long overdue. I'm glad that now the rest of the players can at least try to get in to MW crafting. That's how you should deal with monopoly. Everybody that invested in MW in the past got the value of the investment back times 100 i think. Crafters earned hundreds of milions of AD on MW sets and now are crying that it's not fair to take that thing away. Well it is. I'm glad you are opening the doors to MW for newer, less welthy players. Change my mind.

    Yeah lol no kidding the big MW accounts could not care less. It's the lower tier of players that get hit with the Explorer Chart changes the most. They opened a door but burned down the house in the process. That's not called progress.

    Again: I support the changes as well, but you gotta think there would have been a much more elegant way to implement them.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 969 Arc User
    edited October 11

    Hey everyone,


    We have some news about long-awaited updates to Masterwork Professions!

    For now, let’s detail some changes to existing Masterwork. Some key changes to note:

    1. Masterwork Professions no longer requires players to complete quests to advance in Masterwork I-V.
    - A pack of Masterworker’s Tools, containing a crafting implement previously earned by the Masterwork questlines can now be purchased at The Stronghold Artisan for 50,000 Astral Diamonds.
    - These Masterworker’s tools now also have a different functional ability: Recycle: 10%.
    - Players who have the requisite items to complete quests for Masterwork can trade the items (items such as the Gilded Ledger or Statue of Great King) Masterworker’s Tools or one of the Chultan Masterwork books.

    2. Masterwork IV and V Recipe Books have now been renamed to “Chultan Masterwork”.
    - Chultan Masterwork I and II books are now purchasable at The Artisan for 100,000 Astral Diamonds per book.
    - Chultan Masterwork books will all gather in the “Chultan Masterwork” category in the Workshop interface.
    - A new ore/ingot resource is now available to craft and gather for the Chultan Masterwork book.
    - Chultan Wootz Ore can now be gathered with Explorer’s Chart: Omu.

    3. Recipes that generate crafting resources in Masterwork I-III have been removed.
    - Existing resources will still remain in inventory, and can be used on the remaining recipes.
    - These resources are not required in the Chultan recipe books. Please let us know if you see any irregularities… that’s most likely a bug! You should be able to craft everything within those books.
    - These recipe books can be exchanged at The Traveling Merchant for a Professions Supplement Pack.

    4. The following Explorer’s Charts are no longer available for purchase:
    - Explorer's Case: Bryn Shander
    - Explorer's Case: Caverns
    - Explorer's Case: Cold Run
    - Explorer's Case: Chasm
    - Explorer's Case: Lonelywood
    - Explorer's Case: Icespirew
    - Explorer's Case: Vellosk

    5. Stronghold Temporary Structures have also been updated to grant Chultan Masterwork resources.

    *As always, anything on preview is subject to change.

    We’ve also gone ahead and fixed up the 6th node in the Sharandar Ruins, but the charts will no longer be purchasable until a later date.

    Let us know what ya think!


    ----

    Formatting Your Feedback and Bugs


    For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!


    Type: Bug/Feedback (Please only choose one)
    If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:


    This text will display in cyan.
    This text will display in red.


    Examples:
    Bug: Profession worker levels got reduced, but also their skills, so it is impossible to craft any mastercraft item.
    Feedback: The item bonuses make it difficult to justify the time investment to craft the new gear.

    While in one side it's nice that more players will have quicker and easier access to masterwork and progress in it faster too.
    In other hand I don't like these changes due that highly smash in game economy.

    Up to these changes, in order to unlock masterwork you needed to fully lv up your regular proffesion.
    Even before these changes regular( non masterwork) where more less useless. But now, players can bypass them anyways.
    So question, why you guys even bothering to keep it anyways?



    Other thing, the quest line was good thing is that, players where spending either time or AD in order to unlock it and progress through MW ranks. It served as good AD sink.

    How good you would ask.
    As example to buy MW 3 jewelcraftin recipes from stronghold vendor, require you to obtain 20 gold ingnots.

    The current price for x20 of them stand 1.39kk ad as cheapest. ( at moment I am posting this comment).
    Now player will spend 50k and get recipes.

    When comes crafting for obtaining MW 4 recipes. Lets say for Artificing. You need obtain, [Fartouched Orb], [Fartouched Pact Blade][Brightsilver Holy Symbol].
    Each of them cost over 1.2kk ad. And [Brightsilver Holy Symbol] cost 1.7kk at the moment I am posting this coment.
    Yet again, player will spend 100k and thats it..


    Now quick reminder, the reason why changes where done in Wondrous Bazzar. It was for sake to make more AD sink. Yet this proffesion changes goes against AD sinking.


    But thats not all. THe main reason why players now more active with MW is that they all aim to weapon sets. They don't care about Jewelcrafting or armours.

    There for only specific MW materials remain viable, while rest obviously become irrelevant.

    Other thing, less materials being burned due failure in crafting, more remain in AH. There for very quickly we get same outcome as where in mod 15 when proffesion system went overhaul.
    In less than 5 months, AH where overflood with materials to point it was cheaper buy from AH then bother to craft on your own. This simply discourage players even try crafting at all.

