Really you put on the weeklies a super mega bugged dungeon in the hardcore version?
We still wait, more or less from 2017, a fix for Nostura bug. It's almost impossible to do it without die, because venom kill everyone in 4/5 seconds and because you still can't do dps if you don't want to be oneshotted.
Do you think about what you do?
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But my personal opinion is that there is so much that can go wrong in there that time-wise you are better off running BHEs.
Hardcore can be fun though, it brings a nerve to the game that you get nowhere else. So try it for the fun
It's not the point, they try to fix the oneshot hit more of 2 time, never did, We all do a low dps with Drufi too but it's not the same, Drufi make a special attack wich need you hide behind ice, Nostura not. She simply kill all the team because we do too much dps. Reaaly they can't fix this? Why I can do Valindra or a lot of bosses and minibosses with a mechanic that prevent we kill them too fast and can't do the same with Nostura? Why they don't escalate the curse damage?
The wipe mechanics makes no sense as well - and actually, making Nostura immortal in that phase would eliminate that issue completely. It is strange - she is immortal on a regular basis, but when she gets moody...
On the other hand, I can see the inspiration here. If you touch her when she wants to be alone, she just bites your head off and wipes out all your relatives. Sounds like a real life scenario.
Drufi could be easily solved as well - by not allowing her to skip phases, forcing her to follow the proper SOP regardless of the damage received.
They have not done so for mSPC. While it wasn't always this buggy mess, it has slowly over time broken down to the point where you have three options: overpower your way through it and succeed, follow the exacting mechanics AND get lucky with the curse to win, or fail. The first option doesn't work very well for hardcore, as there is usually a death. That leaves only the second option of following the mechanics perfectly AND getting lucky, which should never be the way to win a fight in a repeatable dungeon. A look by the Dev team at the mechanics of Nostura should happen.