    But also need remind that MW is highly bound to strongholds. You can't buy Explorer charts without donating to stronghold chest.
    Lot of game elements are tied together. But I assume you haven't forget that.


    So while I due respect and I don't want be rude. I ask simple question.

    Why repeating same mistake? haven't you all learned anything through these years?

    p.s I already met in game players who trying sell off as much MW stuffs they can, to get rid of possible waste.
    Post edited by hadestemplar#9918 on
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,220 Arc User

    I have not done any of the mastercrafting.
    I was warned by players about the amount of time and astral diamonds it would take and I was immediately turned off from ever doing any of this.

    These new changes are nice and I will probably start doing a little crafting and work towards mastercrafting, something that I definitely would not have done without these changes. However even with that I feel that the people who have put in the time and effort previously should get something pretty damn special.

    Completing mastercraft 5 on any single profession is one hell of an achievement and it should be recognized.
    Even if its just some sort of vanity item like an amazing title, some fashion and a pet.

    As someone who has heavily invested into Mastercrafting, I feel as though most have already benefitted from the time and effort put in. They should of been able to make millions of AD. I don't think we should get anything extra because of this change other than maybe an achievement title.
  • tamtoucantamtoucan Member, NW M9 Playtest Posts: 37 Arc User
    There are also many people who don't do MW, but have lots of Explorer Maps. Wouldn't the simplest solution be to allow trade in of maps for GMs? Or are you worried about the people maybe gaining +25% more GMs than they spent if they bought them during the -20%?

    If that's really a worry them buy them only at the reduced rate, I'll lose some GMs, but 80% is better than 0%.
  • dandroids#8072 dandroids Member Posts: 6 Arc User
    Feedback
    - I think that this is fantastic for new players or players that have not yet gotten into masterwork. It opens up the possibility to craft your own weapons and gear by putting in some AD and then just the time and effort. That's what every crafting system should try to be.

    - For veteran mastercrafters this in fairly annoying, but most will have at least made back the value of their investment. If I had just hit MC5 last week I would be in a different situation. Some people will find themselves in this situation (I know a few personally) but they will be a minority.

    - The people really hurt by this are those in the middle of questing. People who have been saving lacquered ebony or cashmere to buy out recipes, people who have nearly finished their Chult commissions. Not only do they lose out on all the progress they made and materials they farmed, but they have to pay AD on top of that. It's extremely unfair and makes a mockery of the months they have invested in crafting.

    - The trade in for old recipes is beyond insulting. For recipes that cost millions of AD or weeks and months of grinding guild marks, farming charts and crafting you get a random assortment of supplements. Supplements that aren't even used to make essence of calm or focus any more. These items held very little value before and even less now, but this is the pat on the back for all your efforts in the past?

    - I think using masterwork as an AD sink is a good thing, but it doesn't go far enough. We desperately need more AD sinks in the game, but I will be able to buy out Sharandar recipes for the price of a set of masterwork weapons. This is a one-time purchase and will not make a lasting impact on the Zen exchange.

    - The removal of quests is really infuriating. It might not have been ideal how it worked before, but talking to NPCs and crafting special items for them felt like you were going on your own crafting adventure. Now you just hand over money to one dude and that's it. There's no sense of play or discovery or interaction there. Just give this dude your money.

    - Charts for the resources removed are just useless now. We are in the middle of double guild marks and guild discount. This is THE time people stock up on charts and they will now be totally irrelevant. We can still farm them but cannot craft any of the materials from them. Will there be a chart exchange vendor where we can get something of equivalent guild mark value?

    - This line is the most worrying to me: "Certain High Quality resources that have been removed from the recipe books can now be exchanged for new resources." What constitutes 'high quality'? Is gold wire high quality? What about gold ingots or gold nuggets? Will I have to craft one into the other before it is exchangeable? Will I even be able to do that after the patch goes live? Do all my stacks of sal ammoniac and lacquer branches and native silver that I have spent 100s of hours getting guild marks and farming (and yes, even buying stronghold chests of power for Zen to get even more guild marks) just become useless and worthless?

    - The changes on a whole I think are positive, more people having access to crafting is a good thing. Just don't alienate loyal players while you entice new ones. You can implement this in a way that veterans get a fair shake while making crafting accessible to the wider player base. The time and effort invested in masterwork is really not equivalent to any other grind in the game. The worst thing about the changes currently on preview is that it shows there is no regard for players' time, and my time is the most valuable resource I have.


    Bugs
    - Omu charts are 3000 gm while Soshenstar River charts are 1500

    - Alkali and tincal have been reduced in price to 1000 gm but other equivalent items like red rouge, potash and coke are still 2000gm

    - Most potions and supplements (distilled philosopher's, crafted rank 1&2, workman's incense) still require items from charts that are being removed.

    - The addition of Chultan Wootz Ore to Omu charts will lower the drop rate of obsidian, there should be a change in recipes requiring obsidian (and other drops from the Omu charts) to reflect this.

  • poliel#3832 poliel Member Posts: 16 Arc User
    feels like a kick to the face for those that finished the quests.
    instead of making the resources (manticore felt) to complete the quests easier to obtain by improving the ridiculous low drop rate you completely remove the quests.
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